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Maps & Scenarios Battlegrounds and scenarios |
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#13
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Re: Angears map thread
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Well he still did anyway. Great map, by the way. I like the irregular shaping of the castle walls. The only thing I would add is some ruins in the wide open space to make it not as range-favoring. |
#14
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Re: Angears map thread
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Edit: (To avoid double post + bump) Has anyone tried to cross bridges map? It looks really cool and plays pretty well also. Last edited by Angear; June 30th, 2009 at 07:08 PM. |
#16
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Re: Angears map thread *New map Tarn Bridge 7/03*
Sorry for triple post but... New map Tarn Bridge has been posted. I just got a game in on it and it plays really well and is great fun.
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#19
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Re: Angears map thread *New map Ruins of the Jungle 12/31/09
I like your Cross Bridges map. Great job!
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#20
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Re: Angears map thread *New map Ruins of the Jungle 12/31/09
Angear, on Jungle of the Ancients, I think you should consider reorganizing the terrain a bit to balance glyph placement, as opposed to just moving the glyphs.
In the original setup, each glyph was six walking hexes and five flying hexes from one start zone, and the other glyph was thirteen walking hexes and eight flying hexes away. Obviously, this created a "yours and mine" effect, which is what the judges were concerned about. The new placement improves things. Glyphs are now eight walking and seven flying hexes from one startzone, and twelve walking and six flying hexes from the other startzone. However, as you can see, it's still very much a "yours and mine" effect. Moreover, the only exception among walking figures is actually still the figures with a move of six, which can usually grab both glyphs on the second OM if they win initiative. Glyph-grabbers with a move of six (namely, deathreavers) already have a dominant spot in the metagame, so giving them such an advantage over figures with a move of five isn't really optimal. My suggestion would be to replace the jungle brush on the sides of the map with a land tile, or otherwise rejigger the water barrier so that it can be crossed by single-spaced walkers in two turns in stead of taking three like it does currently. This would allow single-spaced figures with a move of five to reach the glyph on their left in two turns, and would make the glyph placements much more balanced. |
#21
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Re: Angears map thread *New map Ruins of the Jungle 12/31/09
Hey guys. It has been awhile. I recently rediscovered my heroscape stuff in my basement and decided to start in again. I managed to get my hands on a second road set now so expect some new maps to come. Here is one now!
Enjoy Noir Route 1 ROTV 2 RTTFF Edit: Two additional maps have now been added! Last edited by Angear; October 18th, 2012 at 10:22 AM. |
#22
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Re: Angears Map Thread *New Map Infernal Ruins* 10/16/17*
I decided to create a new map for Sir_Heroscape's ARV Wasteland map contest, its not completely symmetrical, but both sides are fairly similar and the number of spaces on each side to the key points of the map (height, glyphs, etc.) are the same.
Let me know what you guys think. Infernal Ruins During ancient times, a mighty but malicious race of kyrie known as the Infernal controlled a towering stronghold on the northern tip of the Volcarren Wasteland. This wicked race of kyrie seemed to possess magical abilities, and some recent versions of the tale even infer that the Infernal had discovered a wellspring, long before the Battle for Valhalla had begun. Unfortunately, for the ancient kyrie race, the ground beneath their fortress erupted soon after their incredible abilities hit their peak potential. The resulting fire and flames wiped out the Infernal race and made the land uninhabitable for the centuries following. Could the wellspring have been the source of the eruption? Requires RoTV, VW, and one of either RttFF OR FoTA. |
#23
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Re: Angears Map Thread *Two New Maps! 10/18/12*
Five years to the day of your last post in this thread...nice.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#24
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Re: Angears Map Thread *Two New Maps! 10/16/17*
Woah, didn't even notice that, quite a coincidence.
Edit: Shattered The weather on Valhalla is much harsher than most planets, so why anyone would try to build a stronghold in the middle of the Ticalla Jungle beyond comprehension for even some of the wisest architects. The constant acidic rain has since rotted away any semblance of the base that once was. Despite this, the Valkyrie generals have seen visions of great power within the overgrowth. Requires: 1 SoTM, 1 BftU, and one TJ set Note: The glyphs of brandar are treasure glyphs. Last edited by Angear; October 17th, 2017 at 07:19 PM. Reason: New Map :) |
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