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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old June 16th, 2010, 03:18 AM
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Re: SuperSkrull - Brainstorming Phase

Quote:
Originally Posted by IAmBatman View Post
Stealth flying might be the best approach in that case ...
Or could it be just Disengage so it isn't nullified if his flying ability is nullified?
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  #14  
Old June 16th, 2010, 10:17 AM
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Re: SuperSkrull - Brainstorming Phase

INVISIBILITY: While there is at least one revealed Order Marker on this card, ~ has no visible hit zone.

?

So only while he's active, he can get his invisible on. And if he's ever 'sleeping' or loses initiative, an opponent can get shots on him before he reacts.


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  #15  
Old June 16th, 2010, 12:38 PM
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Re: SuperSkrull - Brainstorming Phase

I think Hahma said it a while back, and I agreed with him before he said it. We should have a better idea what we want from Super Skrull after the Fan 4 are finished. That doesn't mean we can't brainstorm a bit of course, but lets not get too tied up with ideas until the Fan 4 are more solid.
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  #16  
Old June 16th, 2010, 04:27 PM
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Re: SuperSkrull - Brainstorming Phase

Quote:
Originally Posted by Spidey'tilIDie View Post
What about an Invisibility Marker? The idea being that he cannot attack while he has it on and cannot replace it as long as he is within clear sight of an opponent's figure.
Quote:
Originally Posted by A3n View Post
Quote:
Originally Posted by IAmBatman View Post
Stealth flying might be the best approach in that case ...
Or could it be just Disengage so it isn't nullified if his flying ability is nullified?
Quote:
Originally Posted by Griffin View Post
I think Hahma said it a while back, and I agreed with him before he said it. We should have a better idea what we want from Super Skrull after the Fan 4 are finished. That doesn't mean we can't brainstorm a bit of course, but lets not get too tied up with ideas until the Fan 4 are more solid.
We have some stuff written up for Invisible Woman that you'll definitely want to look at.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #17  
Old June 16th, 2010, 04:48 PM
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Re: SuperSkrull - Brainstorming Phase

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Spidey'tilIDie View Post
What about an Invisibility Marker? The idea being that he cannot attack while he has it on and cannot replace it as long as he is within clear sight of an opponent's figure.
Quote:
Originally Posted by A3n View Post
Quote:
Originally Posted by IAmBatman View Post
Stealth flying might be the best approach in that case ...
Or could it be just Disengage so it isn't nullified if his flying ability is nullified?
Quote:
Originally Posted by Griffin View Post
I think Hahma said it a while back, and I agreed with him before he said it. We should have a better idea what we want from Super Skrull after the Fan 4 are finished. That doesn't mean we can't brainstorm a bit of course, but lets not get too tied up with ideas until the Fan 4 are more solid.
We have some stuff written up for Invisible Woman that you'll definitely want to look at.
Well post it already you big Diva!
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  #18  
Old June 16th, 2010, 04:49 PM
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Re: SuperSkrull - Brainstorming Phase

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Spidey'tilIDie View Post
What about an Invisibility Marker? The idea being that he cannot attack while he has it on and cannot replace it as long as he is within clear sight of an opponent's figure.
Quote:
Originally Posted by A3n View Post
Quote:
Originally Posted by IAmBatman View Post
Stealth flying might be the best approach in that case ...
Or could it be just Disengage so it isn't nullified if his flying ability is nullified?
Quote:
Originally Posted by Griffin View Post
I think Hahma said it a while back, and I agreed with him before he said it. We should have a better idea what we want from Super Skrull after the Fan 4 are finished. That doesn't mean we can't brainstorm a bit of course, but lets not get too tied up with ideas until the Fan 4 are more solid.
We have some stuff written up for Invisible Woman that you'll definitely want to look at.
Well post it already you big Diva!
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  #19  
Old June 16th, 2010, 04:55 PM
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Re: SuperSkrull - Brainstorming Phase

INVISIBLE WOMAN
SUSAN STORM

HUMAN
UNIQUE HERO
ADVENTURER
MERCIFUL
MEDIUM 5

FANTASTIC FORCE FIELD 4
Start the game with the Force Field Marker on this card. After revealing an Order Marker on this card, you may place or remove the Force Field Marker. While the Force Field Marker is on Invisible Woman's card, all figures you control within 4 clear sight spaces of Invisible Woman add 2 dice to their defense. If the figures are Adventurers or Scientists, they add 4 to their defense. Fantastic Force Field 4 affects Invisible Woman. Invisible Woman may not use Invisibility while the Force Field Marker is on this card.

INVISIBILITY
Invisible Woman can move through all figures and is never attacked when leaving an engagement. Invisible Woman cannot be targeted by opponents' non-adjacent figures for any attacks, or any special powers that require clear sight.

CARRY
Before moving Invisible Woman, choose an unengaged friendly small or medium figure adjacent to Invisible Woman. After you move Invisible Woman, place the chosen figure adjacent to Invisible Woman.

FLYING SYMBOL

4 LIFE

MOVE 5
RANGE 4
ATTACK 4
DEFENSE 2

?? POINTS

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #20  
Old June 16th, 2010, 05:40 PM
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Re: SuperSkrull - Brainstorming Phase

+4 Defense dice is way too much, IMO. Look how much people hate Raelin 1.0, and this is going to be twice as good (for adventurers and scientists)!

As for which power we take for Super Skrull here, I say Invisibility. Whatever powers we take from the Fan4, they should all be 'toned down' slightly, as, like someone said, he doesn't have their creativity.


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  #21  
Old June 16th, 2010, 07:04 PM
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Re: SuperSkrull - Brainstorming Phase

I like the theme of all the fours, but I have agree with Necro, I think it may be overpowered. Perhaps she should add 1 to everyone and double to 2 for all adventurers and scientists.

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  #22  
Old June 16th, 2010, 07:20 PM
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Re: SuperSkrull - Brainstorming Phase

I'm not against the +4 dice but may be the range is too much for her forcefield.

Cheers
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  #23  
Old June 16th, 2010, 09:44 PM
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Re: SuperSkrull - Brainstorming Phase

I think we could either pull the range down to 1 or make the defensive boost 1/2. I think either way is fine.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #24  
Old June 16th, 2010, 10:24 PM
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Re: SuperSkrull - Brainstorming Phase

I'd rather go 1/2, adjacency bonuses are difficult to use at best.


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