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Official Units Discussion of official HeroScape units |
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#1
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The Book of Marro Drudge
The Book of Marro Drudge Swarm of the Marro - Master Set 2
Spoiler Alert!
________________________________________________________________ If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. Character Bio: A strange sizzling sound fills the Ticalla Jungle, and an acid stench fills the already scent-filled swamp. In the distance, a new type of lesser Marro fires its two pistols. Upon closer look, there are fleshy veins flowing from the body of the Marro Drudge to the creature’s pistols. Its target is one of the giant wasps that inhabit the rivers and lakes of the jungle. Giant globs of deep purple goo rocket out of each pistol. Nasty smells of strong acid fill the air, the wings of the wasp dissolve in the acid shots, and the massive creature falls to the ground from the Drudge attack. If its attack wasn’t enough, the Drudge are very dangerous in swamp water. They seem to emerge out of the Swamp Water from nowhere. There are rumors that areas of the uncharted swamp are filled with nothing but submerged Marro Drudge waiting to attack. (Hasbro) -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
-Strategy, Tactics and Tips-
_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Marro Drudge- Unless the Drudge have some swamp in which they can maneuver, their usefulness is significantly lower. D OEAO: D Cleon: Tier 2 (191/208) dok (VC inclusive): D Unit Strategy Review Last edited by superfrog; April 12th, 2019 at 12:46 PM. Reason: vc added |
#2
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Glad to see these guys on here I love these guys the more swamp water the better and God Bless Swamp water waterfalls.
Spread Positivity and the joys of gaming. |
#3
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I don't care HOW bad they are compared to the Stingers. These guys look AWESOME, and thus, I love them.
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#4
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I'd just like to point out that the swamp water tunnel ability is amazing on the right maps. The swamp water tiles that they tunnel to and from do NOT have to be connected. They only have to be on the same level! That's some pretty amazing flexibility.
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#5
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These guys have incredible sculpts, and their swamp ability is really really cool. But these guys won't see too much play from my end simply because they are so terrain specific. Obsidian guards and Yeti are the same way, they are all pretty fun and pretty good on their terrain, but that's about it. It's a shame their playability doesn't match their sweet sculpts
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#6
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I'd think they'll get more play with the newest players who only have Swarm of the Marro, and thus quite a bit of swamp.
!Docker ProfessorDocker is telling a story... in the ALIZARIN CAVE... |
#7
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#8
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I think Su-bak-na's boost would be helpful for when you roll for the revive and massive curse glyphs. I havent really looked at the SotM glyphs, so I don't know if any of them require rolling.
I do have a question for the number crunchers though. Since water (and swamp water) often seem to be banked, at what times is it beneficial to give your opponent hight advantage for the bonus. What I mean is at what attack and defense do you get an advantage out of it, and at what point does the question statistically become irrelevant. DD I just hope Aquilla doesn't summon me any time soon. |
#9
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These guys look amazing with their machine guns and purple amo feeding things!!
They also rock on any map with even just a little swamp water. |
#10
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Quote:
Dont you wish your Kyrie was hot like me! |
#11
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Kumiko is not impressed with your sculpt, either.
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#12
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The Marro are supposed to fight as a swarm, but if you don't have SBN, there's almost no synergy between them. With the possible exception of nagrubs, all of this year's Marro figures could be in other species and still make sense. |
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