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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #49  
Old April 25th, 2023, 06:09 PM
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Re: The Book of Winston - Public Playtesting

Winston tests in! Mazen's saying Winston is pretty balanced. First game was played with D.Va played wrong (Pilot's Play to Win working for the mech), and was still pretty close despite that. Second game seemed like more of a cake walk, but you also have a range heavy army fighting a melee heavy one, but then also there's a 50 point army difference.
Quote:
Originally Posted by Mazen2892
NAME OF THE PLAYTEST UNIT: (Winston)

Map: Ivy's Greenhouse (No Glyphs)
Units:
Team 1 (Teen Titans, 800 points): Nightwing (200), Miss Martian (200), Raven (190), Starfire (210)
Team 2 (Overwatch, 800 points): D.VA Pilot (65), D.VA Mech (235), Tracer (190), Winston (310)

Spoiler Alert!

Who won? List figures remaining in the winning army (include life remaining for heroes): Overwatch Wins - Tracer (190) with full health
___________________________________________________________

Map: Ivy's Greenhouse (No Glyphs)
Units:
Team 1: Overwatch (D.Va Pilot, D.Va Mech, Tracer, Winston, Guardian) - 950 points
Team 2: Crime Fighters (Luke Cage, Wolverine, Punisher, Dagger, Wildcat) - 995 Points

Spoiler Alert!

Who won? List figures remaining in the winning army (include life remaining for heroes): D.Va Pilot untouched, D.Va Mech (1 health), Winston (2 health), Tracer (2 health), Guardian (1 health). Overwatch wins!

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Winston's cost seems to be appropriate considering his role as a tanky support figure. He is able to deal damage but also provide crucial support to his teammates with his Jump Pack ability. His synergies with the Overwatch team, especially with Tracer, and his potential to fit into a variety of army builds make him a versatile and valuable addition. In both playtests, Winston proved to be effective at taking and dealing damage, contributing to the overall success of the Overwatch team.

GENERAL THOUGHTS ON THE TESTED UNIT: Winston is a strong support figure that fits well within the Overwatch theme. His abilities allow him to engage enemies quickly and provide support to his teammates in various ways. One of his notable synergies is with Tracer, as they can coordinate their movements and attacks effectively, allowing for increased battlefield control and damage output. His durability helps him survive and continue to make an impact throughout the game. Winston's presence on the battlefield is felt, and he contributes to the overall strength of the team he is on. His unique abilities and playstyle make him an interesting and enjoyable figure to use.
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  #50  
Old April 26th, 2023, 01:20 PM
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Re: The Book of Winston - Public Playtesting

Some more info here:
Winston was played as if you can use Jump Pack during Tracer's Cavalry's Here! movement (which currently isn't a thing but I do want to work in 2.0), and during the second game the Fighters fell apart from bad rng and Luke Cage getting too aggressive and falling early.

I think from here I'll wait to see the last set of tests to decide where to go from there. I certainly don't think he's too strong though, but there's a good chance he'll need a slight tweak and another test.
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  #51  
Old May 9th, 2023, 07:04 PM
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Re: The Book of Winston - Public Playtesting

Suggesting a couple of tweaks here. The one to We Are Overwatch was discussed in the 2.0 faction workshop. The other is just a wording change (prevents huge figures from being knocked back).

However if he's feeling weak at 310, how do we feel about either upping his attack on the B side to 7, lowering his points a bit (maybe down to 280?), or possibly adding a Pounding Fists-esque effect to Primal Punch? Leaning towards one of the first two options since they're easier to adjust with, and personally if he's going to be a single attack figure might as well make the flip worth it more.

Quote:
NAME = WINSTON

SPECIES = SIMIAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = BRILLIANT
SIZE/HEIGHT = LARGE 5

LIFE = 6
MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 5
POINTS = 310


PRIMAL FURY
Start the game with the Black Retribution Marker on this Army Card and this card flipped to this side. Immediately after a friendly Unique Hero within clear sight of Winston is destroyed by an enemy figure, you may place this Retribution Marker on that enemy figure's card. If you do, flip this card.

