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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #3973  
Old December 5th, 2014, 01:04 AM
mtl1998 mtl1998 is offline
 
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Re: Undead to Rights

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Originally Posted by Dysole View Post
Quote:
Originally Posted by mtl1998 View Post
Zombies x6-360
DW9k-140
500 points/19 spaces. With your 23 spaces filled, there will probably be some opportunities to utilize DW's special attack. I like the zombies, and they would be fun be used to make little dwarf zombies. If you bond, zombies are just as fast as the axegrinders (plus horde) and if they don't bond zombies still have the horde advantage.
I think I'd have a chance there but eh. Here we go. Breaking out the VC.

Skeletons x 3
Cyprien
Marcu
Isamu

Only one dude you can rise again from. 9K may be a bit troublesome to kill but I just need one whiff.

~Dysole, not 100% this works but he likes his odds
Werewolf Lord-140
Van Nessing-105
10th Reg x3-225
Guilty-30

WL can possibly take free turns with VN, who is a specialist against your army. WL will try to turn Cyprien into a lycanthrope. 10th will always have melee defense bonus, but also provide range against your kinda slow skellies. Guilty also provides some range. The WL/VN combo is fun and good against your undead (possible lycanthrope) and the redcoats provide solid range who can tough it out in melee.

Last edited by mtl1998; December 5th, 2014 at 01:04 AM. Reason: Guilty's there to shoot stuff.
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  #3974  
Old December 5th, 2014, 08:33 PM
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Re: Undead to Rights

Quote:
Originally Posted by mtl1998 View Post

Werewolf Lord-140
Van Nessing-105
10th Reg x3-225
Guilty-30

WL can possibly take free turns with VN, who is a specialist against your army. WL will try to turn Cyprien into a lycanthrope. 10th will always have melee defense bonus, but also provide range against your kinda slow skellies. Guilty also provides some range. The WL/VN combo is fun and good against your undead (possible lycanthrope) and the redcoats provide solid range who can tough it out in melee.
Looks like a bad vampire hunter movie.

Venoc Warlord 120
Azurite Warlord 265
Venoc Vipers x6 495

18 Vipers with Super Movement. Odds are, I'm going to lose quite a few Vipers to your Riflemen, but hopefully a Frenzy will kick in to bring down some 10th. Hiding snakes behing LOS should rope you in. Azurite Warlord doesn't care as much about becoming a Lycanthrobe, and has the option to lay the smack down on your heroes. If all goes well, Mittens grabs a glyph and waits to pull clean up.

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  #3975  
Old December 5th, 2014, 08:45 PM
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Ebil

Warforged x 4 - 320
DW8K - 130
Marro warriors - 50

Warforged and Deathwalker are a nightmare for vippers. Azzy can probably kill Deathwalker but between rapid fire and the Warforged he's going down. Marro warriors are practically invincible in the endgame.

~Dysole, who beat several viper builds with this
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  #3976  
Old December 5th, 2014, 11:17 PM
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Marro_Warlord Marro_Warlord is offline
 
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Re: Ebil

Quote:
Originally Posted by Dysole View Post
Warforged x 4 - 320
DW8K - 130
Marro warriors - 50

Warforged and Deathwalker are a nightmare for vippers. Azzy can probably kill Deathwalker but between rapid fire and the Warforged he's going down. Marro warriors are practically invincible in the endgame.

~Dysole, who beat several viper builds with this
Omnicron Snipers x3 - 300
Reavers x3 - 120
RaeRae

Snipers on height decimate Warforged. Reavers buy time and lock down DW8K. RaeRae stops rapid fire from being a heavy killer. Warriors can be locked down and shot.

Oops, rolled a 1.
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  #3977  
Old December 5th, 2014, 11:38 PM
mtl1998 mtl1998 is offline
 
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Re: Ebil

Quote:
Originally Posted by Marro_Warlord View Post
Quote:
Originally Posted by Dysole View Post
Warforged x 4 - 320
DW8K - 130
Marro warriors - 50

Warforged and Deathwalker are a nightmare for vippers. Azzy can probably kill Deathwalker but between rapid fire and the Warforged he's going down. Marro warriors are practically invincible in the endgame.

~Dysole, who beat several viper builds with this
Omnicron Snipers x3 - 300
Reavers x3 - 120
RaeRae

Snipers on height decimate Warforged. Reavers buy time and lock down DW8K. RaeRae stops rapid fire from being a heavy killer. Warriors can be locked down and shot.
Phantom Knights x4-280
Braxas-210
Isamu-10

Braxas poison acid breaths the rats on her way to poison acid breath the crons. She will definitely get lit up by the snipers, but hopefully she will have done enough damage with poison acid breath. Next, the PKs go in and take out Raelin. After she's out of the picture, start taking care of the remaining crons/rats. Isamu can be used to try and assassinate Raelin, but the PKs are the better option for that.
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  #3978  
Old December 7th, 2014, 08:55 AM
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Marro_Warlord Marro_Warlord is offline
 
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Re: Glads n' Blasts

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by Marro_Warlord View Post
Quote:
Originally Posted by Dysole View Post
Warforged x 4 - 320
DW8K - 130
Marro warriors - 50

Warforged and Deathwalker are a nightmare for vippers. Azzy can probably kill Deathwalker but between rapid fire and the Warforged he's going down. Marro warriors are practically invincible in the endgame.

