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  #61  
Old May 8th, 2021, 11:03 PM
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Re: ScapeCon Map Contest: Deadline May 8th

Announcement: I'm pushing back the deadline to Sunday night at midnight, instead of tonight at midnight. This will give everyone another full weekend day to make tweaks or submit there maps.

ScapeCon: July 29th-Aguest 1th
Trade Thread: Updated 5/11/2021
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  #62  
Old May 8th, 2021, 11:21 PM
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Re: ScapeCon Map Contest: Deadline May 9th

I swear I had no part in this one @NecroBlade
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  #63  
Old May 9th, 2021, 08:40 AM
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Re: ScapeCon Map Contest: Deadline May 9th

Quote:
Originally Posted by OEAO View Post
I swear I had no part in this one @NecroBlade


Quote:
Originally Posted by infectedsloth View Post
Announcement: I'm pushing back the deadline to Sunday night at midnight, instead of tonight at midnight. This will give everyone another full weekend day to make tweaks or submit there maps.
If my maps are bad, you can just say they're bad. You don't have to add a week to the contest that I won't use.


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  #64  
Old May 9th, 2021, 09:34 AM
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Re: ScapeCon Map Contest: Deadline May 9th

Quote:
Originally Posted by NecroBlade View Post
Quote:
Originally Posted by OEAO View Post
I swear I had no part in this one @NecroBlade


Quote:
Originally Posted by infectedsloth View Post
Announcement: I'm pushing back the deadline to Sunday night at midnight, instead of tonight at midnight. This will give everyone another full weekend day to make tweaks or submit there maps.
If my maps are bad, you can just say they're bad. You don't have to add a week to the contest that I won't use.
Lol, I think he just pushed it back a day (to tonight at midnight)!
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  #65  
Old May 10th, 2021, 12:13 AM
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Re: ScapeCon Map Contest: Deadline May 9th

Here is my map, hope you all enjoy.


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  #66  
Old May 10th, 2021, 07:40 AM
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Re: ScapeCon Map Contest: Deadline May 9th

Quote:
Originally Posted by Unseen Shadowz View Post
Here is my map, hope you all enjoy.


I like it! Did you think about glyphs to draw action out toward the edges?

(Also why is Sauna not in the OP?)


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  #67  
Old May 10th, 2021, 02:16 PM
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Re: ScapeCon Map Contest: Deadline May 9th

Quote:
Originally Posted by NecroBlade View Post
Quote:
Originally Posted by Unseen Shadowz View Post
Here is my map, hope you all enjoy.


I like it! Did you think about glyphs to draw action out toward the edges?

(Also why is Sauna not in the OP?)
Yes there are supposed to be two glyphs, not sure why they didnít show up but Iíll get it updated and post build instructions too.
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  #68  
Old May 10th, 2021, 04:08 PM
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infectedsloth infectedsloth is offline
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Re: ScapeCon Map Contest: Deadline May 9th

The polls will be up later tonight sometime after I get off work. This was a great group of submissions. It's gonna be hard to vote for a winner!

ScapeCon: July 29th-Aguest 1th
Trade Thread: Updated 5/11/2021
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  #69  
Old May 10th, 2021, 07:50 PM
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Re: ScapeCon Map Contest: Deadline May 9th

Here is the final of my map with the glyphs and build instructions! Good luck to all. Thank you infectedsloth for running a cool contest! I forgot how much I enjoyed map making.




The map uses ROTV, VW, and RttF
Build Instructions: https://drive.google.com/file/d/1it6...ew?usp=sharing
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  #70  
Old May 12th, 2021, 12:54 AM
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Re: ScapeCon Map Contest: Deadline May 9th

I posted my map just before leaving town for a 4 day backpacking trip, which I just returned from. My map was supposed to be called Frosty Road, not Frosty Lake. I would have fixed this typo if I had noticed it. Sorry about that. Looks like the poll is already up with the typo'd. Oh well.
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  #71  
Old May 12th, 2021, 10:37 PM
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Re: ScapeCon Map Contest: Deadline May 9th

Wow, lots of great submissions!
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  #72  
Old May 17th, 2021, 03:26 PM
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Re: ScapeCon Map Contest: Deadline May 9th

I tried re-working my map Steer into the Skid based on feedback from the voting thread. Sharing the new version here incase anyone has any follow-up thoughts they don't mind sharing (trying to improve my map making skills).





I haven't re-done the top-down with height #s yet.

Major changes:
- Moving the middle height up next to the road (and closer to each other). This was pretty universal feedback and made a lot of sense.
- Adding tiles below the 4-hex tree so that it can actually be built in person.
- Moved one SZ hex from the right to the left so it was no longer 'stuck' behind the hive.
- Adjusted some snow v. dungeon tiles to try and make one side more clearly the snow side and one side more clearly the dungeon side.

I'm still a bit concerned about having several single-hex choke-points, as it seems like it could be bad for mele. I'm hoping that starting on the road negates that a little bit, and I made the center height a bit more accessible from the far side than the near side to try and make it easier for mele to contest the opposite side height.

Anyways, if anyone has additional thoughts I'd love to hear them.
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