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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #169  
Old November 7th, 2009, 01:09 AM
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine

My thought is that it doesn't take a guy in the movies very long to fire off several shots in a row. Yet, in Heroscape, he's usually just firing off one at a time. Same with throwing a punch.
By that theory, what takes place over a matter of rounds in Heroscape (when it comes to fighting) is really more or less a simulation of a matter of minutes in a fight. If Wolverine is healing one wound every turn, that feels as fast and effective as his Healing Factor should be to me through that lens. Sometimes, though, the attacking figures just chop him up or shoot him up or beat him up faster than he can heal, though.
(With, of course, some nerfing for the sake of balance - just like squads can actually hurt Superman sometimes in this game).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #170  
Old November 7th, 2009, 01:51 AM
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine

Quote:
Originally Posted by IAmBatman View Post
My thought is that it doesn't take a guy in the movies very long to fire off several shots in a row. Yet, in Heroscape, he's usually just firing off one at a time. Same with throwing a punch.
By that theory, what takes place over a matter of rounds in Heroscape (when it comes to fighting) is really more or less a simulation of a matter of minutes in a fight. If Wolverine is healing one wound every turn, that feels as fast and effective as his Healing Factor should be to me through that lens. Sometimes, though, the attacking figures just chop him up or shoot him up or beat him up faster than he can heal, though.
(With, of course, some nerfing for the sake of balance - just like squads can actually hurt Superman sometimes in this game).
This is exactly why I am comfortable with the D20 based inconsistent healing. to me it's part of the mechanics of a game. Instead of concerning myself with a set time component for each wound, I figured I'd come up with a chance based system that will allow lengthy survivability yet on an unlucky day, allow him to go down easy. It is a game.

One way of looking at it is that in the comics, there are no wound markers to tell you that hero is 3/7 from dying. In comics a guy goes out for the count early on but may best his opponent later with an almost inconsistent survivability. I don't know if that makes sense but basically, healing wounds in Heroscape at an unpredictable rate creates real strategy (like in gambling on cards or dice) in taking chances. Auto healing at an even rate seems more boring and monotonus to play against. I don't know, maybe I don't make sense.
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  #171  
Old November 7th, 2009, 02:42 AM
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine

No, you make sense. Honestly, though, I think there's a real strategy for both. It's just a matter of which strategy seems more "fun" to you. I think it's fun to have a Wolverine I can count on to always heal one wound - and if I'm getting low on life I might try running away with him to make sure I don't lose 'em sooner than I can heal 'em. With you the strategy is ... um ... to bring your lucky dice, I guess?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #172  
Old November 7th, 2009, 02:56 AM
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine

Quote:
Originally Posted by IAmBatman View Post
With you the strategy is ... um ... to bring your lucky dice, I guess?
Do you hit on 16 when the dealer shows a face card?
Bringing your lucky dice is one thing, but determining when to put my 1 Order Marker on him so that I don't lose him to an aggressive enemy is strategy. Sending him in to engage the Hulk may be a risk I'll take if I have the guts to bank on a good role.

I hear what your saying though and when I described him to my brother (he's a newbee by the way) he preferred an auto heal as well. Normally, I'd be all over the simplicity of an auto wound so after a nights sleep, I may consider it. I just figured that the game really is about blowing on your hand, rolling some dice and hoping. Nothing better than a good role... or defeating an enemy who seems to have luck on his side yet you bested him with strategy.

As you said, in the auto heal, a good strategy would be to back him off and let him heel. Wolverine may slow down for dramatic effect in a movie while he heals but really he's an aggressive guy who should be battling to the death almost taking on wounds faster than he can heal. Having a system where it's a good strategy to run and fight another day just rubs me funny.

I'm still torn, I feel like I'm trying to convince myself. I may wake up and say holy crap... what was I saying... I need to edit those posts.
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  #173  
Old November 7th, 2009, 11:57 AM
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine

After thinking about it overnight, I gotta say - rolling dice is fun.

