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  #19825  
Old September 2nd, 2018, 09:56 AM
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Re: Public Design Workshop

My one suggestion would be trying to make Dino-Bite and Vine Grab have better synergy with each other, so he can pull someone in for a Dino-Bite. It's a real shame that Dino-Bite's before attacking - if it were after, it'd be perfect.
Liking the card and concept, though.


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  #19826  
Old September 2nd, 2018, 09:59 AM
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Re: Public Design Workshop

Quote:
Originally Posted by Lazy Orang View Post
My one suggestion would be trying to make Dino-Bite and Vine Grab have better synergy with each other, so he can pull someone in for a Dino-Bite. It's a real shame that Dino-Bite's before attacking - if it were after, it'd be perfect.
Liking the card and concept, though.
That’s kind of where I was going. He can pull someone in and next turn he could go for the bite. It would be cooler to make it so he could pull and then bite on the same turn. Maybe Vine Grab could be changed to a before moving power with a d20 roll?
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  #19827  
Old September 2nd, 2018, 01:21 PM
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Re: Public Design Workshop

That’s why there’s Rock Wall Defense - to bridge the gap.

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  #19828  
Old September 3rd, 2018, 07:54 PM
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Re: Public Design Workshop

Quote:

NAME = MON-EL
SECRET IDENTITY = LAR GAND

SPECIES = DAXAMITE
UNIQUENESS = UNIQUE HERO
CLASS = LEGIONNAIRE
PERSONALITY = VALIANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 8
RANGE = 1
ATTACK = 7
DEFENSE = 7
POINTS = ???


FREEZE BREATH SPECIAL ATTACK
Range Special. Attack 3.
Choose 2 spaces in a straight line from Mon-El. All figures on the chosen spaces, and all figures other than Mon-El within 1 space of the chosen spaces are affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. If an opponent's Unique Hero receives at least one wound from Freeze Breath Special Attack, roll the 20-sided die. If you roll 16 or higher, you may remove one unrevealed Order Marker at random from that Unique Hero's Army Card. Figures with the Ice Resistance special power are not affected by Freeze Breath.

DAXAMITE DEFENSE
When rolling defense dice against a normal attack from a figure that is not a Daxamite or Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

LEAD ANTIDOTE
Start the game with a grey Antidote Marker on this card. If Mon-El receives 2 or more wounds in a single attack, remove the Antidote Marker from this card. At the end of each round, if the Antidote Marker is not on this card, roll 1 unblockable attack die against Mon-El.
Here's another Legionnaire. I've always felt they needed at least one more heavy hitter, and so here he is. (I also think Ultra Boy has a lot of potential for a fun design, but I haven't quite figured that out.) Basically, Mon-El has the powers of a Kryptonian, but his weakness is lead, not kryptonite. He has a special antidote he has to drink (I believe every 24 hours) or else he dies.

Freeze Breath was just an attempt to do something new with the Kryptonian-style powerset, but it could be swapped out for something more common like Heat Vision to make him feel more like Superman. The antidote power is slightly out of character because it's not like he actually needs to be sipping the potion every round, but that weakness is a pretty major part of his character that would fit well on his card. I also did a version where the antidote is a glyph, but I couldn't figure out what a Glyph of Lead Antidote (Or even a Glyph of Antidote) would do so I went with the marker version. Another option could be a power that represents his ties to the Phantom Zone.

Last edited by MrNobody; September 3rd, 2018 at 10:54 PM.
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  #19829  
Old September 3rd, 2018, 08:25 PM
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Re: Public Design Workshop

Probably the Legionnaire I know the best, so one I'm excited to see!

I like mixing things up with the Freeze Breath, though I'm iffy on how iconic it is for him to use it.

I'd consider lowering his stats just slightly. I know he's basically a Kryptonian (Daxamite, I know), but Superman's the best of the best of Kryptonians and I don't have the impression that Mon-El is quite on his level.

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  #19830  
Old September 3rd, 2018, 08:58 PM
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Re: Public Design Workshop

Quote:
Originally Posted by IAmBatman View Post
Probably the Legionnaire I know the best, so one I'm excited to see!

I like mixing things up with the Freeze Breath, though I'm iffy on how iconic it is for him to use it.

I'd consider lowering his stats just slightly. I know he's basically a Kryptonian (Daxamite, I know), but Superman's the best of the best of Kryptonians and I don't have the impression that Mon-El is quite on his level.
I agree on both points honestly.
I don't recall Mon-El ever using freeze breath, although my Legion knowledge is shaky and certainly not complete. It could easily be replaced by Heat Vision or any other Kryptonian power.
I agree on the 2nd point too. To me, Mon-El always seemed more powerful than Clark as Superboy but less powerful than him as Superman, and that 330-400 price range seems good for him. Maybe dropping his attack and defense by 1 to start?

