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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: The Book of Korvac - Public Playtesting
From Cinderquail:
C3G STANDARD PLAYTEST FEEDBACK FORM NAME OF THE PLAYTEST UNIT: Korvac Version tested:
Spoiler Alert!
Army Test Map: Elm Street Units: Korvac VS Wrecking Crew, The Watcher
Spoiler Alert!
___________________________________________________________ Army Test Map: Conflict Chernobyl Units: Korvac VS OG Guardians of the Galaxy
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Great event hero, my rolls just sucked in both games. Replayed the second game and got a much more evenly matched game. GENERAL THOUGHTS ON THE TESTED UNIT: I do enjoy Korvac just had bad games with him. I do think Time Loop could have its roll reduced but it might have just been my bad luck. Other then that the powers are fun and all have utility. Could see him being very fun to use in a 2v2 game. |
#50
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Re: The Book of Korvac - Public Playtesting
I played against Cinderquail in the above games. Korvac went 1-2. In Game 1 verse the Wrecking Crew, The Watcher took 5 order markers from Korvac over 3 rounds which was his undoing. In Game 2, another loss, Korvac rolled some of the worst defense you can roll on 8 dice. Blanked rolls or got 1 skull most of the time. Game 3 was against the OG Guardians again. We didn't keep stats but it was a close win by Korvac. He missed almost all of his Time Loop rolls, I may have the next play tester go back to using the power at d20 roll of 13.
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#52
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Re: The Book of Korvac - Public Playtesting
Pretty strong. But also kept rolling blanks with Watchers power well above what would be expected, which made it pretty strong. He only boosted their d20 power once and the free movement wasn't as big of a deal because of Korvac Time Loop power
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#53
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Re: The Book of Korvac - Public Playtesting
Yeah he is pretty streaky based on how many OM removals he gets. Watcher is much better with the Fan Four where the bonus movement matters more. The D20 boost is pretty trivial in most games.
Sounds like mostly bad luck for Korvac. I know you ran some earlier games with him that felt more balanced, right? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#54
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Re: The Book of Korvac - Public Playtesting
Updated Eruption Power to show that you roll unblockables one at a time.
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#55
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Re: The Book of Korvac - Public Playtesting
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: KORVAC VERSION TESTED
Spoiler Alert!
Army Test Map: Island Plane Crash (no glyph) Units: Korvac (1000) vs Batman (Outsiders) (220), Geo-Force (280), Black Lightning (160), Katana (Outsiders) (150), Halo (190) (1000)
Spoiler Alert!
___________________________________________________________ Army TestMap: Conflict Chernobyl Units: Korvac (1000), Judge Anderson (190), RC Car (x2) (10) (1200) vs Fantastic Four (1000), Watcher (200) (1200)
Spoiler Alert!
___________________________________________________________ UNIT SUMMARY: He’s a tough one to gauge as these both felt really match up dependent. Thing and Invisible Woman made it hard for him to really go after Human Torch early, though in retrospect that would’ve been the move, as the Fan Four would’ve struggled to consistently wound Korvac without Torch. The Outsiders didn’t have nearly the auto wound output as the Fan Four and when limited to mostly normal attacks couldn’t get it done. Korvac feels vulnerable to high level, efficient auto wounding, but pretty strong (maybe too strong) against attacks.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#56
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Re: The Book of Korvac - Public Playtesting
Quote:
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#57
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Re: The Book of Korvac - Public Playtesting
Yeah, it's one where I wonder if it's worth capping his markers at 2 and upping his life and lowering his defense. Right now it seems like the way you win is to steamboat him with auto wounds or big special attacks. But if you have an army of mostly normal attacks or less efficient auto wounds and special attacks, it can feel impossibly daunting to even get a lot of wounds on him at 8 defense (often 9 with height due to his mobility).
Another potential option would be making the auto-wound power once per round. I think the Outsiders would've felt like there was more they could do if he couldn't keep rolling unblockables against them every turn and keep placing Drain markers so consistently. He still has that big attack of 8, so he wouldn't be useless, he just wouldn't be able to ignore defensive powers that some armies rely on so consistently. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#58
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Re: The Book of Korvac - Public Playtesting
After discussing with Bats, for the next test I'm dropping his defense to 7. I also updated his Power Drain power to reflect the intent to return Drain Markers upon death. It's how both Cinderquail and I played it but its not spelled out so Bats played it a little differently.
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#59
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Re: The Book of Korvac - Public Playtesting
Yeah, that probably would've changed 3 or 4 heals in the first game. He still would've won pretty convincingly, but it wouldn't have felt quite as bad.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#60
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Re: The Book of Korvac - Public Playtesting
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Korvac Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 800-1000? - Give a brief overview. This was a slaughter but I think my mistake here was flying Korvac in for the Erruption. Then I lost initiative twice and lost an OM to Question which spelled his downfall. Map: Ravaged Road Units: Korvac, Spider-Man (Transformers) (1,200) vs Batman (Occult), Etrigan, Deadman, Constantine, Zatanna II, Question (1,200)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 900-1000? - Give a brief overview. This one felt pretty even with both being at 1 life remaining at the end. Came down to some bad defense rolls for Korvac which spelled the end. Map: Ravaged Road Units: Korvac vs King Gidorah
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 1,000? - Give a brief overview. This was a slaughter. Korvac was able to bypass Temporal Defense by just Erupting the entire game till Booster was Dead. Map: Ravaged Road Units: Korvac vs Cyborg (JL), Black Canary (JL), Hawkwoman, Booster Gold ((1,000)
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Korvac is hard to get a good read on. In the first game Korvac was like completely shut down and slaughtered but in the next game he held his own but still lost and in the last game he completely slaughtered. He seems close but maybe a few changes would help. If I had to pick a cost I'd probably say 900 right now since he seems to swing from 800-1,000 in usefulness and damage. GENERAL THOUGHTS ON THE TESTED UNIT: Korvac is neat and has a lot of tricks. I think lowering the roll to 13 is the way to go for Time Loop as 14 seemed to pretty much never hit and 12 hit frequently for me so 13 seems like the happy medium. I'd also consider making the Eruption a once per round power and upping the damage to 2 unblockables to compensate for the loss of utility. I suggest this because of the experience in the last match where he was basically able to entirely ignore every trick the other team had and making it once per round would make it so that he has to attack for at least 2 turns a round. |
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