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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Kris Hathaway (Vote for Initial)
Getting 50 points for her on the calculator, btw.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#14
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Re: The Book of Kris Hathaway (Vote for Initial)
Little lower than I'd hoped, so some proposed tweaks if needing to power her up as the initial goes on:
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#15
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Re: The Book of Kris Hathaway (Vote for Initial)
Do still need one more vote here, but am thinking that Contingency needs switched out. People have (rightfully) pointed out that it doesn't quite align with the story attempting to be told with the write up, and it ultimately lets the strategy be "Pete leads the charge and the plebian Psiots follow along" so how about:
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EDIT: And could see throwing some sort of not Rebellious in there to continue encouraging not just dumping on Pete, so like: Quote:
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#16
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Re: The Book of Kris Hathaway (Vote for Initial)
Seems like an interesting tactical power. I’d probably limit it to once per round, otherwise you spend rounds 1-2 moving everyone up and then round 3 just making 9+ attacks and potentially crushing an opposing army.
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#17
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Re: The Book of Kris Hathaway (Vote for Initial)
Definitely seems to tell the "front running"/"have a good plan until it falls apart" story better, though. Also more point value there, I think than what you had in the other powers.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#18
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Re: The Book of Kris Hathaway (Vote for Initial)
I worry it'd be veering a bit too hard into complexity for a 100-point support piece.
Honest opinion, I'm starting to feel like the markers are a bit of a white rabbit? I think it's a cool concept, but it feels like the other powers are working to justify them a tad, not the other way around. (Personal opinion obviously, not sure if anyone else agrees.) I think it's also notable that the player can often just avoid blowing the last marker to avoid the fairly massive downside. Just a radical loose thought, what if she was based around how many unwounded Psiots (with different classes) you have? I That would capture the "strike hard, burn out fast" gameplay style, and would pair well with Peter, punishing the enemy for focusing solely on him. I really liked that aspect of Torque, it felt like a great way to represent his lack of experience. Quote:
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#19
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Re: The Book of Kris Hathaway (Vote for Initial)
At this point, I like the theme provided by the markers too much to ditch it without giving it one game of attempt. Not opposed to ditching it, but want to give it a fair shake first.
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#20
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Re: The Book of Kris Hathaway (Vote for Initial)
I just don’t like the huge downside for no markers on the card. You’re never going to use the last marker which is strange.
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#21
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Re: The Book of Kris Hathaway (Vote for Initial)
I've been trying to walk that balance of making the marker spending options enticing so it does feel like a viable move to get the last one spent even with the downside. Again, without the negative the markers aren't accomplishing the thematic goal. If people are truly opposed to it I suppose I can scrap it.
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#22
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Re: The Book of Kris Hathaway (Vote for Initial)
Maybe make that line say if there are no markers on this card or if Kris dies, minus from init for the rest of the game.
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#23
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Re: The Book of Kris Hathaway (Breathing)
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#24
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Re: The Book of Kris Hathaway (Vote for Initial)
Definitely think the “or destroyed” clause makes the negative more justifiable. Cause now you’ll want to use the markers before she dies. Bit more push and pull.
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