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Marvel Maps & Scenarios Battlegrounds and scenarios built primarily for Marvel terrain and figures.


 
 
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Old November 6th, 2015, 01:31 PM
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X-Men Vs Shi'ar: Battle For the Throne

X-MEN VS SHI’AR: BATTLE FOR THE THRONE (Draft 5: 11/7/15)


Its time for the annual coup in the Alien Shi’ar Empire, as various evil pretenders to the throne order a misguided Imperial Guard to support their nefarious plans. The Inhuman Kree under Black Bolt are allied to them, (aiming to cripple the Shi’ar Empire once and for all by making them dependent on them). But all is not lost, as nice but neutral beings have summoned X-Men--lots of them--to put the traitors down and place a Good ruler in charge.

This scenario will pit two Good Players using any of the dozens of X-Men cards available as noted below in two 1,500 Point armies against two Evil players using GM preselected armies--one of Shi’ar and one of Inhumans/Kree—both of equivalent totals. This will be a simple ten turn kill ‘em all format; the side with the most remaining points left on the board wins. The game will be repeated as the players switch sides for a second game, so all players should build one X-Men army. Initial player side teams will be selected randomly, and kept for the second game.

The Chas X-Men Team List below gives 44 X-Men characters, and the point totals for their cards I have ready to play! No characters may appear more than once (even in different incarnations), so all four X-Men armies must be approved by the GM to avoid duplication--first come first served as usual.

These X-Men cards may be from any independent designer or C3G; the list below is for those who wish to use any of the more unusual cards listed, and to consider all who are available to us. Players are free to visit or ask about the Chas Supers Card hard copy collection regarding any cards they wish to use which are not available onsite!

The map will be a wide variety of terrain on the Shi’ar Home World with the palace throne room in the center.


THE X-MEN (44)

Angel 90/Archangel 260
Armor 100
Banshee 160
Beast 170
Bishop 180
Blink 145
Boom Boom 120
Cable 275
Cannonball 180
Colossus 260
Cyclops 190
Dazzler 100
Emma Frost 170
Fantomex 210/260
Firestar 120
Forge 170
Gambit 210
Havok 170
Iceman 150
Jean Grey 180/Phoenix 280/230
Jubilee 60
Karma 130
Longshot 130
Lockheed The Dragon 60
Magik 160
Magma 170
Moira MacTaggert 35
Moonstar 170
Nightcrawler 140
Polaris 165
Professor X 120
Psylocke 250
Rogue 300
Sage 190
Shadowcat 80/Kitty Pride 160
Storm 220
Strong Guy 215
Sunfire 170
Sunspot 120
Thunderbird 150
Warpath 320
Wolverine 280 /Weapon X 230
Wolvesbane 130
X-23 220


THE SHI’AR

Pretenders
Korvus Rook’shir 270 (C3G)
Deathbird 240 (C3G)
Imperial Guard (Drewman-chu)
Smasher 280
Warstar 265
Oracle 220
Hussar 155
Manta 120
Total: 1, 550 (7 Cards)

(Edit: Small Point changes in the Imperial Guard reflect DMC's newly posted playtest changes; its only -5 Points in total)


THE INHUMANS

Black Bolt 350 (Grey Owl)
Medusa 270 (Badgermaniac)
Karnak 200 ((All Skulls)
Gorgon 200 (Uranus P. Chicago)
Crystal 180 (Badgermaniac)
Triton 180 (Badgermaniac)
Lockjaw The Dog 120 (Grey Owl)
Total: 1,500 (7 Cards)


Scenario Designer Comments

Here’s a chance to try some different cards! The Shi’ar include most of the colorful Shi’ar Imperial Guard cards by Drewman-chu and two Pretenders to lead them from the brand new C3G release. The Inhumans are my best picks from many independent designers who worked to make their roster complete. As for the X-Men, you can stick with what you know or experiment with so many lesser known ones, either those I’ve collected in my hard copy files, C3G, or others.

In these two games, each player will use one DM premade army of Marvel Aliens (Shi’ar or Kree), and one X-Men army he makes himself. The many power combinations among a player’s cards and those of his ally’s team should make for many new and unique gaming situations and opportunities. There will be lots of card reading, but no complex scenario rules or math.

You’ll note that none of these teams use top level character point totals; they top out at about 300 points. So characters will have to work together for victory. I purposely removed Gladiator for example, the ‘Superman’ level leader of the Shi’ar Imperial Guard, and did not allow Vulcan as a Shi’ar Pretender. So you don’t even have to figure out character levels either. This should be a fun day where you don’t have to work too hard in preparation.

As for me, you know I’ll eventually be using some of the lesser known X-Men cards from my files, so feel free to ask about anyone you see on the list above. I won’t make my team up until yours are finished, so hopefully you’ll get first crack at anyone you want to try! Of course, that means you’ll have to get yours done before I can start, so get to it…

(Edits) A number of changes have been made to add to the X-Men list and revise numbers on the Shi'ar Imperial Guard (as per Drewman-chu), hence the Draft Number. Make sure you're using the latest one.

The actual cards for these characters and the player armies are posted downthread, and now all game cards are consolidated in one great post by Kolakoski!

(Note: if you're reading this in Marvelscape Maps and Scenarios, the cards are all posted in Official Heroscape/General Discussion/The New York City Gang of Four/Post #293)

Last edited by chas; November 11th, 2015 at 07:06 AM.
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