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Old November 28th, 2018, 08:35 PM
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Re: Heroscaper 101 custom playtest [Updated]

Well, if we’re going to drill down into the test itself, I am also curious to hear why the armies were constructed as they were. Was Stitch’s army intended to highlight how he can be effective? Why or why not?

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  #62  
Old Today, 03:57 AM
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Legendary Feral Troll

1 hero and 1 squad:

Armies: Team 1 - Legendary Feral Troll(180) and Death Knights of Valkrill(60)
vs
Team 2 - Feral Troll(90) and Mezzodemon Warmongers(65)

Map: War Zone and no Glyphs

Provide a brief summary of the game: I proxy the Feral Troll miniature for my custom hero Legendary Feral Troll.

How many kills: Feral Troll and Mezzodemon Warmongers

How many wounds dealt: 8 wounds
Heroes
Feral Troll
Wounds dealt to Legendary Feral Troll: Serval wounds

Which units survived: (7 life Legendary Feral Troll and squad of Death Knights of Valkrill.)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Blood Rage: activated if Legendary Feral Troll has wounds on his Army Card.

Total: 7 times

Feral Rage: used to attack a mezzodemon warmonger and a feral troll.

Total: 1 time

Blood Craze: activated if Legendary Feral Troll has wounds on his Army Card.

Total: 7 times

Regenerate: activated after taking a turn.

Total: 7 times

Any additional comments (theme, balance, fun factor with and against)?
- He is a Troll with a different color scheme.
- There is extra defense with Blood Craze.
- His Feral Rage power allows him to attack twice.
The figure used for this unit is Feral Troll from Auggies D&D Set. The name and model number is Feral Troll Tyranny of Goblins #2/12.

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  #63  
Old Today, 11:12 AM
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Re: Heroscaper 101 custom playtest [Updated]

To properly playtest a design, you need two armies of equal points. It doesn’t look like these armies have equal points.
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