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  #133  
Old December 8th, 2019, 11:02 AM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

Map: Fairhaven by Flash19
Points: 400
Glyphs: Wannok, Defense +1

Team 1: Pyria, Deadeye Dan, 2x Ashra, 2x Death knights
Team 2: Tetsuo Tyrell, Feral Troll, 2x stingers, 2x rats

Game report: Pyria+Dks moved out first met by Rats+stingers. Rat took Wannok which did 2 wounds on Dan. After round 2 5 rats and 4 stingers dead. This was due to Team 2 reaching the other team first Dks rolling 3/5 defense regularly and stingers rolling terrible attack. Pyria was used aggressively taking out many units with her special attack and risking disengaging and the death of Dks in the process which payed off due to their defense rolls. Pyria killed 1 rat with a normal attack and rolled 3/4 for Twin Flamethrowers special attack 5 times apart from 1 attack of 2!!! With SA killed 2 rats+1 stinger, 1stinger+1rat, 2 stingers+1 own Dk, 3wounds on Tyrell, killed Tyrell+1rat. Tyrell had done 3 wounds on Pyria and she was finished by Feral Troll. However the game was already won. Troll + Otonashi never going to bet Ashra.

Units that survived: 1 life Dan, 5 Ashra, 1 Dk.

How did tested unit do?: Pyria killed 220 points which was a combination of aggression and a lot of luck. Bonding with Dks was very useful because the opponent was forced to spread out more which benefited the Dks. If Pyria didn't reach the other team's start zone so quickly or hadn't rolled so well for her attack and Dks defense she wouldn't have been as powerful. It was a freak performance.

Last edited by The Long eared bat; December 8th, 2019 at 11:37 AM.
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  #134  
Old December 8th, 2019, 11:29 AM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

Map: Fairhaven by Flash19
Points: 400
Glyphs: Wannok, Defense +1

Team 1: Pyria, Deadeye Dan, 2x Ashra, 2x Death knights
Team 2: Tetsuo Tyrell, Feral Troll, 2x stingers, 2x rats

Game report: Otonashi used tricky speed to slow down Pyria+Dks. Which gave time for Tyrell to move up and attacked his own Feral Troll doing 1 wound, however he got Mind Jack which was used to move the Troll up and healed. Pyria attacked with special 2/4 and did 1 wound on Tyrell and killed an advancing stinger. Her other 2 attack were blanks which proved fatal. Pyria was killed by Tyrell and stingers. After that rats and stingers dominated the map taking both glyphs. Stingers rolled well and easily picked of Ashra+Dan.

Units that survived: (Tyrell 4 lives left), 5 rats, 4 stingers

How did tested unit do?: This time Pyria's luck and aggression didn't work. She fell quickly and the void the Dks left behind allowed stingers and rats to dominate. The Troll and Tyrell weren't as easy to shift for Pyria and Dks.
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  #135  
Old December 8th, 2019, 11:57 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

300 point battle on a homebrew map.
Glyphs: Revamped Healing, Recall, Def +1, Move +2

Armies:
Mine: Pyria (120) + Death Knights x3
LE’s: Grimnak, Hrognak, Blade Gruts x3

I tried to rush Pyria to start some wounds on Grimnak, and she did a little bit. My Death Knights tried to cruise in, and tried to deal damage. Mostly failed though, lol. I tried to put Pyria in the middle of the map to maximize damage, but her attack dice mostly lagged after the first throw. The DKs still managed to finish off a wounded Grimnak. After rezzing a DK with a low-ground Recall, a trio of Blade Gruts cut her down. My DKs did a good job cutting through her waves of Gruts, but ultimately fell to superior attack counts. LE wins with Hrognak (full) and 2 Gruts.

Pyria did a total of 4 to Grimnak (1 was healed away) and killed 2 Blades.

It’s good to see that aggro-Pyria doesn’t push the DKs into a higher tier. Even LE noticed that she was steamrolling me.

