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Dayton, OH Tournament - *Snow Delay* March 15
Next tournament: http://heroscapers.com/community/showthread.php?t=17122
Previous: http://heroscapers.com/community/showthread.php?t=12106 When: March 15th, 11:30am; the store (and sign-in) opens at 11:00, sign in early and browse! Where: Bookery Fantasy-Games & Toys 13 West Main Fairborn, OH 45324-4712 www.bookeryfantasy.com MapQuest here: http://www.mapquest.com/maps/map.adp...y=US&geodiff=1 Cost: There will be no entry fee; bring a HeroScape-related prize for the prize table if you can. But don't let the lack of a prize keep you away. (And the Bookery does have some HS stuff if you want to buy a prize on the spot. - [edit: they have almost nothing at the moment, they are currently unable to order HS items]) Prizes: Players will get to pick a single prize from the prize table in reverse order of their ranking (lowest first, highest last). Some prizes currently known - a Rise of the Valkyrie master set, a Vydar flagbearer and two flagbearers of indeterminant allegiance. Armies: 510 points apiece. All your units must come from Aquilla, Einar, Jandar and/or Ullar, or from Utgar and/or Vydar. Still blocking the old Q9/Raelin combo. No customs, no Marvelscape units - repainted versions of exclusives are fine. Limit of 24 starting zone hexes; excess figures cannot be used (they might still be worth it, if it's say one or two figures of a squad and you've nothing better to fit in to points remaining). Tournament Scoring: The tournament will have five rounds of one-on-one games - in the interests of time there will be no separate final. I'm using the tournament standard currently being developed; see http://www.heroscapers.com/community...=11233&start=0 for details. As it is still (technically) being argued out, the details might be subject to change - I will use the version that is current as of the end of February. If relative losing score and fractional scoring are still listed as options, I will use them. Glyphs: Glyphs will (mostly) be random, face-down from the following list: Astrid (+1 attack) Dagmar (+8 initiative) Erland (Summoning - limited to your own units only) Gerda (+1 defense) Valda (+2 move) I'm limiting Erland because I'd rather see people bringing up their own fighters than kidnapping weaklings that the opponent needs to protect (Raelin, for example). You're just going to have to work for it. It also makes the victory a trifle less random - a person's whole army theme can be destroyed by having one key figure plucked out. There are a couple of exceptions to the glyph selection, based on the map - these will be explained for each case when the maps are posted. What else: I will provide dice as well as wound and order markers - feel free to bring your own Valkyrie dice, of course. If you need master set (RotV only) figures to complete your army (for instance, two people normally play with one master set and want to include the same figure), there should be plenty available. Who: So far we have: Definate: Marduk - I'd better be there, right? Browncoat Wildeyed_buckcat Father of Julian (+3 others) mvblair computergames yanks114kd thaddeus p whirl ewabbie and sons matrixrenegade + friend outforblood + 2 massivenewbage Maybe: ivlogo06 jacob_j_p Boozehammer Minhbinh southwest ninja Maps There will be 12 different maps. Abanthor's Fountain, by Marduk - for special glyph rules, read the pdf. Download here: http://tyrantsdream.com/yahoo_site_a...n.42132146.pdf Bridge of Valor, by Requiem - start zones increased, reduced to two glyphs Download here (in the 1 Master Set archive): http://www.heroscapers.com/community...read.php?t=139 Einar's Maze, by Marduk Download here: http://tyrantsdream.com/yahoo_site_a...e.42132244.pdf First Strike, by Ch1can0 - Teleporting - The glyphs of Brandar are portals. If a unit steps on one of these glyphs, it is teleported to the other stone circle around the other glyph of Brandar. After going through the portal, units are placed on a field next to the target glyph. The movement stops there, but the unit(s) can make an attack. Double hex units cannot go through the portals. If all the fields around the target portal are occupied, you cannot teleport. The map will be changed slightly - the three-hex highpoints at opposite ends of the map will be rotated and slightly leveled so double-hex melee figures are not prevented from attacking the outside hex. Download here: http://www.heroscapers.com/download/index.php?dlid=42 Marro Minefields (the 1MS version), by Ch1can0 - start zones changed, reduced to two glyphs Download here (in the 1 Master Set archive): http://www.heroscapers.com/community...read.php?t=139 Sunken Fortress, by Marduk Download here: http://tyrantsdream.com/yahoo_site_a...s.42132321.pdf The Broken Wall, by Marduk - heavy snow, slippery ice Download here: http://www.heroscapers.com/download/index.php?dlid=567 The Crooked Path, by Marduk Download here: http://www.heroscapers.com/download/index.php?dlid=645 The Fire Pit, by Marduk - tweaked from the version available for download - the small ruins are rotated as shown in the picture Download here: http://www.heroscapers.com/download/index.php?dlid=568 Twin Bridges, by Marduk Download here: http://tyrantsdream.com/yahoo_site_a...s.42132355.pdf Upheaval (version 2), by Supergeek - glyphs unknown, otherwise used as is Download here: http://www.heroscapers.com/download/index.php?dlid=445 Winter Wonderland, author unknown - heavy snow, normal ice; starting spaces as shown (on or over the hexes of the level 1 24-hex rock tiles) Download here: http://www.heroscapers.com/oldgaller...ttlefield2.pdf Malpractice makes malperfect! Ohio Valley Association of Heroscapers Art by Susan Van Camp, Copyright 2006. www.artbysvc.com Last edited by Marduk; June 22nd, 2008 at 12:47 PM. |
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My vote goes towards 510 point themed armies.
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I'd go with 510, but I'm not sure Vydar goes with Utgar and I'm not sure limiting armies to themes is the best thing to do. I've seen posts where a prize was given to the "Best Themed" army (ie all following one Valkyrie, or one race type, etc). I can make a themed army easy, but I know some people who like to mix Utgar with the "good guys" and I think that makes it more interesting.
Maybe make a rule like; "No more than [X% or X cards can be of another army" |
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Just a side note...
We used themed armies (all under 1 general) at the last Dayton tournament, and it went rather well. |
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If it worked, then that's fine by me. I've never actually been in a formal tournament, so I wasn't sure how practical that would be. I wasn't try to say it was wrong or anything. I usually roll all Jandar anyway.
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510 has my vote too!
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#7
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Nearly two weeks, and no support at all for the team armies, so it will be 510 points apiece. All your units must come from Aquilla, Einar, Jandar and/or Ullar, or from Utgar and/or Vydar. Still blocking the old Q9/Raelin combo.
I haven't chosen all the maps yet, but there will be 16 with no duplication. In about three weeks or so I will have them all picked out and posted. If you have any you would especially like to see, post them here (name and link will do) and I will take a look at them. Malpractice makes malperfect! Ohio Valley Association of Heroscapers Art by Susan Van Camp, Copyright 2006. www.artbysvc.com |
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And a bump to remind people - maps will be up soon.
Malpractice makes malperfect! Ohio Valley Association of Heroscapers Art by Susan Van Camp, Copyright 2006. www.artbysvc.com |
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Hey Marduk,
I'll talk to mantrain, jacob_j_p and weesel and see if they wanna go and let ya know in a few days. Grenade lobbyist |
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Quote:
Malpractice makes malperfect! Ohio Valley Association of Heroscapers Art by Susan Van Camp, Copyright 2006. www.artbysvc.com |
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