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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #13  
Old December 6th, 2019, 02:37 PM
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Re: CoV Listener Questions

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Originally Posted by lefton4ya View Post
I enjoyed last episode too. Some questions I have on tournament formats:
  • Go over history/evolution of formats at tournaments (local & Gencon), including point totals
  • Favorite/least favorite non-standard tournament formats. Standard being kill them all, standard start zones & placement, bring one army with no army restrictions, Swiss style match-up; so not standard meaning in alt objectives, start zone/placement, army restrictions, multi-army or draft or other army selection, and match-up assignment)
  • RTW discussion - who came up with, fist use at local then Gencon, evolution of format and meta
  • Discussion of formats at Gencon 2020 (once finalized)
More great questions- thanks! We’ll be sure to cover these.

Last edited by OEAO; December 6th, 2019 at 02:37 PM. Reason: We have a special episode planned for the GC 2020 formats...
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  #14  
Old December 6th, 2019, 04:56 PM
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FYI

You might want to discuss wendigo at Gencon 2016 for your map stuff. That map was so nice to range that my krav/Raelin/stalkers build beat a Hydra x4 ornak build really easily. Thankfully, I can't think of any other Gencon maps that were so slanted in that direction, but I think any discussion needs to talk about that map at some point.

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  #15  
Old December 6th, 2019, 05:03 PM
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Re: FYI

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Originally Posted by Dysole View Post
You might want to discuss wendigo at Gencon 2016 for your map stuff. That map was so nice to range that my krav/Raelin/stalkers build beat a Hydra x4 ornak build really easily. Thankfully, I can't think of any other Gencon maps that were so slanted in that direction, but I think any discussion needs to talk about that map at some point.

~Dysole, currently mulling over actual questions
Fair point, we’ll definitely cover some missteps in the map pool over the years. That map was very problematic.
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  #16  
Old December 6th, 2019, 06:54 PM
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Re: CoV Listener Questions

Some really good suggestions. It’s given me a lot to think about.
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  #17  
Old December 6th, 2019, 06:54 PM
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Re: CoV Listener Questions

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Originally Posted by OrcElfArmyOne View Post
Quote:
Originally Posted by Flash_19 View Post
Just finished the fourth episode! It was a good one. My questions reflect my bias and interest, which you've touched on a couple times. I seem to remember you saying that more about these subjects would be coming down the line, so if you want to hold off on answering these until later than that's fine.

1) What changes have you noticed in the way tournament style maps are designed over the course of the game's existence?
2) How have potential changes in map design influenced the meta in general along with the meta at GenCon?
3) What thoughts do you have about each specific terrain expansion and it's impact on the meta, both in general and at GenCon?
4) Have any units that were previously unplayable at a tournament setting become more playable now because of how maps are designed?

Obviously there's a lot there. And I can be patient if I need to. As maybe a little background, I only got into heroscape a few years ago - so I think it's really interesting to hear about the evolution of map making and how it's impacted how the game has been played. I know you've touched on it a little bit, but I'm excited to hear more about it if you feel like you have more to say about it.
These are great! There’s a ton to cover with these, and we definitely have more to say about them. I’m not quite sure when we’ll use these; there’s a lot to unpack here and I haven’t figured out entirely what we’re doing for the next few yet (show may be on a bit of a hiatus for this month due to work and family reasons).

Thanks again for listening and the great questions!
Definitely a lot to unpack for sure. No worries! I'll just be patiently waiting.

BTW, the structure, time, and flow of this episode felt really good to me. I also appreciated the more limited number of hosts - it was much easier to follow. Good work!

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  #18  
Old December 6th, 2019, 07:11 PM
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Re: CoV Listener Questions

Quote:
Originally Posted by Flash_19 View Post
Quote:
Originally Posted by OrcElfArmyOne View Post
Quote:
Originally Posted by Flash_19 View Post
Just finished the fourth episode! It was a good one. My questions reflect my bias and interest, which you've touched on a couple times. I seem to remember you saying that more about these subjects would be coming down the line, so if you want to hold off on answering these until later than that's fine.

1) What changes have you noticed in the way tournament style maps are designed over the course of the game's existence?
2) How have potential changes in map design influenced the meta in general along with the meta at GenCon?
3) What thoughts do you have about each specific terrain expansion and it's impact on the meta, both in general and at GenCon?
4) Have any units that were previously unplayable at a tournament setting become more playable now because of how maps are designed?

