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  #217  
Old February 15th, 2019, 09:12 PM
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Re: Astro's Custom Units [Update 2/15/18: Dragon Rider]

ELTRIS
Dragon Rider


Valkrill's Vengeance - Growth and Decay (2/4)



The figure used is the Wild Elf Warsinger from the D&D: Unhallowed set. Eltris is a single-spaced figure.

CHARACTER BIO:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!

DESIGN NOTES:
Spoiler Alert!


-Combinations and Synergies-

Synergy Benefits Received
  • ELTRIS' COMPANION : DRAGON RIDER
    While Eltris is within 2 clear sight spaces of her chosen Companion, she receives an additional attack and defense die from DRAGON RIDER.

  • ACOLARH : ULLAR'S AMULET
    As a unit that follows Ullar, Eltris may benefit from Acolarh's ULLAR'S AMULET movement bonus.

  • ACOLARH : LEAF OF THE HOME TREE AURA
    As an Elf, Eltris may benefit from Acolarh’s LEAF OF THE HOME TREE AURA defense bonus.

  • KYNTELA GWYN : STRENGTH OF OAK AURA 1
    As an Elf, Eltris may benefit from Kyntela Gwyn's STRENGTH OF OAK AURA 1 defense bonus.

  • EMIRROON : ELVEN SUMMONING SPELL
    As an elf, Haduc is subject to Emirroon's ELVEN SUMMONING SPELL.
Synergy Benefits Offered

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Last edited by Astroking112; Yesterday at 06:25 PM. Reason: Revised with feedback.
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  #218  
Old Yesterday, 06:38 PM
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Re: Astro's Custom Units [Update 2/15/19: Dragon Rider]

Thanks to the feedback from @Just_a_Bill , @Angi , and @Zetsubo over in the Discord server, I've restructured Eltris a little bit. Dragon Rider now includes both choosing the companion and taking turns with it, since the two are thematically the same, while the boost whenever Eltris is close to her figure is now separated into a different power.

This new version of Dragon Rider makes taking surprise turns with Eltris significantly easier, letting her rush out and grab height if needed to bring down a solid 6 attack. It should make her a lot more dynamic, instead of essentially being a +1 die carried around the map by her companion.

The other main benefit of this change is that since Order Markers are now directly placed on Eltris instead of the dragon, there is a natural incentive to target her both to end the bonus and to potentially rob the other player of their turns. This removes the need for the Rider's Heartbreak that she originally had, which makes the overall design more straightforward. The downside is that it'll now be easier to rob her dragon of turns, since she's still very squishy by comparison.

Given that all of my tests with her so far have shown her to be pretty underpowered as well, I'm going to go ahead and test her also increasing the move of her dragon by 1 when taking turns through Dragon Rider. It might still need to be adjusted further of course, but in my past games she's basically been a waste of points, so she definitely needed a buff, and since these other changes have their own drawbacks, this seems like a good place to start.

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