#13
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Re: Fast Lane - a competitive C3G map
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Glyph of Time Bomb: This card begins the game with four Time counters. At the end of each round, if an unengaged figure controls this glyph and has not moved or attacked this turn, the controlling player may either remove or add one Time counter to this card. If at the end of any turn this card has no time counters on it, this glyph detonates. If at any time this card has seven Time counters on it, remove the glyph from the game. We'd of course have to determine what "detonate" means. I'm thinking of identifying certain portions of the bridge that would be removed and all figures on them take a certain number of unblockable hits plus falling damage. |
#14
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Re: Fast Lane - a competitive C3G map
That would make for an exciting battle, with joker trying to get to the glyph to blow the bridge up and batman trying to defuse it by adding to the count. Great idea!
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#15
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Re: Fast Lane - a competitive C3G map
Perhaps the seven hexes directly above the bomb would subject figures to DW7K type of wounds or unblockable dice, and the rest take falling damage. I also think that a D20 roll to remove time markers might work - with one automatically removed each round.
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#16
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Re: Fast Lane - a competitive C3G map
Quote:
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#17
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Re: Fast Lane - a competitive C3G map
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I'd prefer something that rewards controlling the glyph. What does anyone else think? |
#18
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Re: Fast Lane - a competitive C3G map
I still think that the Time Bomb glyph would be an excellent way to get people the heck off of that bridge, or suffer the consequences.
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#19
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Re: Fast Lane - a competitive C3G map
Ah - I see what you mean. I'll have to give that some more thought.
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#21
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Re: Fast Lane - a competitive C3G map
The Time Bomb glyph can be deactivated just so you guys know. I mean that glyph was specifically designed to be the opposite of what glyphs typically do. Where most glyphs are designed to lure you over to them, the Time Bomb glyph was designed to scare opponents away from the location. That is why I think the Time Bomb glyph would be perfect for this map.
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#22
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Re: Fast Lane - a competitive C3G map
I just got an idea. Let me know if you like it. Take away a road set and add a castle set instead. Then do "billboards" on each side of the highway and use castle columns under the road for support.
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#23
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Re: Fast Lane - a competitive C3G map
See, I think that is going a bit too far. I mean we have so many opportunities as creators to do all the things we want to see as our own designs, I think that we should allow each one of us initial designers to stay close with our initial vision. If Wookie wants an all road map that is basically a bridge scenario, I think he should be able to do so without that much suggested change. I feel that we should be helping each other better grab and translate our unique visions, instead of redirecting it. Of course if Wookie wants to do that, fine, but if all he wants is a bridge, he should be able to go for it. Maybe I'm just being a bit defensive since I like my roller coaster slide.
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#24
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Re: Fast Lane - a competitive C3G map
Yeah, it was an idea, not a mandate.
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