Obviously there's a lot there. And I can be patient if I need to. As maybe a little background, I only got into heroscape a few years ago - so I think it's really interesting to hear about the evolution of map making and how it's impacted how the game has been played. I know you've touched on it a little bit, but I'm excited to hear more about it if you feel like you have more to say about it.
These are great! There’s a ton to cover with these, and we definitely have more to say about them. I’m not quite sure when we’ll use these; there’s a lot to unpack here and I haven’t figured out entirely what we’re doing for the next few yet (show may be on a bit of a hiatus for this month due to work and family reasons).

Thanks again for listening and the great questions!
Definitely a lot to unpack for sure. No worries! I'll just be patiently waiting.

BTW, the structure, time, and flow of this episode felt really good to me. I also appreciated the more limited number of hosts - it was much easier to follow. Good work!
Perfect- that’s the type of feedback that’s helpful! We’ll be staying with the rotating co-host structure for the foreseeable future. I’m glad 95 minutes didn’t feel too long! I’m shooting more for 60-75.
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  #19  
Old December 6th, 2019, 07:22 PM
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Re: CoV Listener Questions

Thanks for answering my question, turkeys!

I enjoyed this episode. I think 3 was a good number of hosts. I wouldn't go higher than 4. Or longer than this episode.

This was definitely the most polished so far. Good work on the editing, OEAO.

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  #20  
Old December 6th, 2019, 08:06 PM
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Re: CoV Listener Questions

Agreed. Good stuff here.

Learned something new about the whole Marcu in each army thing...BUT, I'm not sure how it works or rather I'd kinda disagree. My assumption is that you don't have to roll because you can't have 2 of the same unique figure in your army. So with Marcu, it states that you control him for the remainder of your opponent's turn if eternal hatred happens. How is that negated by your opponent also having Marcu? your opponent controls your Marcu for your turn, he isn't part of your army for that turn. I'm probably missing something though...because clearly this is a thing.

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  #21  
Old December 6th, 2019, 08:27 PM
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Re: CoV Listener Questions

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Originally Posted by Sir Heroscape View Post
Agreed. Good stuff here.

Learned something new about the whole Marcu in each army thing...BUT, I'm not sure how it works or rather I'd kinda disagree. My assumption is that you don't have to roll because you can't have 2 of the same unique figure in your army. So with Marcu, it states that you control him for the remainder of your opponent's turn if eternal hatred happens. How is that negated by your opponent also having Marcu? your opponent controls your Marcu for your turn, he isn't part of your army for that turn. I'm probably missing something though...because clearly this is a thing.
That’s the official ruling in the FAQ and Marcu book, I’ve always gone with that. I think it’s just that you can’t control two uniques at the same time. Someone who knows more about the rules could probably answer this better than I can.

Thanks for listening!

Last edited by OEAO; December 6th, 2019 at 08:36 PM. Reason: Apparently it’s in the FAQ too
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  #22  
Old December 6th, 2019, 08:29 PM
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Re: CoV Listener Questions

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Originally Posted by Dad_Scaper View Post
Thanks for answering my question, turkeys!

I enjoyed this episode. I think 3 was a good number of hosts. I wouldn't go higher than 4. Or longer than this episode.

This was definitely the most polished so far. Good work on the editing, OEAO.
Thanks DS! Hope we at least partially answered your question, even though Ken spent the whole time just saying that he can’t...
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  #23  
Old December 6th, 2019, 08:46 PM
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Re: CoV Listener Questions

Quote:
Originally Posted by OrcElfArmyOne View Post
Quote:
Originally Posted by Sir Heroscape View Post
Agreed. Good stuff here.

Learned something new about the whole Marcu in each army thing...BUT, I'm not sure how it works or rather I'd kinda disagree. My assumption is that you don't have to roll because you can't have 2 of the same unique figure in your army. So with Marcu, it states that you control him for the remainder of your opponent's turn if eternal hatred happens. How is that negated by your opponent also having Marcu? your opponent controls your Marcu for your turn, he isn't part of your army for that turn. I'm probably missing something though...because clearly this is a thing.
That’s the official ruling in the FAQ and Marcu book, I’ve always gone with that. I think it’s just that you can’t control two uniques at the same time. Someone who knows more about the rules could probably answer this better than I can.

Thanks for listening!
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  #24  
Old December 6th, 2019, 08:51 PM
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Re: CoV Listener Questions

Well if it's in the FAQ, then I guess that answers it I'm kind of okay with it though because I'm looking forward to running into that situation some time

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