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Marvel Maps & Scenarios Battlegrounds and scenarios built primarily for Marvel terrain and figures. |
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#13
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Re: Insanity House New 7/22- BC's Superscape maps
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-18-20, destroy one figure (each player) -11-17, each player chooses one opponent to steal a figure from. Each player can only be chosen once per roll for this effect -4-10, each player chooses one opponent to give a figure to. Each player can only be chosen once per roll for this effect, -1-3, revive one figure (each player) |
#14
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Re: Insanity House New 7/22- BC's Superscape maps
That could be a crazy good time with figures switching sides and randomly coming back to life. The only other thing I see as an issue is in a big multiplayer game, everyone might want to take the same figure from one player. So maybe make it so that you have to pass a figure to the player on the right and take a figure from the player to your left. That way everyone is receiving & losing just the one figure and their are no fights over who gets to take Superman away from someone.
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#15
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Re: Insanity House New 7/22- BC's Superscape maps
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#16
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Re: Insanity House New 7/22- BC's Superscape maps
Here's a blurry preview picture of a new map I've been working on, will upload sometime this week! -
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#17
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Re: New Map Coming Soon- BC's Superscape maps
That looks cool, BC, although maybe a little tough to get out of the startzone.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#18
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Re: New Map Coming Soon- BC's Superscape maps
As promised-
Reduced to Rubble Takes 1 RotV, 1 TJ, 1 RttFF (no trees) Download Also, as Capsocrates suggested, I opened up the side pathways and overall made getting out of the SZ easier. Glyphs are optional, but I'd recommend using treasure/equipment glyphs. |
#19
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Re: RTR New 8/6- BC's Superscape maps
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