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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: [Pod 2] Sorin of the Eternal Thirst
I'm behind the historical Vlad angle here. Paralyzing Stare, Gore (Cruelty), and Ruthless Warlord are all soli ideas.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#14
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Re: [Pod 2] Sorin of the Eternal Thirst
Quote:
"If an opposing figure wounded/destroyed a figure you control during their previous turn, you may roll the 20 sided die. On a 1-12, nothing happens, on a 13 or higher choose a different opposing figure within 4 clear sight spaces of Vlad, and give them 1 wound." Something to reflect he was utterly ruthless, attacking another figure innocent instead of the figure who wounded/destroyed someone? "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#15
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Re: [Pod 2] Sorin of the Eternal Thirst
A ranged Gore would be cool if he had some way to facilitate range. I think we just need to temper the ideas with some simplicity and we'll be right where we need him to be.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#16
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Re: [Pod 2] Sorin of the Eternal Thirst
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Define facilitate range? He's wielding a sword, I don't think he should any ranged attack, if that's what you're implying. Little confused, lol! (Or mebbe my power just needs better wording?) "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#17
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Re: [Pod 2] Sorin of the Eternal Thirst
Posture reminds me of Izumi Samurai
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#18
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Re: [Pod 2] Sorin of the Eternal Thirst
Quote:
Ah, I misread something. Carry on. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#19
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Re: [Pod 2] Sorin of the Eternal Thirst
Quote:
another rough draft: Vlad Tepes Dracula Life: 5 move: 5 range: 1 attack: 4 defense: 3 Ruthless Warlord: Once per Round, when a Squad figure you control who Follows Utgar misses a normal attack roll within 8 clear sight spaces of Vlad, you may immediately destroy that Squad figure. If you do, all other figures you control who follow Utgar may roll 1 additional attack die for the remainder of the Round. Terrifying Presence: All Squad figures you control within 2 clear sight spaces of Vlad roll -1 less defense die. Legendary Cruelty/Gore: Once per Round(?), if an opposing figure destroys a figure you control, and is within (6-8?) clear sight spaces of Vlad, you may give 1 wound to a different opposing figure adjacent to it. Both opposing figures must be within line of sight of Vlad. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#20
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Re: [Pod 2] Sorin of the Eternal Thirst
Reducing defense seems to be pretty common in this set with On Nixilis and possibly Nahiri. I don't want to overuse a neat gimmick. Instead of showing fear by lowering defense, what about having enemies run away?
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#21
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Re: [Pod 2] Sorin of the Eternal Thirst
Quote:
Terrifying Presence: After taking a turn with Vlad, you must roll the 20 sided die. On a 1-8, nothing happens. On a 9 or higher, you must choose up to 2 Squad figures within 2 clear sight spaces. Move the chosen figures up to 2 spaces each. Figures moved in this way never take a leaving engagement attack. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#22
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Re: [Pod 2] Sorin of the Eternal Thirst
Example:
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#23
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Re: [Pod 2] Sorin of the Eternal Thirst
There's also a lot of outside-the-norm movement already happening.
Paralyzing Stare 13 After moving and before attacking, choose any small or medium figure adjacent to Vlad III. Roll the 20-sided die. If you roll a 13 or higher, the defending figure cannot roll defense dice if attacked by Vlad III this turn. Gore If Vlad III inflicts one or more wounds on a Unique Hero with a normal attack, you must place 1 additional wound marker on the defending figure's Army Card. Ruthless Warlord Once per Round, when a Squad figure you control who follows Utgar misses a normal attack roll within 8 clear sight spaces of Vlad Tepes Dracula, you may choose to immediately destroy that Squad figure. If you do, all other figures you control who follow Utgar may add +1 to their attack dice for the remainder of the Round. My favorite ideas so far. And something like a 5L, 5M, 1R, 3/4A, 3/4D stat line. PS is a nice reusable power to give him some punch. Same with Gore, which I may be in favor of renaming Cruelty for the theme. RW is a nice thematic cheerleader power, and if the Phoenixes ended up in Utgar with some kind of rebirth power, that could be fun synergy (alternatively drop the general restriction. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#24
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Re: [Pod 2] Sorin of the Eternal Thirst
I think not doing any complicated things, such as out of turn movements (think omegacron, scatter, etc), is the best way to go if we want integration with regular scape. It causes all kinds of problems if figures die or timing issues.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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