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  #13  
Old April 13th, 2013, 04:08 PM
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Re: The Book of Microcorp Troopers

Actually, if you want a thematic Vydar's betrayal Army, you should drop Raelin and add either a fourth squad of Troopers or Agent Carr for 550. Raelin is too loyal to Jandar to join in the Betrayal.

It's still a great Army though!
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  #14  
Old April 14th, 2013, 04:42 PM
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Re: The Book of Microcorp Troopers

Quote:
Originally Posted by Sir Yeshua View Post
Actually, if you want a thematic Vydar's betrayal Army, you should drop Raelin and add either a fourth squad of Troopers or Agent Carr for 550. Raelin is too loyal to Jandar to join in the Betrayal.

It's still a great Army though!
Actually through testing, I found that dropping raelin and the monkey for Laglor makes this army great. An eight ranged four man squad, general wars here I come!

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Last edited by bobinchese; April 14th, 2013 at 04:48 PM. Reason: because I can't add
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  #15  
Old April 14th, 2013, 04:44 PM
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Re: The Book of Microcorp Troopers

Quote:
Originally Posted by bobinchese View Post
Quote:
Originally Posted by Sir Yeshua View Post
Actually, if you want a thematic Vydar's betrayal Army, you should drop Raelin and add either a fourth squad of Troopers or Agent Carr for 550. Raelin is too loyal to Jandar to join in the Betrayal.

It's still a great Army though!
Actually through testing, I found that dropping raelin and the monkey for Laglor makes this army great. A ten ranged four man squad, general wars here I come!
I hope you weren't playing them with 10 range; Laglor's aura only adds 2.

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  #16  
Old April 14th, 2013, 04:47 PM
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Re: The Book of Microcorp Troopers

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Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by bobinchese View Post
Quote:
Originally Posted by Sir Yeshua View Post
Actually, if you want a thematic Vydar's betrayal Army, you should drop Raelin and add either a fourth squad of Troopers or Agent Carr for 550. Raelin is too loyal to Jandar to join in the Betrayal.

It's still a great Army though!
Actually through testing, I found that dropping raelin and the monkey for Laglor makes this army great. A ten ranged four man squad, general wars here I come!
I hope you weren't playing them with 10 range; Laglor's aura only adds 2.
Woops sorry I played them with 8, I just wrote the wrong number here. Still the point is they outrange stingers, mass etc and can get startzone shots on the first turn on some maps!

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  #17  
Old April 14th, 2013, 05:16 PM
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Re: The Book of Microcorp Troopers

For the online team event, one army we considered but didn't actually use was:

Microcorp Troopers x3
Laglor
350

Microcorp Agents x3
300

Seemed like a fun army with crazy long range. We decided against it because there were no heavy snow boards in the pool.
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  #18  
Old April 14th, 2013, 05:19 PM
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Re: The Book of Microcorp Troopers

Quote:
Originally Posted by vegietarian18 View Post
For the online team event, one army we considered but didn't actually use was:

Microcorp Troopers x3
Laglor
350

Microcorp Agents x3
300

Seemed like a fun army with crazy long range. We decided against it because there were no heavy snow boards in the pool.
You wouldn't have been able to use it, anyway; putting the same card in more than one army was illegal.

Still, it's true that that would have been pretty sweet.


Last edited by awesomeunleashed; May 15th, 2013 at 01:24 PM. Reason: doh!
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  #19  
Old April 14th, 2013, 05:32 PM
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Re: The Book of Microcorp Troopers

Quote:
Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by vegietarian18 View Post
For the online team event, one army we considered but didn't actually use was:

Microcorp Troopers x3
Laglor
350

Microcorp Agents x3
300

Seemed like a fun army with crazy long range. We decided against it because there were no heavy snow boards in the pool.
You wouldn't have been able to use it, anyway; putting the same card in more than one army was illegal.

Still, it's true that that would have been pretty sweet.
Nope they're different units, so it's fine.

~bobinchese, redeeming his oversight

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  #20  
Old April 14th, 2013, 05:47 PM
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Re: The Book of Microcorp Troopers

Agents =/= Troopers, AU

Your custom probably has too much Defense.

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  #21  
Old April 14th, 2013, 06:17 PM
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Re: The Book of Microcorp Troopers

Let's kick AU while he's down!

That does look like a pretty solid combo. I would be scared entering an event with no melee or screen, though, because Beakface Sneaks and Phantom Knights would be brutal.
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  #22  
Old May 15th, 2013, 01:00 PM
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Re: The Book of Microcorp Troopers

I just played against the Troopers for the first time last night, and I really enjoyed the game. HWSA creates some interesting strategies that are very different from WTF or other ranged squads. I was playing wyrmlings, so I was often trying to set my placement where my more valuable targets would not be in a spot where HWSA would be possible (assuming I could get a kill on a 3v0 attack with a Red Wyrmling, anyway).

Cool stuff.

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  #23  
Old June 15th, 2013, 09:48 PM
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Re: The Book of Microcorp Troopers

The second page of the PDF is showing up as about 3 times the size of the first page when I go to print. Didn't we have this problem with another Army Card? Or am I hallucinating (again)?
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  #24  
Old November 2nd, 2013, 06:22 PM
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Re: The Book of Microcorp Troopers

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Originally Posted by Son of Arathorn View Post
The second page of the PDF is showing up as about 3 times the size of the first page when I go to print. Didn't we have this problem with another Army Card? Or am I hallucinating (again)?
Hoplitron, Cathar Spearmen, Microcorp Troopers, and the Nhah Scirh Cultists all currently have this problem (there might be more). Unfortunately I have not figured out how to print these out without the basic side being enormous. Any thoughts here?
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