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  #457  
Old April 15th, 2023, 03:47 PM
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Re: Help With Wurdz

Sir Yeshua, I'm happy to take a look also, but it looks like the excellent help you've already received here is leading to a redesign of the power.

Thanks for sharing, and thanks @Tornado and @Vydar_XLIII for answering the question!

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  #458  
Old July 11th, 2023, 08:21 AM
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Re: Help With Wurdz


Well met!

Long time, no see! Hope all is well with you and yours.


This is a cleaner swashbuckling move than Irish Saber Dance. I'm hoping you can refine the wording, maybe combine the two powers?

Quick Slash Special Attack
Range 1, Attack 3
Gráinne may attack with Quick Slash Special Attack at any point before, during or after her normal movement. Opponents' figures subtract 1 from their defense dice for each skull rolled with Quick Slash Special Attack.

Slash and Shoot
After Gráinne attacks with Quick Slash Special Attack and completes her normal movement, she may then attack with her normal attack.


Thanks.




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Last edited by kolakoski; July 11th, 2023 at 09:31 AM.
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  #459  
Old July 11th, 2023, 11:06 AM
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Re: Help With Wurdz

Ok, lets see what we can do here.

Firstly, the power "Slash and Shoot" has already been used by Deltacron.

Quote:
SLASH AND SHOOT SPECIAL ATTACK
Range Special. Attack Special.
Choose any figure that is engaged with Deltacron to attack and roll 5 attack dice. If Deltacron is not engaged after that attack, you may choose a figure within 4 spaces of Deltacron to attack and roll 3 attack dice.
So you can't use that name. Further, I don't think it matters since I think you're better off rolling both effects into one power.

Secondly, I'd borrow all the power wording from Kumiko's "Ninjutsu Barrage Special Attack" and change the numbers, change the "instead of" clause at the beginning, and add the defense reduction sentence at the end.

Quote:
NINJUTSU BARRAGE SPECIAL ATTACK
Range 1. Attack 3.
Instead of moving and attacking normally with Kumiko, you may move Kumiko up to 3 spaces. Kumiko can attack up to 3 times with Ninjutsu Barrage Special Attack at any point before, during, or after this move as long as Kumiko is on a space where she could end her movement. Kumiko cannot attack the same figure more than once on a single turn.
To get mostly the same effect as the two powers you have now, you can phrase it like this. (The only difference is that the movement is stuck at 5 spaces instead of a normal move which could have road bonus or something.)

Quote:
QUICK SLASH SPECIAL ATTACK
Range 1. Attack 3.
Instead of moving normally and before attacking normally with Gráinne O'Hara, you may move Gráinne up to 5 spaces. Gráinne can attack with Quick Slash Special Attack at any point before, during, or after this move as long as Gráinne is on a space where she could end her movement. Opponents' figures roll one less defense die for each skull rolled with Quick Slash Special Attack.
Hope that helps.

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  #460  
Old July 11th, 2023, 11:18 AM
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Re: Help With Wurdz


Well met!

Quote:
Originally Posted by Vydar_XLIII View Post
Ok, lets see what we can do here.

Firstly, the power "Slash and Shoot" has already been used by Deltacron.

Quote:
SLASH AND SHOOT SPECIAL ATTACK
Range Special. Attack Special.
Choose any figure that is engaged with Deltacron to attack and roll 5 attack dice. If Deltacron is not engaged after that attack, you may choose a figure within 4 spaces of Deltacron to attack and roll 3 attack dice.
So you can't use that name. Further, I don't think it matters since I think you're better off rolling both effects into one power.

Secondly, I'd borrow all the power wording from Kumiko's "Ninjutsu Barrage Special Attack" and change the numbers, change the "instead of" clause at the beginning, and add the defense reduction sentence at the end.

Quote:
NINJUTSU BARRAGE SPECIAL ATTACK
Range 1. Attack 3.
Instead of moving and attacking normally with Kumiko, you may move Kumiko up to 3 spaces. Kumiko can attack up to 3 times with Ninjutsu Barrage Special Attack at any point before, during, or after this move as long as Kumiko is on a space where she could end her movement. Kumiko cannot attack the same figure more than once on a single turn.
To get mostly the same effect as the two powers you have now, you can phrase it like this. (The only difference is that the movement is stuck at 5 spaces instead of a normal move which could have road bonus or something.)

Quote:
QUICK SLASH SPECIAL ATTACK
Range 1. Attack 3.
Instead of moving normally and before attacking normally with Gráinne O'Hara, you may move Gráinne up to 5 spaces. Gráinne can attack with Quick Slash Special Attack at any point before, during, or after this move as long as Gráinne is on a space where she could end her movement. Opponents' figures roll one less defense die for each skull rolled with Quick Slash Special Attack.
Hope that helps.


Thanks for taking the time to comment. Since I'm raising her Move to 6, I guess it's OK to raise it in the power. Again, thanks so much for this. I feel much more confident . . .




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  #461  
Old July 11th, 2023, 11:22 AM
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Re: Help With Wurdz

Quote:
Originally Posted by kolakoski View Post
Thanks for taking the time to comment. Since I'm raising her Move to 6, I guess it's OK to raise it in the power. Again, thanks so much for this. I feel much more confident . . .
No problem!

Yes, if you're increasing her normal move speed to 6, it makes sense that it would be mirrored in the Special Attack.

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  #462  
Old July 12th, 2023, 04:31 PM
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Re: Help With Wurdz

I like it! Thanks for sharing.

You may find that a base attack of 2 balances her a bit. A base attack of 3 with Range 7, when she can keep a pod of pirates around her, is a big cannon. You'll get more play with her melee powers if her ranged attack isn't so big.

