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Re: Public Design Workshop
Based on my playtests with Matt Murdock this weekend I revisited Foggy and streamlined the design a bit.
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Re: Public Design Workshop
You may find that making them a Criminal in addition instead of in place of may work better overall. Hard to say without playtesting but I think you will create more Criminals
Unless you are paring Foggy with someone who benefits from knowing an opponent's OMs. |
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Re: Public Design Workshop
Jessica Jones likes knowing where the "X" is.
![]() But, yeah, I like in addition to. He shouldn't be so powerful as to screw synergy, just to set up Criminal bonuses. C3G can be played with official Heroscape, but it's not recommended.
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Re: Public Design Workshop
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Foggy looks fun, does Professional Referral work similarly to Mantis' power? Seems like he'd be a nice filler for Judges too. |
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Re: Public Design Workshop
Finally had some ideas for Karen Page flood my brain last night.
![]() NAME = KAREN PAGE SECRET IDENTITY = N/A SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = CITIZEN PERSONALITY = PASSIONATE SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 4 RANGE = 1 ATTACK = 2 DEFENSE = 2 POINTS = 20 IN HARM’S WAY At the start of the game, you may select an opposing Unique Hero and place Karen Page on that figure’s Army Card. While Karen Page is on that card, any Matt Murdock figure you control on the battlefield adds 1 to its Life number and 2 to its Move number. If the figure that has Karen Page on its Army Card is destroyed, immediately place Karen Page on an empty space on the battlefield that is not adjacent to an opposing player’s figure. ANYTHING FOR LOVE If a Matt Murdock figure within 3 clear sight spaces of Karen Page is attacked and would be destroyed by that attack, instead destroy Karen Page and ignore any wounds Matt Murdock would have received. If Karen Page has at least one Wound Marker on her card, or has been destroyed, for the remainder of the game, when a Matt Murdock figure you control attacks normally, he may add 1 additional die to that attack. Last edited by redstang; August 12th, 2021 at 10:57 PM. |
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Re: Public Design Workshop
Q’s the next Street Fighter character. Barely anything is known about him, other than he’s been sighted around the world at various unsolved murder scenes, always partially hidden. No one knows if he’s human or at least part machine, if there are more of him, who he works for, what he does, or what his motives are. If he wins a fight, sometimes he’s seen looking over them, shedding a tear and walking away. Other times, he mumbles incomprehensible words whilst crushing their heads.
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Spoiler Alert!
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Last edited by Skinderella; October 26th, 2021 at 01:01 PM. |
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Re: Public Design Workshop
Poison - Looks fun. I like the classes chosen for Talent Scouting. I want to see Wrestlers molded into a real faction, and she looks like a nice start to that.
Q - Always really liked this guy. Design looks fun! I'd maybe lower the move to 4, but I'm just thinking of how his gameplay feels when I say that. Seems like he's decently mobile in the comics. Super Strength probably makes sense here, based off the concrete wall feat. Capture & Deadly Blow/Unstoppable Resilience looks like a strong combo. |
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