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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#337
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Re: Heroes of 'Scape (RPG)
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Also, new battle report has been posted! Battle 5: Traversing the Mountain Path Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#338
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Re: Heroes of 'Scape (RPG)
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#339
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Re: Heroes of 'Scape (RPG)
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We can worry about Kyrie and having items when we get there.... unless you want me to hold off working on the soldier class Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#340
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Re: Heroes of 'Scape (RPG)
NO.
EDIT- Oh, it's a little unbalanced that a lv. 4 ogre can roll 18 dice against a small/medium figure. |
#341
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Re: Heroes of 'Scape (RPG)
Come again?! What combination does that?
Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#342
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Re: Heroes of 'Scape (RPG)
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-Wounded Rage 4 -Crushing Force 3 -First Assault 2 -Lumbering Bully 1 Assuming he engages first, has 7 wound markers on him, and the opponent is a small or medium figure, he can have an attack of 17. That's a lot of assumptions and tricky situations. Although its possible, its reasonable, especially how close he is to death and its only 1 figure ever. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#343
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Re: Heroes of 'Scape (RPG)
Well, I'm assuming that for wounded rage 4 you mean an extra attack for every wound, not every 2 otherwise it's... uh... 17 I think.
Anyway: Lumbering bully Exerted strength Surrounded fury Crushing force 3 Wounded rage 4 (18 ) or Blood frenzy 3 (17) Darn s!!! |
#344
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Re: Heroes of 'Scape (RPG)
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-Bloodthirsty 3 or Flail Hurricane 3 -Surrounded Fury 3 -Crushing Force 1 -> 3 -Lumbering Bully 1 -Blood Frenzy 1 Engage 2 or more figures and you're going to kill all of them almost every time. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#345
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Re: Heroes of 'Scape (RPG)
For samurai Archer I think you should add
Katana: When attacking an adjacent figure add 2 attack die to this figure. If this is already there then my bad :P <3 Rhogar, Mika, and Sonlen <3 |
#346
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Re: Heroes of 'Scape (RPG)
I do not know if you have thought of this but I think it would be cool to have mages that specialize in a particular element like having a fire mage with abilities exploiting fire.
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#347
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Re: Heroes of 'Scape (RPG)
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I found some errors in the powers guide and equipment: 1. The Elixir of Clear Sight gives +4 range, without any limit on "Figures with a range of 4 or more". As is, I could boost a Troll to 6 range with 6 attack at first level. 2. The only difference between the Longbow and the Short bow is cost. They give the same effect for wildly different costs. (Oh, and Longbow is one word.) 3. On the first page of Powers, column 2, for Elf/Drow, Counterstrike is incomplete. 4. On the Cave Dweller page, third column, Surrounded Defense gives a bonus to "this figure's attack" while 2+ enemies adjacent. 5. Cave Dweller, third column, Wounded Rage doesn't have a change from 2 to 4. I assume it should increase the bonus from 2/+1 to 1/+1. This one is just grammar, but: 6. Wyrmling, column 2, Blue Subclass, "Lay in waiting" should be "Lie in Wait". This is all I could think of at the moment. Patience Drain After loading and before posting, roll the twenty-sided die. On a 1, Therion makes a long and/or irritating post. On a 2-15, Therion may not post this turn. On a 16+, post normally. |
#348
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Re: Heroes of 'Scape (RPG)
I'm not sure if this has been answered before, but I can't find anything that says what class a Durgeth or Undead is. (I think there's a few more that I can't think of at the moment.)
Could you please clarify this? |
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