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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#301
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Re: The Book of General Zod
Yep, you roll once for each Spy that has an eligible target is my understanding, not once for each figure adjacent to each Spy.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#302
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Re: The Book of General Zod
Yeah I tried 1 unblockable roll and got a shield. Just hard to keep them alive while next to Superman or MM.
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#303
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Re: The Book of General Zod
For sure. And that's going to continue to be a problem. Seems all that's left to do here is settle on a final cost and update the cards (IMO at least).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#304
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Re: The Book of General Zod
Ah, yes. Maybe that is something that could be added in then to make it a better option. The other idea I was considering was changing the unblockable die to a straight auto-wound. The spy themed army lost by a pretty big margin compared to the soldiers.
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#305
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Re: The Book of General Zod
I think they're going to do best in huge armies where you have enough room to mix plenty of both types, and honestly I'm okay with that.
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#306
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Re: The Book of General Zod
Unblockable dies are never going to beat big beatsticks, but they should be very useful against figures like Green Lanterns, Spider-Man, or Flash. Big mixed armies will probably be the best like Nobody said. Those tests are pretty reassuring; I'd be happy with anywhere from 380-400 personally.
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#307
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Re: The Book of General Zod
That's good to hear, since I believe you were the first to suggest 400 Arch. So does he pass as is at 390 then?
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#308
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Re: The Book of General Zod
Soldiers x 3 600 + Zod @ 400 = 1000
Soldiers x 4 800 + Zod @ 400 = 1200 Spy x5 + Zod @ 400 = 1200 Non 330 + Ursa 230 + Krypto 80 +Spy 160 + Zod @ 400 = 1200 Non 330 + Ursa 230 + Krypto 80 +Spy 160 + Soldiers x 2 + Zod @ 400 = 1600 etc. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#309
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Re: The Book of General Zod
I agree 400 would be an ideal price point for him, but he just lost 2 games at 400 with the second one being a pretty big blow out. No one else seems to like the idea of making the spy power more effective/useful/appealing.
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#310
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Re: The Book of General Zod
I’m fine with anything in that 380-400 range because no matter what he’ll feel more useful than he did. 400 probably makes for easier army building while 380/390 will probably make him feel more viable.
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#312
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Re: The Book of General Zod
It would fit the invasion theme (though they often push the whole racial purity angle with him, don't they? #EverySupervillainIsANazi)
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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