EDIT:
Quote:

NAME = MON-EL
SECRET IDENTITY = LAR GAND

SPECIES = DAXAMITE
UNIQUENESS = UNIQUE HERO
CLASS = LEGIONNAIRE
PERSONALITY = VALIANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 7
POINTS = ???


HEAT VISION SPECIAL ATTACK
Range 4. Attack 2 + Special.
Choose a figure to attack and roll 2 attack dice, or 3 attack dice if the chosen figure is an Android or Destructible Object. For each skull rolled, roll one additional attack die. Continue rolling an additional attack die for each additional skull rolled until no skulls are rolled. The defending figure rolls defense normally.

DAXAMITE DEFENSE
When rolling defense dice against a normal attack from a figure that is not a Daxamite or Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

LEAD ANTIDOTE
Start the game with a grey Antidote Marker on this card. If Mon-El receives 2 or more wounds in a single attack, remove the Antidote Marker from this card. At the end of each round, if the Antidote Marker is not on this card, roll 1 unblockable attack die against Mon-El.

FLYING

SUPER STRENGTH

Last edited by MrNobody; September 4th, 2018 at 10:44 PM.
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  #19831  
Old September 4th, 2018, 01:05 AM
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Re: Public Design Workshop

What about making his stats 7 7/1/6/7 I think that will marry well with the antidote power while also making him similar to young Superman but feel different.

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  #19832  
Old September 4th, 2018, 08:59 AM
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Re: Public Design Workshop

Either way could work. I know Superman (I) is a total beast with 7 Life, 7 Defense and Man of Steel. The lead poisoning will lower him some, but maybe not that much.
@Spidey'tilIDie or @A3n can either of you offer suggestions on that third power for the Heat Vision/Freeze Breath slot? What sorts of things did this guy do offensively that might distinguish him from one of the many Kryptonians we have out there?

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  #19833  
Old September 4th, 2018, 07:03 PM
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Re: Public Design Workshop

Believe it or not, I think there may be some superman hype going right now! I independently started thinking about this figure (and another I'll show once its more developed) earlier this week. These are only somewhat serious, so I don't expect them to be added to the actual game any time soon.

A part of this first design was the question, "how can i make the weirdest bonding that I can imagine?" Please let me know if there is stranger bonding than this one (is it even bonding if it only works one time in a whole game?)

Small Superman (this name could use some work! I don't believe he's ever actually named. He is called "Midget superman" once, but ... I don't think that will work.)
Spoiler Alert!

Yep. This really happened in the comics. What do you guys think? I was really trying to make a third ability which was some of the effects of the first one (to shorten that one ability), but all of the aspects seem relatively small, and not deserving of their own power. Wording as usual needs help. What do you guys think of the balance? Is conditional point cost reduction fine?
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  #19834  
Old September 4th, 2018, 07:30 PM
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Re: Public Design Workshop


There's a "Superman Toy" Heroclix that might be a good fit. Not sure about scale.
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  #19835  
Old September 4th, 2018, 07:33 PM
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Re: Public Design Workshop

Also, should Small Superman be able to use the powers on the card of big Superman?
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  #19836  
Old September 4th, 2018, 07:54 PM
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Re: Public Design Workshop

I would be okay with cost reduction on the right figure, but I'm not sure about it here. It feels weird for him to be worth more by himself.

The Superman Toy looks perfect for the mini.

I'd drop the secret identity from Small Superman altogether, and do something like this for wording, mostly preserving the current mechanics:

Quote:
KRYPTONIAN VESSEL
At the start of the game choose a Superman in your army, if possible, to be considered Small Superman's Materializer. If you do, Small Superman starts the game on this card instead of on the battlefield. After taking a turn with Small Superman's Materializer, if that figure did not attack during its turn and Small Superman is on this card, you may place Small Superman on any space adjacent to his Materializer and take an immediate turn with Small Superman.

POWER-BORROWING
While Small Superman is on the battlefield, subtract 3 from his Materializer's Attack and Defense numbers, and his Materializer cannot use any special powers. After revealing an Order Marker on his Materializer's card and instead of taking a turn with his Materializer, you may take a turn with Small Superman.

SUPER STRENGTH

FLYING
A few points to consider:
-'Materializer' sounds super, super awkward, but I couldn't come up with anything better on the spot. Pretty much anything you come up with to replace that word would be better
-Should Power-Borrowing be letting Small Superman use Big Superman's powers?
-Should Big Superman be able to banish Small Superman back to his own card? As-is, he might be reluctant to summon him, if he's committing to depowering himself.

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