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  #13  
Old September 21st, 2013, 12:20 PM
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Re: Northwest Heroscape Customs - new figure 9/19/2013

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Originally Posted by Lazy Orang View Post
Would it work to reword Divine Grimoire so that you place the destroyed figures on Bishop Thaddeus's card? Pretty much the same gameplay, but easier to use as you don't need tonnes of Devotion Markers.

Other than that, your designs look good.
Sure, that could work. Thanks for that suggestion.

In most play-tests, the Bishop would have 3-4 devotion markers if he was right in the action. They can go fast when he's paired with the Fusiliers (above). We were developing this Cleric before the Cathar Spearmen came out but the Bishop goes well with them too.
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  #14  
Old September 21st, 2013, 11:25 PM
Longy418 Longy418 is offline
 
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Re: Northwest Heroscape Customs - new figure 9/19/2013

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Originally Posted by capsocrates View Post
Have you thought of giving Venom Pincers a Range of 1, but then adding Reach wording for the extra range? That way he could still attack people adjacent to him with his pincers no matter how high or low they are. Or is it on purpose that adjacent figures can be unattackable by that SA of the terrain is right?
The intent is to be able to attack engaged figures with the SA. I didn't realize until this post that the Fen Hydra couldn't attack Jotun if he was 2 spaces away and his base was 4 lower than the Hydras. Thank you, we will definitely take a look at the wording here.
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  #15  
Old September 23rd, 2013, 01:06 AM
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Re: Northwest Heroscape Customs - new figure 9/19/2013

These customs are well done, thank you for sharing them. I especially would like to show my appreciation for designing the Basic Way side of the cards as well -- it makes these that much complete and fun to play!
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  #16  
Old September 24th, 2013, 02:09 PM
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Re: Northwest Heroscape Customs - new figure 9/19/2013

Bishop Thaddeus
A solid overall design. I appreciate that you resisted making him a more costly figure; heroes in this price range, especially bonding heroes, are not seen often enough. Blessed Blade is not the most useful power, but it's very fitting and thematic.

Sacred Fusiliers
Monks with guns is an unusual direction, but that's what I like most about them. Their stats are bad for the price, but bonding is huge for them. Master Woo is key, and Bishop Thaddeus is nice to have. Mix Raelin with them and you have a powerful, though short range pod.

Chela
Yikes -- Terrifying seems more fitting of a personality than Ferocious. I can certainly see the 200pt price tag, if just for the survivability alone. 6 life, 5 defense, and 2 exoskeleton markers for when he would take multiple wounds in a single attack? On top of that, he reduces enemy figures' Attack. Have you tested this guy against melee armies much? Seems seriously brutal against them, especially mixed with Mezzos. I see what you're going for with Venom Pincers, but it feels overly complicated. It's all just combinations of existing powers, but an awful lot of them; I got lost reading through trying to keep up with all the abilities. The design would be sharper if you simplified it. For example, does it really need to be anti-hero? He had 6 Attack to handle heroes.
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  #17  
Old September 24th, 2013, 07:52 PM
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Re: Northwest Heroscape Customs - new figure 9/19/2013

Thanks for the feedback, Scytale.

The Fusiliers started with fewer points, but during 6 months of testing we had to keep bumping their points. They bond with Woo, Ana K (who bonds as a cleric), and 3 squads of Fusiliers make a pretty potent army.
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  #18  
Old September 29th, 2013, 11:15 AM
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Re: Northwest Heroscape Customs - new figures 9/29/2013

A unique hero and a common squad have been summoned to aid in the defense of Einar and are now in the OP - Baron Sebastian and the Templars of Ascalon. Any and all feedback is appreciated.

We are going to be making some modifications to Chela based on community input. Thank you!

Last edited by Nomad; October 13th, 2013 at 04:12 PM.
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  #19  
Old September 29th, 2013, 11:21 AM
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Re: Northwest Heroscape Customs - new figures 9/29/2013

For Shields of Devotion, how about "Order Markers may never be removed from any Templars of Ascalon Army Card by any Special Power on any opponent's Army Card."

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  #20  
Old September 29th, 2013, 10:38 PM
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Re: Northwest Heroscape Customs - new figures 9/29/2013

Here are some Armies ideas for the Northwest Customs:

# 1:
Templars of Ascalon x3
Baron Sebastian
Sacred Fusiliers x2
Bishop Thaddeus
Theracus
= 500 points


# 2:
Templars of Ascalon x3
Baron Sebastian
Count Raymond
Cathar Spearmen x2
= 500 points


# 3:
Templars of Ascalon x3
Baron Sebastian
Concan
Phantom Knights x2
Marcu Esenwein
= 500 points


# 4:
Baron Sebastian
Van Nessing
Count Raymond
Cathar Spearmen x 3
= 500 points
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  #21  
Old September 29th, 2013, 10:40 PM
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Re: Northwest Heroscape Customs - new figures 9/29/2013

Quote:
Originally Posted by capsocrates View Post
For Shields of Devotion, how about "Order Markers may never be removed from any Templars of Ascalon Army Card by any Special Power on any opponent's Army Card."
This is a good suggestion but wouldn't protect the Templars from the Intercept Order Marker glyph.
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  #22  
Old September 30th, 2013, 12:25 AM
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Re: Northwest Heroscape Customs - new figures 9/29/2013

I wonder how that first army would play, since the two "packs" (Thadeus and his Fusilliers + Sebastian and his Templars) seem to work well as two separate entities. How could you use their synergies most effectively ? Keeping the bishop close to the templars to get some 5-dice melee attacks could be a great idea...

Anyways, congratulations for these customs, they are incredibly well done and seem professionnal !

I'm really impressed.
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  #23  
Old September 30th, 2013, 01:25 AM
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Re: Northwest Heroscape Customs - new figures 9/29/2013


Thanks for the compliments! Nomad is our master card-smith.


Quote:
Originally Posted by Simval View Post
I wonder how that first army would play, since the two "packs" (Thadeus and his Fusilliers + Sebastian and his Templars) seem to work well as two separate entities. How could you use their synergies most effectively ? Keeping the bishop close to the templars to get some 5-dice melee attacks could be a great idea...
The combo of Fusiliers and Templars is more for a balanced melee & ranged army. At one point during play-testing they were both 60-points so it was the choice of more range or more melee.

The Forced March is sort of a poor-man's Jandar's Dispatch but when it works its pretty nice.

With Sebastian's Forced March - if you win initiative - you can move combinations of the Fusiliers or Templars or even the Bishop since all are Devout. This can help pull back your more vulnerable Range or get an engagement with a Templar to bring them to 4 attack. And bringing up the Bishop into Divine Grimore range works too.
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  #24  
Old October 4th, 2013, 10:35 PM
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Re: Northwest Heroscape Customs - new figures 9/29/2013

Keep up the great work! Can't wait for more!
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