I think Vydar_xlii 's suggestion is good.

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  #463  
Old July 12th, 2023, 06:42 PM
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Re: Help With Wurdz


Well met!

Dad, thanks for commenting. This scenario is such that Buccaneers will be eschewed. You are probably right, given your superior level of expertise. I’ll keep your advice in mind during the testing process.




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Last edited by kolakoski; July 12th, 2023 at 07:49 PM.
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  #464  
Old July 13th, 2023, 10:41 AM
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Re: Help With Wurdz


Well met!


Gráinne O'Hara was originally conceived as a pistolero. Her figure is Lirianne, half-elf gunslinger, from Pathfinder's Iconic Heroes set #4. Early on, she was an Outlaw and Reckless, supporting the Tombstone Gunslingers and Bonding with Rogue squads (Buccaneers). She is armed with Alkanstar Pistols, "heavy war flintlocks," so I was comfortable with Range 7 and Attack 3. The Outlaw heroes Garrett Burns and Cal the Smuggler have Range 7 and Attack 3, and, to my mind, Attack 2 is a bit punky for a non-filler hero.

I tested her with the Gunslingers and Buccaneers, and found them to be weak and OM nightmares (and wrigzz hated them). Then I decided on Captain and Disciplined to reflect her general leadership abilities. She originally had Double Attack as her special power. I replaced her Bonding with Combat Leader to make her more generally useful, and a complicated melee power that required Disengage and jettisoning Double Attack.

Her current special power is of recent vintage and reflects the type of fighting you'd expect from membership in a boarding party. Life 4 and Defense 3 makes her a bit of a glass cannon, and mitigates the cost of her offensive power. Her being a bit frail, and her Captainship, requires her to exercise restraint and stay out of harm's way as much as possible.

Rather than reducing her Attack, I've reduced her Range to 4 for the time being.


Anyways, if she plays the way I think she will, she will be a fun, flavorful, and unique unit, well worth consideration for induction into the SoV.

P.S.: While her current sculpt is readily available, I presented a couple of Reaper (Dark Heaven) unpainted alternative sculpts that really reflect her special power.







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Last edited by kolakoski; July 13th, 2023 at 04:19 PM.
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  #465  
Old July 14th, 2023, 01:04 AM
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Re: Help With Wurdz


Well met!

Changed name of special power to reflect the sculpts' 2 pistols.


P.S.: The alternate sculpts in the previous post are no longer appropriate, of course.




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Last edited by kolakoski; July 14th, 2023 at 03:22 PM.
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  #466  
Old July 17th, 2023, 10:50 AM
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Re: Help With Wurdz


Well met!

Need help with this, please.

First Mate
At the beginning of the game, designate a small or medium Unique Hero you control to be your First Mate. If Order Marker 1 is placed on Nikerym O'Hara, then before taking that turn with Nikerym O'Hara, you may take a turn with your First Mate. You may not take any additional turns with other figures.

The last sentence is what may need revising. A side question: If Sir Gilbert is chosen as First Mate, can he still execute Jandar’s Dispatch?

Thanks!




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  #467  
Old July 17th, 2023, 12:27 PM
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Re: Help With Wurdz

Lets start with Ornak's Red Flag of Fury Aura and the Greenscale Warriors Loyalty to the Lizard King.

Quote:
LOYALTY TO THE LIZARD KING
At the start of the game, choose a Unique Lizardfolk Hero you control or a Unique large or huge Dragon Hero you control to be the Greenscale Warrior’s Lizard King. A Greenscale Warrior rolls 1 additional attack and defense die when its chosen Lizard King is within 2 clear sight spaces. You can choose only one Lizard King for all the Greenscale Warriors you control you control.

RED FLAG OF FURY AURA
If Order Marker 1 is on Ornak, then instead of taking that turn with Ornak, you may take a turn with up to 2 Unique Heroes you control who follow Utgar. Ornak cannot be one of the 2 Unique Heroes. Any Unique Hero that is taking a turn instead of Ornak must be within 8 clear sight spaces of Ornak prior to its movement.
Taking the relevant parts of these powers and changing Ornak's power to match the syntax of more recent bonding powers, we get to something like this.

Quote:
FIRST MATE
At the start of the game, choose a small or medium Unique Hero you control to be Nikerym O'Hara's First Mate. After revealing Order Marker 1 on this Army Card, before taking Nikerym's turn, you may take a turn with Nikerym's First Mate. ...
I think that is the best way to word that portion of the power, even though it doesn't fully follow from Ornak's precedent.

The last sentence is difficult. We certainly don't have precedent for this line. I think I'd go with something like...

Quote:
Any Special Power on the First Mate's Army card that would take a turn with a different Army Card cannot be used this turn.
This would allow powers like Sir Gilbert's Jandar's Dispatch and Crimson Widow's Midnight Raid to be used and powers like Kato Katsuro's Command and Iskra Esenwein's Summon the Rechets of Bogdan to be unusable. Most other multi-turn powers like those on Clayton, Kurrok, Talingul and Xundar already have a "After revealing an Order Marker on [NAME]" clause, so those powers wouldn't work here anyways.

All together we have:

Quote:
FIRST MATE
At the start of the game, choose a small or medium Unique Hero you control to be Nikerym O'Hara's First Mate. After revealing Order Marker 1 on this Army Card, before taking Nikerym's turn, you may take a turn with Nikerym's First Mate. Any Special Power on the First Mate's Army Card that would take a turn with a different Army Card cannot be used this turn.
Hope that helps!

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  #468  
Old July 17th, 2023, 12:52 PM
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Re: Help With Wurdz


Well met!

Vydar_XLIII, of course that helps! Thanks!




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