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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#529
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Re: C3G Strategy/Competitive Discussion (Nightcrawler I)
Definitely not a bad figure, have gotten plenty of good use out of him. But yes, definitely outclassed.
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#531
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Re: C3G Strategy/Competitive Discussion (Nightcrawler I)
Nightcrawler’s not bad, as three attacks of 3 are solid. Agreed that there are simply better options in the faction (and better Nightcrawlers). But he’s fairly cheap for what you get at least.
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#532
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Re: C3G Strategy/Competitive Discussion (Nightcrawler I)
1 star for me on Nightcrawler. I tried to get him fixed multiple times to no avail, now he just has better cards to choose from and this card shouldn't be considered except in the most rare of circumstances.
FYI, I linked the scoring system to the FP of this thread. |
#533
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Re: C3G Strategy/Competitive Discussion (Nightcrawler I)
Good idea, thanks YK.
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#534
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Spreadsheet
So on the rankings topic,
One way we could get the spreadsheet to work is for me to figure out who all is submitting and then just give you all edit access as new figures get added in and just have the spreadsheet update everything there. If you all think this will work fine, I'll create it once I'm finished moving all my things from my old place to my new place ~Dysole, figuring that might be easier than a form that needs to be updated 500 million times My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#535
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Re: C3G Strategy/Competitive Discussion (Nightcrawler I)
I'd contribute to that.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#536
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Re: C3G Strategy/Competitive Discussion (Nightcrawler I)
I think that's a great idea Dysole.
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#537
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Re: C3G Strategy/Competitive Discussion (Nightcrawler I)
Quote:
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#538
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Re: C3G Strategy/Competitive Discussion (Nightcrawler I)
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#539
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Re: C3G Strategy/Competitive Discussion (Wolverine)
Just a notch above Deadpool for me, so A/4 (still short of 5 as he's not that dominant). But not a guy I ever want to see in end game, so if he's hiding in the start zone all game he quickly moves towards 5 status.
I think his powers rewarding him for having wounds on him makes me less likely to want to attack him and the -2 defense is more useful in a lot of ways than Deadpool's range and double attack. With any of the Healing Factor X guys, you really have to be prepared to poor the attacks on them to finish them off. If they get all the Order Markers as the last guy standing and you don't have much turn efficiency left, you really have to get lucky with a big multi-wound attack or two. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#540
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Re: C3G Strategy/Competitive Discussion (Wolverine)
Definitely a design I consider close to perfect. Wolverine is brutal in the endgame - you have to go after him while you have the firepower to finish him off. The one difficulty with him is that he only gets a single attack if he’s unwounded, so it behooves an opponent to ignore him completely until they’re ready to focus fire on him.
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