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  #1  
Old October 26th, 2010, 03:15 AM
Griffin Griffin is offline
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The Book of Through the Looking Glass Scenario

The Book of Through the Looking Glass Scenario

C3G MARVEL FANTASTIC FOUR MARVEL SET
FANTASTIC FORCES UNITE!


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Last edited by SirGalahad; October 16th, 2012 at 04:12 AM.
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  #2  
Old October 26th, 2010, 03:26 AM
Griffin Griffin is offline
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Re: The Book of Through the Looking Glass Scenario

Sorry for the poor pics, but my V-scape is having issues, so it will have to do for now. Also, I am sending out the map instructions to Gr3ny so that they can share it with all of us.
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  #3  
Old October 27th, 2010, 12:49 AM
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Re: The Book of Through the Looking Glass Scenario

I think we need to specify that void spaces have a height of 0 or are at level 0, or what not.

C3G can be played with official Heroscape, but it's not recommended.


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  #4  
Old October 27th, 2010, 12:54 AM
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Re: The Book of Through the Looking Glass Scenario

Looks cool. I like the void spaces/rules.

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  #5  
Old November 15th, 2010, 08:18 PM
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Re: The Book of Through the Looking Glass Scenario

I drafted Thing, Iron Man, and Swamp Thing.

Swamp thing used the green to get into the swamp water. Then Doom went after him as Thing caught up. Doom was clever and got the Probablility Manipulator to really hurt Swamp Thing, but then Thing used the Negative portals to engage Doom and hit him hard with Clobberin Time. Doom absorbed Thing and then hit him back. Swamp Thing used the green to heal and engage Doom but was Pit Trapped and forced to be placed away from the fight. Ultimately, Thing was able to use Clobbering Time to kill Doom, but Doom did put 4 wounds on Thing and Swamp Thing with the Probablility Manipulator and his absorption of Thing's Rock Wall Defense. Annihilus comes up and then gets hit with Swamp Thing but keeps his CCR. Then Thing brings it up and goes for the full clobberin time to knock out the Glyph from Annihilus and wound him. Anni then goes and kills Swamp Thing. Thing safely disengages, grabs the glyph, jumps in a portal, and stays out of Anni's range. Anni flies after Thing. Iron Man moves up. Anni knocks the glyph out of Things hand and Thing takes a wound and then uses Respite to leave the map. Iron Man gets the glyph. Iron man and Anni go around and around with Iron Man trying to get away with the glyph and then it comes down to Iron Man who is engaged with one away from death and only 2 steps away from the start zone. Iron Man risks it because he has no choice and safely breaks away and lands on the start zone for the win.


Iron Man wins with 3 wounds and Annihilus is left behind with 6 wounds. This took 6 Rounds.
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  #6  
Old November 15th, 2010, 09:18 PM
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Re: The Book of Through the Looking Glass Scenario

Hope to play this tomorrow! Though I'm sure it'll take me more tests than it took you ...

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #7  
Old November 15th, 2010, 10:44 PM
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Re: The Book of Through the Looking Glass Scenario

Quote:
Originally Posted by Griffin View Post

FANTASTIC FORCES UNITE


Campaign Game Rules:

Death: If a figure in Player 1's army is destroyed in any of the scenarios, that figure can no longer be drafted by Player 1. EXCEPTION: Player 1 starts the game with the Glyph of Mysterious Artifact. Player 1 may discard the Glyph of Mysterious Artifact to revive a figure that had been destroyed in any previous scenario. The Glyph of Mysterious Artifact can only be used when placing figures onto starting zones for a new scenario.



Wounds: When Player 1 continues onto a new scenario in the campaign, all wound markers are removed from each of Player 1's Army Cards.



Respite: Anytime a figure that Player 1 controls receives 1 or more wounds but is not destroyed, Player 1 may immediately remove that figure from the battlefield and current scenario. After removing a figure with Respite, remove all wound markers from the figure's Army Card, and that figure may still be drafted for any future scenario.



