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Official Units Discussion of official HeroScape units |
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#38
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By respect for your fellow posters, please refrain from gratuitous use of the terms "******", "****", "****", "*****", "***", "****", "***", "******", "******" and "GenCon exclusive". |
#39
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#40
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We'll have to agree to disagree on this one. I'd as soon swap Carr and Drake or Krug and Dund....makes about as much sense to me. |
#41
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moved to it's own thread...
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#42
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With Stealth Dodge and Gaze 14 I'd draft Dund Alot
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#43
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[quote="jcb231We'll have to agree to disagree on this one. I'd as soon swap Carr and Drake or Krug and Dund....makes about as much sense to me.[/quote]Drake has a grappling gun the size of my grandmother, and Carr's ranged attack is only two dice (assuming you see it as a weapon). I don't think it likely.
I'll give you Krug and Dund, however: nothing in their powers determines a particular look for the figure. By respect for your fellow posters, please refrain from gratuitous use of the terms "******", "****", "****", "*****", "***", "****", "***", "******", "******" and "GenCon exclusive". |
#44
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I think that Raelin and Taelord should both be eachothers counterparts. Raelin adds defense for the Sentinels and she could have say 5 defense and shields of valor, but if you did this you would have to raise her point amount to maybe 180? And Taelord gives attack to he Minions and has 3 attack and deadly strike. And if you wanted to you could make both of the squads bond with their Kyrie leader.
Violence is not the answer. Make peace! |
#45
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WOw , great thread, arn't we all having fun.
I would say the point should be to tweak he units that don't get used, and get them into the mix. Top of my list: Omnicron snipers-I have alwasy thought ( and I have stated before and heard it stated ) should have a glide move or something that would let them ignor elevations of 1 and glide over 1 space of water with out haveing to stop. This would let them get the elevation they need. A slight tweak, but it would help get them used more. Or just make them 80 pts. Roman archers: Can be on different level, and here is the biggy, they can have 2 guys combine for a 4 attack. Dund: yea let him do the special before or after moving. Those are the main ones. I actually now use the gorillinators once in a while, but I really think their tough should be verses all attacks. Taelord, price him down to what he is worth, here I am not sure hard to say, maybe 150, maybe 120. That would be a great poll, what do you think Taelord the way he is should be priced. I would vote 130 points. Of course we have some house rules we like that help tweak the cards. For line of fire mimrig attack you get +1 def. dice if you are in water. Great cards ST, keep them coming, be sure someone will be using them. Heroscape - The Game I Have Waited My Whole Life For! GenCon - a must for any true Scaper! |
#46
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Dund and Khosumet I can see the need to tweak...they almost never get used in our games. The others though, I just don't see the problems. All these units already see plenty of use. (I don't have parmenio yet, so I'll see how I feel about him.)
With normal (4 or 5) life and bonding, I'd use khosumet. With stare before OR after move, I'm still not sure if I would use Dund. Don't quite know what it would take. |
#47
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Re: Truth's Official Card Reworks
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#48
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The problem with the Snipers is their danged Deadly Strike - you can't mess around with that, since it is SO disproportionately dangerous. If someone could come up with a thematic, small fun power for them,. I'd welcome it. That glide power doesn't scream "robot" to me, but is somewhere around the effect/power level that may help them. The problem with making up new additions to them is that there's no way there would ever be a concensus from most people. The majority of posters here are reluctant to change any official unit, even if the unit is almost never drafted. |
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