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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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Re: Public Design Workshop
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Re: Public Design Workshop
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Sonya's Kiss of Death for instance, her Fatality since the beginning, and used in the 2nd movie Annihilation, is distinctly Sonya. That's not just something anyone does, like a cartwheel tends to be in terms of gymnasts/acrobats. My issue with the rings, which are absolutely iconic for her, is the implementation. In the games, they aren't used as a knockback mechanic or a means of lowering defense, they're just projectiles. Her rings could be represented by her Range, along with her gun play etc. I definitely encourage the Sonya + Jac combo thinking. One offers one thing that they other directly benefits from. That's a great way to approach things, I just don't think as-is, on the Sonya side, is ideal for the character. A lot of these we approach them as one and done designs, since they require mods at the moment. So if we were to try to capture everything important and iconic to the character's history onto 1 card, what feels the most important? If we were to ask the MK fandom, casual or diehard, to define Sonya: In terms of personality and background we have: 1. Military/Special Forces 2. Partnership with Jax, and relationship tension with Johnny 3. Stubborn, Determined, Fierce In terms of iconic moves and abilities: 1. Energy Rings (most common ability in every appearance) 2. Kiss of Death (first Fatality that has been brought back into her moveset multiple times, as well as how she kills Cyrax in the 2nd movie) 3. Leg Grab (classic games, uses to kill Kano in the original movie) So if we are to have a Sonya design, I'd want to see as many of those traits represented as possible. Her fighting prowess and gymnastic abilities are of course welcome to be worked into things, but I wouldn't want to see a power dedicated to just a cartwheel, for example. I could see a breakdown of: Class = Soldier Range = 4 MILITARY LEADER/BONDING POWER Something that sees her playing in Agent/Soldier armies, and specifically works well with Jax, which is perhaps where the Determined callout comes into play allowing soft synergy with some other Earthrealm fighters. ENERGY RINGS Additional fighting techniques could be worked into this power, be it a special attack or normal. Perhaps subtracting attack to gain range, with a bonus for rolling all skulls? KISS OF DEATH Something that sees her stripping Order Markers, dealing killing blows, or gives her(or an ally) an additional/free attack. |
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Re: Public Design Workshop
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Re: Public Design Workshop
Sounds like a Commando.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
I can't keep track of all the different descriptors for Soldier that we have, but yes, that could also work, as could Operative, I'd imagine. Realistically, I'd just choose whatever pool thematically makes the most sense for her to be working with, had their worlds collided.
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Re: Public Design Workshop
If it helps, I don't know who the character is at all, but I know we have Commandos. So I guess if she makes sense to work well with G.I. Joes, it's a fit.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
[quote=Arkham;2441676]
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I would note that if his range is changed to accommodate firearms, then the language in Pounding Fists would need to be changed to adjacent attacks only. The other option would be to flat out drop the Ground Pound power and throw in some kind of ranged special for the guns, and keep the range at 1. I honestly don't remember him using guns, but I was going off of MK3. |
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