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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #25  
Old December 10th, 2008, 11:12 PM
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Re: Future Cavalry

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Originally Posted by Onacara View Post
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Why don't they make a four member, double hex squad I wonder?
Because they don't fit in the current packaging.
very good interpretation there Onacara

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  #26  
Old December 10th, 2008, 11:17 PM
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Re: Future Cavalry

I would like to see the sameri mounted on the white tigers, so it is not all horses. A dragon rider sqaud wold be cool to but not for Einar.
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  #27  
Old December 10th, 2008, 11:17 PM
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Re: Future Cavalry

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Originally Posted by DeadEye View Post
Quote:
Originally Posted by Onacara View Post
Quote:
Originally Posted by StarofEarendil View Post
Why don't they make a four member, double hex squad I wonder?
Because they don't fit in the current packaging.
very good interpretation there Onacara

DeadEye

They could fit in the next Master Set....


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  #28  
Old December 10th, 2008, 11:22 PM
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Re: Future Cavalry

tha'd probably be a while though.....
And my take is that they would rather make about 2 squads of footsoldier figures rather than 1 squad of calvary. I think it is more of a plastic use issue than anything else. They could make money on making new footsoldiers that required less plastic.

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  #29  
Old December 11th, 2008, 12:16 AM
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Re: Future Cavalry

Agents on Segways!

and the Penguins fight for Aquila (They're really from Hoboken).

I'd like to see Samurai Archers to finish up that army.
Elves on Unicorns
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  #30  
Old December 11th, 2008, 12:58 AM
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Re: Future Cavalry

For Ullar, I want to see dragon riding or pegasus riding squads with no range, 3 per squad. they could have 7 move so they don't have too much of an advantage over other cavalry (Even though they do). Not Ulgi, putting that out there...

Einar can have any type of person as long as they have counter stricke. Tigers would be fun.

Vydar should have agents riding soulborgs of animals. Everyone knows that you can't summon vehicals, but you can for some reason summon clothes and guns and stuff.
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  #31  
Old December 11th, 2008, 01:25 AM
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Re: Future Cavalry

Counter Striking tigers would be cool! As would soulborg animals, though any kind of robot could be cool. Mage Knight had some "technocats" that would be good for customs.


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  #32  
Old December 11th, 2008, 01:36 AM
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Re: Future Cavalry

Quote:
Originally Posted by Onacara View Post
Centaurs are not Cavalry unless they are riding something else or something is riding them.
I know, but I forgot the "" around Cavalry in the thread title and I can't figure out how to change it. I figure its cavalry-like units, so don't take it in the literal sense.

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  #33  
Old December 11th, 2008, 02:06 AM
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Re: Future Cavalry

Rhino riders would be fun too! They could have trample stomp and be uber slow!

Move- 4
Range- 2
Attack- 2
Defense- 3

TRAMPLE STOMP
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  #34  
Old December 11th, 2008, 02:11 AM
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Re: Future Cavalry

Quote:
Originally Posted by Thorgrim View Post
Rhino riders would be fun too! They could have trample stomp and be uber slow!

Move- 4
Range- 2
Attack- 2
Defense- 3

TRAMPLE STOMP
Rhinos are actually pretty fast
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  #35  
Old December 11th, 2008, 03:41 AM
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Re: Future Cavalry

I know its not realll calvary, but one thing i have wanted to see for a while is minotaur with huge hunken axes! M4 R1 A4 D3 any suggestiond for a special?
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  #36  
Old December 11th, 2008, 04:25 AM
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Re: Future Cavalry

Ullar, centaurs would be cool, but mounted elves would also be cool, maybe even on large cats.

Einar, I want Parthian mounted archers. Parthian shot move, fire, move.

Aquilla, I don't know. Maybe put the Centaurs here?

Vydar, Agents on motorcycles is too obvious. Instead I want a squad of Doggins with bonding for DŁnd.
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