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  #13  
Old May 12th, 2020, 08:36 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

I'm behind the historical Vlad angle here. Paralyzing Stare, Gore (Cruelty), and Ruthless Warlord are all soli ideas.


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  #14  
Old May 12th, 2020, 10:35 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

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Originally Posted by NecroBlade View Post
I'm behind the historical Vlad angle here. Paralyzing Stare, Gore (Cruelty), and Ruthless Warlord are all soli ideas.
What about this for a Gore type power:

"If an opposing figure wounded/destroyed a figure you control during their previous turn, you may roll the 20 sided die. On a 1-12, nothing happens, on a 13 or higher choose a different opposing figure within 4 clear sight spaces of Vlad, and give them 1 wound."

Something to reflect he was utterly ruthless, attacking another figure innocent instead of the figure who wounded/destroyed someone?

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  #15  
Old May 13th, 2020, 06:45 AM
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Re: [Pod 2] Sorin of the Eternal Thirst

A ranged Gore would be cool if he had some way to facilitate range. I think we just need to temper the ideas with some simplicity and we'll be right where we need him to be.

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  #16  
Old May 13th, 2020, 10:08 AM
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Re: [Pod 2] Sorin of the Eternal Thirst

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Originally Posted by flameslayer93 View Post
A ranged Gore would be cool if he had some way to facilitate range. I think we just need to temper the ideas with some simplicity and we'll be right where we need him to be.

Define facilitate range? He's wielding a sword, I don't think he should any ranged attack, if that's what you're implying. Little confused, lol! (Or mebbe my power just needs better wording?)

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  #17  
Old May 13th, 2020, 10:09 AM
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Re: [Pod 2] Sorin of the Eternal Thirst

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  #18  
Old May 13th, 2020, 10:18 AM
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Re: [Pod 2] Sorin of the Eternal Thirst

Quote:
Originally Posted by Owlman View Post
Quote:
Originally Posted by flameslayer93 View Post
A ranged Gore would be cool if he had some way to facilitate range. I think we just need to temper the ideas with some simplicity and we'll be right where we need him to be.

Define facilitate range? He's wielding a sword, I don't think he should any ranged attack, if that's what you're implying. Little confused, lol! (Or mebbe my power just needs better wording?)

Ah, I misread something. Carry on.

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  #19  
Old May 13th, 2020, 11:00 AM
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Re: [Pod 2] Sorin of the Eternal Thirst

Quote:
Originally Posted by flameslayer93 View Post
Quote:
Originally Posted by Owlman View Post
Quote:
Originally Posted by flameslayer93 View Post
A ranged Gore would be cool if he had some way to facilitate range. I think we just need to temper the ideas with some simplicity and we'll be right where we need him to be.

Define facilitate range? He's wielding a sword, I don't think he should any ranged attack, if that's what you're implying. Little confused, lol! (Or mebbe my power just needs better wording?)

Ah, I misread something. Carry on.
Aight, I was gonna keep crankin out cards, but its a lotta' work, lol! :P

another rough draft:

Vlad Tepes Dracula

Life: 5
move: 5
range: 1
attack: 4
defense: 3

Ruthless Warlord:

Once per Round, when a Squad figure you control who Follows Utgar misses a normal attack roll within 8 clear sight spaces of Vlad, you may immediately destroy that Squad figure. If you do, all other figures you control who follow Utgar may roll 1 additional attack die for the remainder of the Round.

Terrifying Presence:

All Squad figures you control within 2 clear sight spaces of Vlad roll -1 less defense die.

Legendary Cruelty/Gore:

Once per Round(?), if an opposing figure destroys a figure you control, and is within (6-8?) clear sight spaces of Vlad, you may give 1 wound to a different opposing figure adjacent to it. Both opposing figures must be within line of sight of Vlad.

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  #20  
Old May 13th, 2020, 03:16 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

Reducing defense seems to be pretty common in this set with On Nixilis and possibly Nahiri. I don't want to overuse a neat gimmick. Instead of showing fear by lowering defense, what about having enemies run away?

Quote:
WAVE OF FEAR
You may roll the d20. On a roll of ~9 or higher, you may move all opponents adjacent squad figures 2 spaces each and must end farther away from Sorin. Figures moved won't take LEA.
Basically the anti gravity pull only for opponents cowardly squads?
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  #21  
Old May 13th, 2020, 03:27 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

Quote:
Originally Posted by Zetsubo View Post
Reducing defense seems to be pretty common in this set with On Nixilis and possibly Nahiri. I don't want to overuse a neat gimmick. Instead of showing fear by lowering defense, what about having enemies run away?

Quote:
WAVE OF FEAR
You may roll the d20. On a roll of ~9 or higher, you may move all opponents adjacent squad figures 2 spaces each and must end farther away from Sorin. Figures moved won't take LEA.
Basically the anti gravity pull only for opponents cowardly squads?
I can get behind the running away part! Although all opposing squad figures is a bit powerful I feel, and I like how if you have your own squad figures too close, there are consequences. How about something like:

Terrifying Presence: After taking a turn with Vlad, you must roll the 20 sided die. On a 1-8, nothing happens. On a 9 or higher, you must choose up to 2 Squad figures within 2 clear sight spaces. Move the chosen figures up to 2 spaces each. Figures moved in this way never take a leaving engagement attack.

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  #22  
Old May 13th, 2020, 03:33 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

Example:


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  #23  
Old May 13th, 2020, 09:14 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

There's also a lot of outside-the-norm movement already happening.

Paralyzing Stare 13
After moving and before attacking, choose any small or medium figure adjacent to Vlad III. Roll the 20-sided die. If you roll a 13 or higher, the defending figure cannot roll defense dice if attacked by Vlad III this turn.

Gore
If Vlad III inflicts one or more wounds on a Unique Hero with a normal attack, you must place 1 additional wound marker on the defending figure's Army Card.

Ruthless Warlord
Once per Round, when a Squad figure you control who follows Utgar misses a normal attack roll within 8 clear sight spaces of Vlad Tepes Dracula, you may choose to immediately destroy that Squad figure. If you do, all other figures you control who follow Utgar may add +1 to their attack dice for the remainder of the Round.

My favorite ideas so far. And something like a 5L, 5M, 1R, 3/4A, 3/4D stat line. PS is a nice reusable power to give him some punch. Same with Gore, which I may be in favor of renaming Cruelty for the theme. RW is a nice thematic cheerleader power, and if the Phoenixes ended up in Utgar with some kind of rebirth power, that could be fun synergy (alternatively drop the general restriction.


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  #24  
Old May 13th, 2020, 09:19 PM
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Re: [Pod 2] Sorin of the Eternal Thirst

I think not doing any complicated things, such as out of turn movements (think omegacron, scatter, etc), is the best way to go if we want integration with regular scape. It causes all kinds of problems if figures die or timing issues.

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