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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#13
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Re: Switching Figures while Moving
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Another case it might matter is when you want to switch the figures on two hexes (maybe as GreenLanturn said, when one figure is better at hiding). (if that doesn't make sense, I could make a graphic for my example) |
#14
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Re: Switching Figures while Moving
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I'm not absolutely poeitive about this rule, but I am about that one. If you move out of engagement and then back into engagement with the same target you have left engagement and the target can take a leaving engagement attack. |
#15
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Re: Switching Figures while Moving
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#16
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Re: Switching Figures while Moving
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2) No 3) No |
#17
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Re: Switching Figures while Moving
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Of course, the answer to both questions is, "No." However, in a casual game, most people will allow the substitution of many figures (like your zombie illustration). But technically, it's not allowed. |
#18
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Re: Switching Figures while Moving
And from THIS thread I learn to never say never to a Heroscape fan.
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#19
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Re: Switching Figures while Moving
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#20
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Re: Switching Figures while Moving
could you site your source for it's illegality?
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#21
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Re: Switching Figures while Moving
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You move each squad figure up to the number of hexes allowed, one at a time. ![]() |
#22
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Re: Switching Figures while Moving
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I believe the second rule, "Move squad figures in any order, one at a time.", is vague and could be read either way. And I ask the question because to me it is vague. I'd like this cleared up by either a ruling from the game designers or a consensus ruling by the Heroscape community. Personally, I think the best ruling (for simplicity of order of operations)would be yours (ie. finish a squad members move for the turn before moving the next squad member). I also believe the 10th Reg should simply have 'Melee Attack 1' or wording about not starting adjacent, instead of wording about moving at least one space. But, I'll leave such decisions up to the game designers. |
#23
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Re: Switching Figures while Moving
"Move squad figures in any order, one at a time.",
![]() What other way could it be read? |
#24
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Re: Switching Figures while Moving
for the Izumi samurai, no. Technically you'd be giving that one samurai 12 move. Not only that, but the hitzones of the current position would be altered.
Ex 1: No the tarn wiking warrior can not go under the bridge. If you wanted the other tarn warrior to go under, you should've planned that earlier! ![]() Ex 2: Do you mean every time you have a club zombie killed, you just take the zombie in the HUG position and swap them out? No, you would be in violation of the hitzones again. Because, if a ranged figure had wiew of the HUG zombie, but now that you changed it to club zombie, he doesn't have view anymore. (I know the zombies hitzones are only the head, but you get my point) Ex 3: NO! That is plain out cheating. If I could do that, I'd never lose. My Customs My Maps "For by grace are ye saved through faith; and that not of yourselves: it is the gift of God: Not of works, lest any man should boast." Ephesians 2:8-9 |
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Thread | Thread Starter | Forum | Replies | Last Post |
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