~Dysole, who beat several viper builds with this
Omnicron Snipers x3 - 300
Reavers x3 - 120
RaeRae

Snipers on height decimate Warforged. Reavers buy time and lock down DW8K. RaeRae stops rapid fire from being a heavy killer. Warriors can be locked down and shot.
Phantom Knights x4-280
Braxas-210
Isamu-10

Braxas poison acid breaths the rats on her way to poison acid breath the crons. She will definitely get lit up by the snipers, but hopefully she will have done enough damage with poison acid breath. Next, the PKs go in and take out Raelin. After she's out of the picture, start taking care of the remaining crons/rats. Isamu can be used to try and assassinate Raelin, but the PKs are the better option for that.
Gladitrons x4 - 320
Blastatrons x2 - 120
440/24 spaces

G-Trons stops the PK from advancing, who get knocked down by mutiple Blast volleys with homing device. Braxas will get swarmed and shot fast, REALLY fast. Isamu gets locked down. No Vanish For You!

Oops, rolled a 1.
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  #3979  
Old December 7th, 2014, 05:24 PM
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yamissflash yamissflash is offline
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Re: Glads n' Blasts

Quote:
Originally Posted by Marro_Warlord View Post

Gladitrons x4 - 320
Blastatrons x2 - 120
440/24 spaces
Zelrig 185
7x Omnicron Repulsors 280
23 hexes / 465

Zelrig just annihilates. His 7 range can be used to give him multiple shots around the 5 move glads. You're forced to put blasts in the back of the starting zone or risk losing your primary force. This will allow Zelrig to tear into you're starting zone as well as slowing down your development.

Zelrig will probably fall eventually, and when he does, the one or two squads you have left will have to try to get through 21 repulsors, a hopeless task.

Last edited by yamissflash; December 10th, 2014 at 02:23 PM.
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  #3980  
Old December 10th, 2014, 01:17 PM
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Re: Glads n' Blasts

Quote:
Originally Posted by yamissflash View Post
Zelrig 185
7x Omnicron Repulsors 280
23 hexes / 465.
.

Zelrig 185
Braxas 210
James Murphy 75
Guilty McReach 30
500/6 spaces

My Zelrig bombs your start zone and frys some repulsors. Then can go after your own Zelrig. Braxas can clean up your Zelrig if it comes out on top of the mirror match. Then can gas your repulsors. The cowboys can clean up.

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  #3981  
Old December 10th, 2014, 02:23 PM
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yamissflash yamissflash is offline
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Re: Glads n' Blasts

Quote:
Originally Posted by clancampbell View Post
Zelrig 185
Braxas 210
James Murphy 75
Guilty McReach 30
500/6 spaces
Krug 120
Fen Hydra 120
Jotun 225
445/6

Smashing with a taste of biting.

Filler is for non-counter armies.
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  #3982  
Old December 10th, 2014, 04:05 PM
mtl1998 mtl1998 is offline
 
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Re: Glads n' Blasts

Quote:
Originally Posted by yamissflash View Post
Quote:
Originally Posted by clancampbell View Post
Zelrig 185
Braxas 210
James Murphy 75
Guilty McReach 30
500/6 spaces
Krug 120
Fen Hydra 120
Jotun 225
445/6

Smashing with a taste of biting.

Filler is for non-counter armies.
Goblin Cutters x5-250
Crixus-90
Migol-110
Me-Burq-Sa

Cutters swarm your three figures. Number of attacks should break through your stronger heroes. One Shield Defense holds up nicely against an angry Krug and an 8 attacking giant.
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  #3983  
Old December 10th, 2014, 04:39 PM
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yamissflash yamissflash is offline
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Re: Glads n' Blasts

Quote:
Originally Posted by mtl1998 View Post

Goblin Cutters x5-250
Crixus-90
Migol-110
Me-Burq-Sa
Q9 180
Major Q10 150
Marro Warriors 50
Deathwalker 7000 100 He's back in black!
480/9

Majors > cutters. Multiple attacks will also allow them to deal decent damage to your Heroes, although not nearly as effectively as decent damage to the heroes. Deathwalker 7000 will be placed relatively early on in a position that can be used to self-destruct the last couple life points of a hero. The Marro Warriors will be used to clean up heroes. Or, for fun, blow up three marro and have the last guy respawn everyone!
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  #3984  
Old December 10th, 2014, 04:48 PM
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Marro_Warlord Marro_Warlord is offline
 
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Re: Souls 'O Borgs

Quote:
Originally Posted by yamissflash View Post
Quote:
Originally Posted by mtl1998 View Post

Goblin Cutters x5-250
Crixus-90
Migol-110
Me-Burq-Sa
Q9 180
Major Q10 150
Marro Warriors 50
Deathwalker 7000 100 He's back in black!
480/9

Majors > cutters. Multiple attacks will also allow them to deal decent damage to your Heroes, although not nearly as effectively as decent damage to the heroes. Deathwalker 7000 will be placed relatively early on in a position that can be used to self-destruct the last couple life points of a hero. The Marro Warriors will be used to clean up heroes. Or, for fun, blow up three marro and have the last guy respawn everyone!
DED - 60
Repulsers x7 - 280
KA - 120
Marcu - 20
500/24 spaces

Dan takes out DW7K, then Repusors move in with Kaemon following and Marcu cleaning up.

Oops, rolled a 1.
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