That's simple and elegant Nado, thanks. If I could find any info online about Dark Deadpool, I might flesh out a full design and post it. In the meantime, I wanted to post my Hulk Marine design to get some feedback:
Quote:
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Name = Marine Hulk
Secret Identity = N/A
Species = Mutate
Uniqueness = Uncommon Hero
Class = Soldier
Personality = Savage
SIZE/HEIGHT = Medium 5
LIFE = 5
MOVE = 6
RANGE =1
ATTACK =5
DEFENSE =6
POINTS = ???
GAMMA POISONING
This Hulk Marine also has the class of Creature.
SURPRISE ASSAULT
After Super Leaping with this Hulk Marine, you may Super Leap with one other figure you control with the Super Leap Special Power.
SUPER LEAP 7
Instead of his normal move, Hulk Marine may Super Leap. Super Leap has a move of 7. When counting spaces for Hulk Marine’s Super Leap movement, ignore elevations. Hulk Marine may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Hulk Marine may not leap more than 30 levels up or down in a single leap. When moving with Super Leap, Hulk Marine will take any leaving engagement attacks. Hulk Marine rolls 3 fewer attack dice on any turn that he chooses to Super Leap.
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A few things I could see changing are adding a "gain 1 attack for each wound marker" type power tacked onto Gamma Poisoning (then nerfing stats to adjust), restricting Surprise Assault to other Hulk Marines only, and adjusting the numbers on Super Leap. I went with Super Leap 7 because they are newly made Gamma creatures so shouldn't have the same skill with their powers as She-Hulk. They are also often referred to as AIMarines, a play on A.I.M. who helped create them. There isn’t much Synergy for these guys in the non-human Soldier realm but maybe one day? If not we could drop the dual class and just stick with Creature. We could drop Gamma Poisoning all together and stick with a 2 power card, or go with the “attack bonus for wounds” route.
Any ideas, thoughts, or feedback?