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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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Old September 17th, 2012, 12:48 PM
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Re: The Book of Ragman - Design Phase

NAME OF THE TEST UNIT Ragman

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass, Vigilante synergies are great, but nothing broken.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, I think he'll fit well in Vigilante armies.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass, all parts of both powers were used.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass, he'll take some finesse to play just right, giving him some fun strategies.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 150-160
- Give a brief overview. For not having any (text) powers in one-on-one tests, he held his own fairly well. His lower move usually meant his opponent had the first attack, but his defense kept him fighting.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 150-160
- Give a brief overview. Slower move and only one attack per turn hurts Ragman a bit, but if his defense holds up, he'll be fine.
Map: Sewer Labyrinth
Units: Street Thugs x2 (150)
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 160
- Give a brief overview. Low attacks will struggle against him, giving him a good chance to do some damage.
Map: Sewer Labyrinth
Units: Parademon Shock Troopers x2 (160)
Spoiler Alert!


_____________________________________________________________



Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 150-160
- Give a brief overview. Ragman did pretty well, but Multiple Man messed with his strategies. Not only did Dupes 17 ignore a couple of attacks, but it also pulled a couple figures off his card. Multiple Man just generally rolled well this game, especially at the end, otherwise it would have been much closer.
Map: Sewer Labyrinth
Units: Ragman (160), Robin, Alfred, Batman (Terry), Talia Al Ghul (600) VS Multiple Man x10, Blink, Dazzler, Destiny (600)
Damage: 4 Multiple Mans, 3 wounds to Dazzler.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 160
- Give a brief overview. Really close one here, though things didn't look so good early. Ragman struggled at first while the Minions and Crane focused on the Cops. Ragman and Robin did well in the endgame though, and Rory held his own against Silver Banshee.
Map: Sewer Labyrinth
Units: Ragman (160), Robin, Alfred, Azrael, Commissioner Gordon, 5th Precinct Beat Cops x3 (795) VS Silver Banshee, Yellow Lantern (Jonathan Crane), Vampire Minions x3 (800)
Damage: 2 Vampire Minions, 3 wounds to Silver Banshee, 1 to Crane.
Spoiler Alert!

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"

Last edited by TrollBrute; September 17th, 2012 at 09:09 PM.
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