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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #13  
Old May 13th, 2010, 11:47 AM
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Re: 12 Hexes 500 Points

Knights x 2 - 140
Gilbert - 245
Dupuis - 395
Denrick - 495 / 12 hexes

Denrick and Dupuis in the same army!! That's sure to win at least 2 games.

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  #14  
Old May 13th, 2010, 12:02 PM
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Re: 12 Hexes 500 Points

Anubian Wolves X 3 - 225
Khosumet - 300
Nilfheim - 485 / 12 hexes
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  #15  
Old May 13th, 2010, 12:06 PM
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Re: 12 Hexes 500 Points

3 PKs 210
Sir Dupuis 150
DW9k 140
500 12 hexes

TKN 220
3 Grubs 90
Q9 180
Isamu 10
(Drop 2 grubs Or 1 grub and Isamu)
500 12 hexes

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Power Corrupts.
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Be Evil.
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  #16  
Old May 13th, 2010, 12:21 PM
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Re: 12 Hexes 500 Points

Quote:
Originally Posted by dok View Post
Limited Deathreavers, you say? Sounds like a challenge to me!
I didn't say no Deathreavers. But if you look at the other options, there aren't a lot of Deathreavers.

Vydar range should work also.
180 Q9
100 KMA
110 Laglor
80 Raelin ROTV
30 Air Elemental
500 8 hexes
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  #17  
Old May 13th, 2010, 12:54 PM
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Re: 12 Hexes 500 Points

Quasatch x3 300
Cyp / Sonya 495 / 11

That'd be my good times right there.
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  #18  
Old May 13th, 2010, 02:13 PM
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Re: 12 Hexes 500 Points

180 - Q-9
120 - Mogrimm
60 - Darrak
140 - Axegrinders x 2
500 - 12 hexes
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  #19  
Old May 13th, 2010, 03:42 PM
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Re: 12 Hexes 500 Points

180 Taelord
220 2x minions
100 Krav
500 - 10 figures
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  #20  
Old May 13th, 2010, 03:55 PM
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Re: 12 Hexes 500 Points

Quote:
Originally Posted by 1Mmirg View Post
Quote:
Originally Posted by Aldin View Post
Nilf 185
Gil 105
2xKoW 140
Darrak 60
490/12

~Aldin, toughing it out
Oooh. I like that one. I think I'd try Zetacron over Darrak--just to get a bit more range in the game (but I do love Darrak).
Adding Zetacron instead of Darrak makes it 13 hexes, so that would not work. Shiori or Deadeye Dan have range, though.
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  #21  
Old May 13th, 2010, 04:13 PM
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Re: 12 Hexes 500 Points

Quote:
Originally Posted by BurnyFlame View Post
Quote:
Originally Posted by 1Mmirg View Post
Quote:
Originally Posted by Aldin View Post
Nilf 185
Gil 105
2xKoW 140
Darrak 60
490/12

~Aldin, toughing it out
Oooh. I like that one. I think I'd try Zetacron over Darrak--just to get a bit more range in the game (but I do love Darrak).
Adding Zetacron instead of Darrak makes it 13 hexes, so that would not work. Shiori or Deadeye Dan have range, though.
I have to say I wrestled with Darrak v. Zeta(drop a Knight). I think either would perform well in the headhunter role. I chose Darrak because he's a tiny bit more durable and I hate to give up even a single Knight when I only have x2 to begin with.

~Aldin, ending his sentence with a preposition

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or his desserts are small
That dares not put it to the touch
to gain or lose it all
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  #22  
Old May 13th, 2010, 04:55 PM
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Re: 12 Hexes 500 Points

Quote:
Originally Posted by tom View Post
180 - Q-9
120 - Mogrimm
60 - Darrak
140 - Axegrinders x 2
500 - 12 hexes
Tom won the most recent tourny in Philly with this build. It rocks!

73 tournaments. 175 - 145 - 1 overall record. 6 tournament wins.
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  #23  
Old May 13th, 2010, 05:51 PM
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Re: 12 Hexes 500 Points

Quote:
Originally Posted by Darkmage7a View Post
180 Taelord
220 2x minions
100 Krav
500 - 10 figures


That's creepy. I was just contemplating that same army!


Your curiosity will be the death of you....
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  #24  
Old May 13th, 2010, 06:00 PM
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Re: 12 Hexes 500 Points

300 Quasatch or GG x3
080 Raelin V1
120 Kaemon Awa or Torin
500 - 11 figs, 11-12 hexes.
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