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  #136  
Old December 11th, 2019, 07:16 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

500 Points
Map: Ashfall by Flash19
Glyphs: Wannok Valda

Army 1: Aubriens x4, Venoc Warlord, Romans x2
Army 2: Pyria, Raelin, Warriors of Ashra x3, 10th Regiment x2


Which units survived?
Raelin (full)
5 Ashra
3 Regiment

I rushed with Relentless Pyria intent on maximum damage into a clustered startzone. She didn't make it but she still got work done. She flamed archers who came out first while in Raelin's aura. Then she pushed forward, but she picked off straggling archers before the Romans and Snake came out.

She had taken 4 wounds form Archers and then retreated when the Warlord came out picking off a Roman with a normal attack as she retreated back into Raelin's aura.

From there I switched to the squads while the Snake came in. Pyria died in that battle which Raelin eventually won in attrition for that side.

How useful were playtesting units' powers and how often did they come into play?

7 OMs

Once used for movement
4 uses of Flamethrower
2 normal attacks

Flame Usage
Targeted 2 elves (2 kills)
Targeted 2 elves (1 kill)
Targeted 2 elves (2 kills)
Targeted 2 elves (1 kills)

2 normal attacks that killed 1 Roman

Damage: 6 Aubriens, 1 Roman (153)


Any additional comments (theme, balance, fun factor with and against)?

She played pretty fun and furious in the SZ rush role. I felt a bit like playing chess with a knight/bishop mix, trying to figure out what position could get me two lines that got targets. Usually this required engaging one of them which would have been reckless against another unit other than Aubriens.

Overall a high offensive output unit that the opponent has to be smart about playing around. Tempered by low defense. Nice unit.
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  #137  
Old December 11th, 2019, 08:46 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

Getting good results so far. Some thoughts:

Pyria doesn't elevate the DKs much, as expected and hoped. The DKs are very bad, so this isn't too surprising. I do want to watch out for if she becomes their overall best bonding option, though, and whether or not that's something we want if it turns out to be true.

She's performed pretty strong overall. Middling results in FS's test and a flop in one of TLEB's, but the latter only on account of two blanked Flamethrower rolls. I don't think we need a price bump yet but we should keep an eye on it.

I'll get the tests added to the OP here in just a moment.
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  #138  
Old December 12th, 2019, 06:34 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

As is, she’s incredibly fun. I wouldn’t tune her stats, so slide the cost as needed.

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  #139  
Old December 14th, 2019, 01:31 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting

400 Points
Map: Morning Skirmish
Glyphs: Wannok

Army 1: Deathknights x3, Pyria, Dumutef x2, Marro Warriors
Army 2: Dreadguls x4, Valguard, Guilty


Which units survived?
Valguard (4 life)
2 Dreadguls

A couple of consecutive Charge rolls by the Dreadguls had them on top of Pyria much quicker than anticipated and they managed 4 wounds on her.

She got one twin flame, but it was blocked and then bonding target was switched to the Dumutefs because of how close the dreadguls were to the Startzone. The Dumutefs and DKs fought off the charge and a Dumutef caught Guilty.

However Valguard came in and and a big 4 skull hit killed Pyria. He then bounced around killing the deathknights with Dreadgul support. THe marro Warriors were boxed in and only managed a few kills before all being wiped out.

How useful were playtesting units' powers and how often did they come into play?

bonded 3 times

Once used for movement
1 twin flame (1/4 that was blocked by 2 Dreadguls)
1 4v3 normal attack that was blocked by a dreadgul


Damage: nothing


Any additional comments (theme, balance, fun factor with and against)?

She got caught and hit hard by a couple of dreadguls. On top of that, there weren't very many good options for the twin flame because of how the Dreadguls split up and Guilty hung back.

The concentration on her did allow the Dumutefs to do some pretty big damage, but not nearly enough by the time Valguard started swinging.

I feel like 120 is a good price point for her after my two tests. Especially when you compare her utility to Kaemon. I could be persuaded her normal attack should be brought down in range.
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