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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: White Knight's custom army cards: Updated 11-13-2010
Added some of my old cards: 11/13/2010
Project Pokemon, Kanto Pokemon (151) Star Wars Custom Army Cards LEGENDS OF 'SCAPE (RPG) Rulebook Templates Last edited by White Knight; November 15th, 2010 at 10:18 AM. |
#14
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Re: White Knight's custom army cards: Updated 11-13-2010
For the dwarves' TOUGH power, it is different than normal tough, so according to GreyOwl's custom guide, you must modify the name. I have used that ability before, and called it Supreme Tough. You might want to call it a different name, but you're welcome to use the name I did.
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#15
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Re: White Knight's custom army cards: Updated 11-13-2010
Hopefully I'll get to update these cards over Christmas break (maybe even give them generals and personalities!)
I'll definitely change the name: maybe Extra Tough, or Dwarven Tough or I'll use your Supreme Tough. Did you do any playtesting with your custom with Supreme Tough? I've found that these dwarves are a real pain to take out. |
#16
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Re: White Knight's custom army cards: Updated 11-13-2010
I really like the concept behind Gileana. I have a fondness for abilities that manipulate terrain. You should check out GB's Llenadil.
Some suggestions I might offer or questions I have... Give her a move of 3 and let Tree Walk be an "instead of moving normally, Gileana may Tree Walk" type of ability and give Tree Walk a movement of 1. On Tree Dodge, can she use it only if she is adjacent to a tree? For Animate Tree you may want to make the stipulation that trees cannot be placed within 3 or so spaces of the castle door.Otherwise you could block off the castle door with trees which would be totally unfair to an opponent who has a non-flying army (some would call that strategy, I would call it being someone who is too interested in winning to help everyone have fun and hence is no fun to play a game with). On Animate Vegetation does the figure have to roll the d20 for every space or just at the beginning of its turn? I look forward to seeing your other figures develop. Keep it up! |
#17
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Re: White Knight's custom army cards: Updated 11-13-2010
Great questions/suggestions--I appreciate it:
Tree Walk I'll change the move and make it an either/or. Tree Dodge Yes, she has to be next to a tree. I'll fix the wording. Animate Tree The trees can attack, but they can't move--so no blocking the castle door. But I like the ability to re-arrange the battlefield. Hmmm... Animate Vegetation It's meant to be every step--although I can see that getting annoying with all the dice rolls. I'll do more playtesting and see if I should change it. Gileana's actually a lot of fun to play on a map with trees. But the trees have to be close together or enemy figures just give them a wide berth. (She's also excellent for capture the flag, or for travelling long distances across maps in a heartbeat.) I think my kids banned me from using her in one of our Capture the Flag games... |
#18
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Re: White Knight's custom army cards: Updated 11-13-2010
Quote:
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#19
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Re: White Knight's custom army cards: Updated 9-29-2011
Over the summer I made a bunch of new customs for figures we had. I'm going to add them in by General, starting with my new Valkrill cards.
VALKRILL CUSTOMS SKELETONS UNDYING SOLDIER DIRE GUARD BONE CYCLOPS This is a less powerful version of the Bone Cyclops in my D&D thread. XANTUS This is a much less powerful version of the Sorrowsworn Reaper in my D&D thread. KRAEN My sons really felt this guy should fight for Valkrill. |
#21
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Re: White Knight's custom army cards: Updated 9-29-2011
Good point. I'll have to change the Skeletons' class from "GUARD" to "SKELETON". Then it will match Nicholas Esenwein, who can bring back the Thralls (which are also Undead).
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#22
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Re: White Knight's custom army cards: Updated 9-29-2011
VYDAR CUSTOMS
I felt Vydar needed some new customs. I had some Dr. Who figures from a garage sale, and I saw an awesome Star Wars figure that looked perfect as an Agent. So Vydar added the Blackrock Foundation Agents. I haven't had a chance to try out Time Warp yet (and I still need to make markers), but I really like how it came out. AGENT ZERO BLACKROCK FOUNDATION SHADAR-KAI Project Pokemon, Kanto Pokemon (151) Star Wars Custom Army Cards LEGENDS OF 'SCAPE (RPG) Rulebook Templates Last edited by White Knight; October 4th, 2011 at 08:46 AM. |
#23
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Re: White Knight's custom army cards: Updated 9-29-2011
ULLAR'S CUSTOMS
I only have a few new figures for Ullar. I really love the sculpt for Findolin. I wanted to make use of the eagle (like Sonlan makes use of his dragon), so I made the eagle a distraction. Zehir was pretty much my son's design--he liked the idea of Champion's Glory. FINDOLIN ZEHIR Project Pokemon, Kanto Pokemon (151) Star Wars Custom Army Cards LEGENDS OF 'SCAPE (RPG) Rulebook Templates Last edited by White Knight; October 6th, 2011 at 01:05 PM. |
#24
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Re: White Knight's custom army cards: Updated 9-29-2011
EINAR'S CUSTOMS
The Crystal Guard is another unit I haven't had a chance to try yet but I really like the design. I have two Crystal Guard figures that I plan to use together. I don't have any of the official cowboys, but I have some cowboy figures from when I was a kid. They are a little bigger scale, but my boys don't mind. STONE GIANT CRYSTAL GUARD TEXAS TRIO RIFLEMEN GATLIN GANG |
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