Equipment Glyphs: When Player 1 continues onto a new scenario in the campaign, any Equipment Glyphs Player 1's figures controls belong to Player 1, and Player 1 may redistribute any Equipment Glyphs when placing figures onto starting zones for a new scenario. Player 1 may even choose not to distribute an Equipment Glyph in order to save it for another scenario.

Player 1's Goal:



Obtain the Cosmic Control Rod and make it back through the portal.



Player 2's Goal:




Stop the Earthling thieves from making off with your Cosmic Control Rod.



Setup:


Place the Glyph of Probability Manipulator power-side up on the spot designated on the map.





Player 1 drafts an army of 3 Unique Heroes that are Adventurers or Scientists and have the Super Strength special power. Player 2 brings a pre-made army of Doctor Doom and Annihilus.





Player 1's figures start in the blue start-zone. Player 2's figures start in the red start-zone.





Special Rules:




Portal Jump: There are 14 void spaces on the battlefield that are marked on the map. The void spaces are considered to be normal spaces that are in play and have a height of 0. EXCEPTION: When a figure moves onto a void space, that figure may immediately be placed on any other void space within 4 spaces and then that figure may continue its move, but figures may not Portal Jump more than once per turn. Figures that are on a void space and are engaged, will take any leaving engagement attacks if they choose to Portal Jump to another void space. When a figure that is not an Arthrian moves through a void space, they must roll 1 attack die. If they roll a skull is rolled, they the figure receives one wound.





Victory:




Player 1 wins when Player 1 reveals an Order Marker is revealed on an figure's Army Card in Player 1's army, and that figure has is equipped with the Glyph of Cosmic Control Rod equiped while standing on a Player 1 starting zone space. Player 2 wins when all of Player 1's figures have been destroyed or if the Battle reaches the end of round 10.

Question: If I move 1 space into a void space, then Portal Jump to another and continue to move, is that considered moving "through" 1 or 2 void spaces? Or is moving "through" meaning that I don't Portal Jump at all, but move down in elevation and then back out using my normal move?





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  #8  
Old November 15th, 2010, 11:15 PM
Griffin Griffin is offline
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Re: The Book of Through the Looking Glass Scenario

Why do you ask? That is a very theme nerdy question, or am I not getting at something you are implying?
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  #9  
Old November 15th, 2010, 11:19 PM
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Re: The Book of Through the Looking Glass Scenario

I brought Flash, Thing, and She-Hulk into the Negative Zone (Flash at the request of Griffin). Flash is pretty nasty on this map and ran right away to grab the Probability Manipulator. This and his speed helped him mostly avoid Doom (taking one wound early) and engage Annihilus in the startzone. There he managed to, in about three turns, kill off Annihilus with his special attack, while Doom scooped up the Cosmic Control Rod. Flash turned against Doom next (who kept failing both of his D20 rolls) and attacked from height to bust loose the Glyph. He grabbed the CCR next and took a run for it, even using the blank spaces to go faster, but Doom trailed him and finally took Flash out. Doom, with 2 wounds, then grabbed the CCR and went after She-Hulk and Thing, putting wounds on Thing with the CCR and stealing his powers for a nasty attack. He also put three wounds on She-Hulk, but she attacked back, knocked away the CCR, and finished him off. The heroes had killed the villains by the end of Round 5. Flash died and She-Hulk and Thing survived to win with 3 life left each. They did not get the Cosmic Control Rod due to winning by killing the villains.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old November 15th, 2010, 11:21 PM
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Re: The Book of Through the Looking Glass Scenario

I think he is asking how do you count portal spaces for movement. (i.e. since its a hole is it down? or is it just a single space move. Do you count each space in said move, or just moving from one to the other is a free-space mid move?)

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  #11  
Old November 15th, 2010, 11:33 PM
Griffin Griffin is offline
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Re: The Book of Through the Looking Glass Scenario

Oh, OK, just count it just as you would for any glyph of summoning, boomtube, etc. Count your movement to land on it, place your figure as the rules state, then finish your move if you so choose.
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  #12  
Old November 15th, 2010, 11:34 PM
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Re: The Book of Through the Looking Glass Scenario

Yep, that's how I played it. Seemed pretty intuitive.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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