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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #1  
Old January 25th, 2009, 07:48 PM
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TWilkerson's Army Cards 6-22-2016 Gelatinous Cube!

New WIP 6/22/2016
Gelatinous Cube!


I used hot glue sticks and a clear plasic container that formerly housed thumb tacks to make the figure.

Last edited by twilkerson; June 23rd, 2016 at 09:39 AM. Reason: Rebooted thread, added Gelatinous Cube WIP
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  #2  
Old January 25th, 2009, 08:06 PM
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Re: Jurassic Park Velociraptors, D&D Dragonborn

Very nice customs, Twilkerson. Though, I think you may need to reword the pack hunting power. It reads, "If you roll a #-#, you may up to # raptors adjecent space of the defender". It should read " If you roll a #-#, you may move up to # raptors to a space adjecent to the defender". anyway, + rep for your 1st custom; it's WAY better than my first one!!!!

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  #3  
Old January 25th, 2009, 08:35 PM
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Re: Jurassic Park Velociraptors, D&D Dragonborn

I see what you're saying on the raptor special. I find that making custom cards is almost as fun as playing the game.
Thanks for the feedback!
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  #4  
Old January 25th, 2009, 10:13 PM
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Re: Jurassic Park Velociraptors, D&D Dragonborn

No problem, man. Nice to be in service with ya.

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  #5  
Old June 13th, 2014, 03:25 PM
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Re: TWilkerson's Army Cards 6-13-2014

In the excitement of a new Teenage Mutant Ninja Turtles movie and a possible future release by the C3G team, I created custom TMNT army cards and re-started my customs thread.

Feel free to critique!

Last edited by twilkerson; June 13th, 2014 at 03:26 PM. Reason: spelling
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  #6  
Old June 22nd, 2016, 12:59 PM
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Re: TWilkerson's Army Cards 6-13-2014

After crafting a gelatinous cube figure for a D&D campaign and not being able to find a custom card on this site, I decided to make one.

Any feedback on the stats, specials, point cost, or play-ability?
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  #7  
Old June 22nd, 2016, 01:11 PM
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Re: TWilkerson's Army Cards 6-22-2016

I think you may want to give it a power that lets it move upwards on terrain, like the Granite Guardian's Gain High Ground. Other than that, I really like it. It captures the flavor of the Gelatinous cube very well!

I think you may have made a typo, calling it a common hero, but oh well.


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Old June 22nd, 2016, 01:46 PM
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Re: TWilkerson's Army Cards 6-22-2016

I think you should give it at least 2 move so it can slowly move up elevation. And change it to uncommon hero
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  #9  
Old June 22nd, 2016, 03:09 PM
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Re: TWilkerson's Army Cards 6-22-2016

Quote:
Originally Posted by Marro_Warlord View Post
I think you may want to give it a power that lets it move upwards on terrain... I think you may have made a typo, calling it a common hero, but oh well.
Quote:
Originally Posted by Zetsubo View Post
I think you should give it at least 2 move so it can slowly move up elevation. And change it to uncommon hero
...And that's why I ask for feedback!

New design:


Do you feel that 100 points is accurate?
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  #10  
Old June 23rd, 2016, 05:46 PM
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Re: TWilkerson's Army Cards 6-22-2016 Gelatinous Cube!

Just try playtesting it a few times until you find a good price
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  #11  
Old June 23rd, 2016, 06:11 PM
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Re: TWilkerson's Army Cards 6-22-2016 Gelatinous Cube!

The stats seem well placed, but Zetsubo is right...playtesting will always help work out any bugs. My main concern would be accurately being able to move the cube. How are you determining it's movement?, b/c right now it looks like it's a little bit bigger than a 3-hexer with no defined base. Also you indicate it's a Large 10. The number is given in reference to a figure's height, is there a particular reason you've got 10 as the value? now, maybe it's just the angle of the image...but a castle wall is 10 levels high and it looks more like it's a 7 or 8 at best.
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  #12  
Old June 23rd, 2016, 08:08 PM
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Re: TWilkerson's Army Cards 6-22-2016 Gelatinous Cube!

I think you did a wonderful job on making the figure. It looks very good to be made out of hot glue and what not. As far as the card goes, nothing from me here.
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