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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#1
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Do you draft multiple unique Squads?
Wow, I feel a bit dingy. I Just noticed that not all squads are common. Who'da thunk it?! Seems kinda dumb to me though. I mean what's unique about airborne elite or marro warriors?
Does anybody not draft multiples of unique suads? The Code: Let the strong protect the weak. Let the weak revere the strong. In all things uphold honor, charity, and justice. And may fear have no place in the hearts of men. |
#2
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I think most don't since it's illegal. Multiple Marro Warriors would be broken. Also, I find the double post here particularly poignant
~Aldin He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#3
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broken?
LOL sorry bout that. Just deleted the dup.
Anyway what do you mean multiple marros be broken? The Code: Let the strong protect the weak. Let the weak revere the strong. In all things uphold honor, charity, and justice. And may fear have no place in the hearts of men. |
#4
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I believe that the point values for a common unit/squad would be higher than that same unit if it was to be unique. Having the ability to draft multiple sets and replenishing the set when one dies (and not wasting order markers on dead figures) is a pretty significant advantage.
I think if you were to state that some unique squad were common, you would have to up the point value some at the very least. |
#5
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Re: broken?
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#6
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Well, imagine drafting three squads and sending two out to fight while leaving four in a pool of water near their starting area. Whenever you lose three warriors you take a turn to spawn and you're full strength again. All for 150 points. As it is now, if you want to leave a spawner behind it not only takes away from the attack power of the squad, but it also means very slowly recovering the squad after losses. Compare Marro Warriors at 50 points with the 4th Mass at 70 to get a feel for how much less powerful commons are on a point-for-point basis (though en masse thay can be devestating).
~Aldin He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#7
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The only one I allow to be duped is the vikings. They are relatively weak compared to say the marrows or even the knights of Weston.
Braxas can be killed by peanut butter. |
#8
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Re: Do you draft multiple unique Squads?
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There was a time when we played drafting multiple uniques, but it really messed up the point values. <Can you say, "Three Syvarrises for 300 points!"?> |
#9
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I'm not sure if this question was asked because SilverBlade was oblivious to the fact that the rule book states you can only have one of a Unique Army card in your army, or if he just house rules that you can have more than one.
The rule book does clearly state: "Make sure that no player has more than one of the same unique Army Card." A lot of people (including myself) play that only one of each unique may be drafted during a game... but that is something all together different. Quote:
.:: .H3X.™ | aka, PushesPixels :: SotW 31 ::. "An out of print game is not unplayable. It is simply more treasured." |
#10
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#11
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I'm having trouble with the idea of your opponent having drafted the same Common as you. In my view if you've drafted Wolves or Knights then only you can draft any multiples of those figures. Despite the obvious confusion (I know... stickers or post-it labels, but still...) I would think that it goes against the theme of the game.
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#12
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Besides, its the rules as we currently have them. I'm not hung up on that, but my experience has repeatedly taught me that the game is very well designed and the rules are consistent and fair (so far, of course). |
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