As I see it, I could go two ways with this Healing Factor:

1) At the end of each round, remove two wound markers from this card.

or

2) At the end of each round, you may roll the 20-sided die. Add 1 to the roll for every Wound Marker on Wolverine's card. If you roll a 10 or higher, you may remove up to 3 Wound Markers from this card.

Bat's way, option 1, is probably more realistic. Option 2 allows me to roll dice. I think both options involve different kinds of strategizing. Bat's strategy is as he described it. With option 2, there's an element of risk that needs to be considered when a player is deciding whether or not to keep Wolvie in a fight. Also, the ability to choose how many wounds to remove should combine with his Berserker Rage stipulation to make for some agonizing decisions ("Should I remove as many wounds as I can, or should I leave him wounded enough to use his Special Attack?")

Also, I'd like to point out that superhero comics being what they are, Logan's healing factor has been depicted incosistently over the years, anyway. Sometimes it's more low-key and other times he can recover from a nuclear blast.
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  #174  
Old November 7th, 2009, 12:07 PM
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine

Check out my "hybrid" version on the update of my Helm/A3n card in my thread. I put in the auto wound, left it tied to Order Markers so you can't run and hide like a wussy, and added in the random die roll when he's wounded more severely. And yet, I think it's simple. After sleeping on it, I'm very happy.

But yes, rolling dice = fun.
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  #175  
Old November 7th, 2009, 12:08 PM
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine

Quote:
Originally Posted by Sherman Davies View Post
After thinking about it overnight, I gotta say - rolling dice is fun.

As I see it, I could go two ways with this Healing Factor:

1) At the end of each round, remove two wound markers from this card.

or

2) At the end of each round, you may roll the 20-sided die. Add 1 to the roll for every Wound Marker on Wolverine's card. If you roll a 10 or higher, you may remove up to 3 Wound Markers from this card.

Bat's way, option 1, is probably more realistic. Option 2 allows me to roll dice. I think both options involve different kinds of strategizing. Bat's strategy is as he described it. With option 2, there's an element of risk that needs to be considered when a player is deciding whether or not to keep Wolvie in a fight. Also, the ability to choose how many wounds to remove should combine with his Berserker Rage stipulation to make for some agonizing decisions ("Should I remove as many wounds as I can, or should I leave him wounded enough to use his Special Attack?")

Also, I'd like to point out that superhero comics being what they are, Logan's healing factor has been depicted incosistently over the years, anyway. Sometimes it's more low-key and other times he can recover from a nuclear blast.

Yeah, sometimes he's hurt for a bit longer and sometimes he heals really fast. Depends on the story I guess and the mood of the writer.

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  #176  
Old November 8th, 2009, 01:09 AM
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine

Okay, getting back to my Sinister Syndicate theme, here's my take on Silver Sable, the mercenary who teamed up with Spidey to take them on:



Nothing too exciting here, just a more versatile version of Agent Carr, which made her pretty easy to cost.
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  #177  
Old November 8th, 2009, 01:12 AM
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Re: Sherman Davies' Marvel customs - 11/8 - Silver Sable

Yeah, that one looks good to go!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #178  
Old November 8th, 2009, 01:55 AM
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Re: Sherman Davies' Marvel customs - 11/8 - Silver Sable

Solid SD.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


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  #179  
Old November 8th, 2009, 04:51 PM
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Re: Sherman Davies' Marvel customs - 11/8 - Silver Sable

She is an excellent hand-to hand combatant, so I could see her with Counterstrike, but this is an excellent interpretation!
Good job, Sd!

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  #180  
Old November 10th, 2009, 11:47 PM
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Re: Sherman Davies' Marvel customs - 11/10 - Hydro-Man

Thanks - I could also see Counter Strike working for her thematically. Perhaps a later draft?

Anyway, here's the last card to round out the whole Sinister Syndicate customs theme:

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