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Battlefields of Star Wars Scape HoSS Maps and Scenarios |
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#25
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Re: Battlefields of Star Wars 'Scape - BoSS
Another Jundland Waste Option (putting the ruins in the center and spreading out the map a little). Also, the two highest hills are in the center of the map, not close to the start zones.
WK Jundland Waste Option 4 Stormtroopers will take 2 turns to get to one of the highest hills. Darth Vader will also take 2 turns. So that's 4 turns to get everyone into position. The ruins also provide cover while advancing across the map. And the maximum height of 4 of the hills allows medium 5 figures to engage and attack figures on any of the hills. Hills with a height of 3 also prevent rat screens for ranged units--the rats have a height of 3, so they can't engage units that are filling a 3 height hill. In addition, melee figures can cross on the outside edges of a high hill to avoid squads with up to Range 6 on the other high hill--allowing them to get safely to their enemy's starting zone. |
#26
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Re: Battlefields of Star Wars 'Scape - BoSS
I think that's my favorite Jundland Waste map thus far, WK.
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#27
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Re: Battlefields of Star Wars 'Scape - BoSS
Well met!
Although originally built for Raid on the Pride of Barsoom!, this map could be used to represent an Imperial Destroyer. Treasure Glyphs represent Pulse Cannon Stations: Pulse Cannons. Any unit with hands may occupy a Pulse Cannon Station, and may attack with the Pulse Cannon's Explosion Special Attack in lieu of its own. |
#28
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Re: Battlefields of Star Wars 'Scape - BoSS
Wow, kolakowski. That's really cool. That could easily be modified to look like a star destroyer. Thanks for posting!
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#29
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Re: Battlefields of Star Wars 'Scape - BoSS
Well met!
Quote:
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#30
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Re: Battlefields of Star Wars 'Scape - BoSS
Very cool, Kola. I really like that latest Jundland Waste map too White Knight.
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#32
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Re: Battlefields of Star Wars 'Scape - BoSS
Agreed on the Jundland Wastes map. I didn't get a chance to comment in the Darth Vader or Imp Officer threads, but that update basically fixes all the problems I had: high hills too close to the start zone, longish map with no cover for melee figures, and figures on the high hills can't be engaged by 5 height figs.
Nice work! Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#33
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Re: Battlefields of Star Wars 'Scape - BoSS
Quote:
Last edited by Balantai; March 19th, 2013 at 02:25 PM. |
#34
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Re: Battlefields of Star Wars 'Scape - BoSS
Yeah, I agree. I've never played this map, but the look of it is very good. Definitely a candidate for the Master Set.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#35
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Re: Battlefields of Star Wars 'Scape - BoSS
Don't forget the stage, and the front and back doors (opening to the sand), and the inner room with it's own table!
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#36
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Re: Battlefields of Star Wars 'Scape - BoSS
Yeah, when I looked over this thread that Mos Eisley Cantina map really stood out to me and I wondered why no one had commented on it. It has many of the desired features.
I spent the day working on a HoSS themed map of my own today after seeing the front page. I'll post what i came up with as soon as I get all the pics uploaded. |
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