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  #1  
Old August 18th, 2010, 06:29 PM
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C3G Competitive Armies and Strategy Discussion

The idea was brought up, and there is some strategy in a few of the books. This thread is to discuss competitive C3G armies as well as strategy related to certain units. If requested, I will log all of hte strategy and armies in this post.

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  #2  
Old August 18th, 2010, 06:35 PM
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Re: C3G Competitive Armies and Strategy Discussion

I'll start things off with a neat 1200 point army I think would work great:

Batman 200
Black Canary 390
Venom 540
Huntress 710
Green Arrow 860
Robin 980
Alfred 1040
Spiderman 1200

The idea is simple. Send a Vigilante out with Robin, and when the Vigilante (who has been protecting Robin) dies, pull Robin back with Alfred and repeat. This way, Robin still gets attacks but doesn't die, and the Vigilantes take the damage and also deal some damage in the process. Spidey's only in htere because Alfred went over 1000, so I upped it to 1200.

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  #3  
Old August 18th, 2010, 06:37 PM
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Re: C3G Competitive Armies and Strategy Discussion

Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old August 18th, 2010, 06:43 PM
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Re: C3G Competitive Armies and Strategy Discussion

Quote:
Originally Posted by scapemage921 View Post
I'll start things off with a neat 1200 point army I think would work great:

Batman 200
Black Canary 390
Venom 540
Huntress 710
Green Arrow 860
Robin 980
Alfred 1040
Spiderman 1200

The idea is simple. Send a Vigilante out with Robin, and when the Vigilante (who has been protecting Robin) dies, pull Robin back with Alfred and repeat. This way, Robin still gets attacks but doesn't die, and the Vigilantes take the damage and also deal some damage in the process. Spidey's only in htere because Alfred went over 1000, so I upped it to 1200.
Here's a similar one I was thinking about the other day that gives Black Canary (who always dies too easily for me) a little more protection:

Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #5  
Old August 18th, 2010, 06:43 PM
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Re: C3G Competitive Armies and Strategy Discussion

Quote:
Originally Posted by IAmBatman View Post
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!
The flaw here is protecting X. With everyone occupied elsewhere, X is vulnerable. A stable, defensive, yet synergizing unit like Martian Manhunter may help. He is a Telepath (so many benefits), he can't be targeted by range, and has stable stats as well ass the ability to move units. He can constantly move X out of threat range while he cannot be attacked unless the opponent nears.

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  #6  
Old August 18th, 2010, 07:21 PM
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Re: C3G Competitive Armies and Strategy Discussion

Quote:
Originally Posted by IAmBatman View Post
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released.
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  #7  
Old August 18th, 2010, 07:23 PM
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Re: C3G Competitive Armies and Strategy Discussion

The awesomeness of Punisher will not wait!

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  #8  
Old August 18th, 2010, 07:23 PM
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Re: C3G Competitive Armies and Strategy Discussion

Quote:
Originally Posted by Balantai View Post
Quote:
Originally Posted by IAmBatman View Post
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released.
Another spoiler! Punisher is 180 points!

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C3G Project is Always Looking for New Members!

Head here to get started!

Playtesting is the most helpful thing!
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  #9  
Old August 18th, 2010, 07:32 PM
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Re: C3G Competitive Armies and Strategy Discussion

Quote:
Originally Posted by scapemage921 View Post
Quote:
Originally Posted by Balantai View Post
Quote:
Originally Posted by IAmBatman View Post
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released.
Another spoiler! Punisher is 180 points!
Doh! Might I say he is a "blast" to play, too!

Semi-Retired C3G Hero
(and first Official Member of the C3G Target Audience!)

The correct way to add C3G playtests to posts.
My favorite day EVER on heroscapers.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
Reply With Quote
  #10  
Old August 18th, 2010, 07:35 PM
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Re: C3G Competitive Armies and Strategy Discussion

Quote:
Originally Posted by Spidey'tilIDie View Post
Quote:
Originally Posted by scapemage921 View Post
Quote:
Originally Posted by Balantai View Post
Quote:
Originally Posted by IAmBatman View Post
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released.
Another spoiler! Punisher is 180 points!
Doh! Might I say he is a "blast" to play, too!
Another explosion attack .


EDIT: At this rate, I hope you don't reveal a bunch overnight and I miss .

Like Superheroes and Comics?
C3G Project is Always Looking for New Members!

Head here to get started!

Playtesting is the most helpful thing!
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  #11  
Old August 18th, 2010, 07:38 PM
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Re: C3G Competitive Armies and Strategy Discussion

Quote:
Originally Posted by scapemage921 View Post
Quote:
Originally Posted by Spidey'tilIDie View Post
Quote:
Originally Posted by scapemage921 View Post
Quote:
Originally Posted by Balantai View Post
Quote:
Originally Posted by IAmBatman View Post
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released.
Another spoiler! Punisher is 180 points!
Doh! Might I say he is a "blast" to play, too!
Another explosion attack .
Not really. That's why they call it a "teaser"!

Semi-Retired C3G Hero
(and first Official Member of the C3G Target Audience!)

The correct way to add C3G playtests to posts.
My favorite day EVER on heroscapers.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
Reply With Quote
  #12  
Old August 19th, 2010, 12:16 AM
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Re: C3G Competitive Armies and Strategy Discussion

Quote:
Originally Posted by scapemage921 View Post
Quote:
Originally Posted by IAmBatman View Post
Sounds like a good idea ... so, what are some people's favorite competitive armies for C3G?
I've found, for instance, that at 1,000 points even, Professor X, Cyclops, Jean Grey, Beast, Iceman, and Angel are tough to beat!
Angel carries everyone all over the field, Professor X protects with his Psychic Defense X and makes Order Marker management easy, Cyclops is a great special attack and backup plan for Order Marker placement, Jean is good for getting around high defenses, helping position allies when Angel is preoccupied or dead, and halting enemy troops in their tracks, whereas Iceman provides a nasty special attack for cheap, and both he and Beast can take off Order Markers from the opponent while Professor X is helping his team take 6 turns a round!
The flaw here is protecting X. With everyone occupied elsewhere, X is vulnerable. A stable, defensive, yet synergizing unit like Martian Manhunter may help. He is a Telepath (so many benefits), he can't be targeted by range, and has stable stats as well ass the ability to move units. He can constantly move X out of threat range while he cannot be attacked unless the opponent nears.
I disagree. I think that by using Angel to carry him away after the first normal attack he takes each time and using Psychic Defense X to cancel out 1 attack every round, and using Jean Grey to slow the approach of attackers, it's really hard to get to him consistently and attack him. Then throw in Beast's Negotiation, and you're auto removing one of your opponent's Order Markers every round. Just keep people somewhat tied up with your attackers and keep Professor X out of the fray as much as you can, and there's a good chance he'll be your end gamer (and he's pretty good at that too!).

Quote:
Originally Posted by Balantai View Post
Quote:
Originally Posted by IAmBatman View Post
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released.
Heh. Then what's the fun of knowing what's coming out before you guys do?

Quote:
Originally Posted by Spidey'tilIDie View Post
Quote:
Originally Posted by scapemage921 View Post
Quote:
Originally Posted by Balantai View Post
Quote:
Originally Posted by IAmBatman View Post
Black Canary 190
Green Arrow 340
Alfred 400
Robin 520
Angel 610
Punisher 790
Beat Cops x2 920
Raelin 1,000
We should probably try to keep the discussion to figures that have been released.
Another spoiler! Punisher is 180 points!
Doh! Might I say he is a "blast" to play, too!
Don't you know by now that my teasers are totally intentional!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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