OVERWATCH: WE ARE OVERWATCH
At the start of the game, you may choose a Unique Hero you control that does not share a class with any other figure you control with an Overwatch special power. For the remainder of the game, that figure is considered to have an Overwatch special power. At the beginning of each of your turns, before revealing an Order Marker, you may move one unrevealed Order Marker from this card to the card of any Unique Hero you control with an Overwatch special power within 6 clear sight spaces of Winston.

JUMP PACK 6
Instead of his normal move, Winston may move up to 6 spaces with Jump Pack. When moving with Jump Pack, Winston has the Flying special power, but may not move up or down more than 20 levels in a single jump. After Winston jumps, you may roll an unblockable attack die against any figure adjacent to Winston.

SUPER STRENGTH

Back Side:
Quote:
NAME = WINSTON

SPECIES = SIMIAN
UNIQUENESS = UNIQUE HERO
CLASS = PROTECTOR
PERSONALITY = ANGRY
SIZE/HEIGHT = LARGE 7

LIFE = 12
MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 3


OVERWATCH: PRIMAL PUNCH
After an opponent's non-Huge figure rolls defense dice against Winston's normal attack, you may place the defending figure on an empty space up to 3 spaces from its current position. Figures moved by this special power do not take any leaving engagement attacks but can receive any falling damage that may apply.

JUMP PACK 6
Instead of his normal move, Winston may move up to 6 spaces with Jump Pack. When moving with Jump Pack, Winston has the Flying special power, but may not move up or down more than 20 levels in a single jump. After Winston jumps, you may roll an unblockable attack die against any figure adjacent to Winston.

WHERE WERE WE?
At the end of each round, if a card with Winston's Retribution Marker on its card has all its figures destroyed, you must remove half the number of Wound Markers on this card, rounded down. If you do, flip this card and place this Retribution Marker back on this card.

SUPER STRENGTH
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  #52  
Old May 14th, 2023, 11:15 AM
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Re: The Book of Winston - VOTE for Public Playtesting

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Winston

Army Test
Map: City Park (modified).
Units: Winston(310), D. Va & Mech(300) & Tracer(190) vs Dark Judges [800].
Spoiler Alert!

___________________________________________________________

Army Test
Map: City Park (modified).
Units: Winston(310), D. Va & Mech(300), Tracer(190) & Kraven(200) vs. Ms. Marvel, Captain America, Punisher & Conan [1000].
Spoiler Alert!

___________________________________________________________

OST, BALANCE, & DRAFTABILITY: Winston is solid but if you take him out first he will under perform. Great addition to Overwatch.

GENERAL THOUGHTS ON THE TESTED UNIT: He expands the faction and offers OM management. Not too scary offensively but the knock back is handy. Really tough to take out when he flips.
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  #53  
Old May 14th, 2023, 12:07 PM
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Re: The Book of Winston - Public Playtesting

How are we looking here?
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  #54  
Old May 14th, 2023, 03:59 PM
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Re: The Book of Winston - Public Playtesting

Thanks so much Tornado! Great tests!!

I wouldn't mind seeing Winston get a small bump in offense on his B side (either just 7 attack, or Primal Punch gaining "enemies without SS have -1 Defense" like Pounding Fist users have), only because it's been brought up a couple times that he's not that scary on that side (mentioned by both LP and Tornado). I think the tests show he's fine though, so either way I'd be happy.

I will make the changes to the OP though with the two little changes above (removing the class restriction on the recruitment, and not knocking back huge figures).
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  #55  
Old May 14th, 2023, 05:24 PM
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Re: The Book of Winston - Public Playtesting

He does feel a bit under powered on the flip side but overall balanced.
Could probably swing the -1D vs non SS without a point bump.
Mixing in some low cost Unique Heroes to trigger his flip could be a good play.
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  #56  
Old May 14th, 2023, 06:17 PM
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Re: The Book of Winston - Public Playtesting

I'd be happy with that, -1D vs. non SS to give him a little offensive bump. He's consistently wrecked people in universe when he's started raging (including probably the most physically powerful character in that world, Doomfist).

Happy for a sanity test on that if there's concerns. If not then I think he could start a vote to FE!
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  #57  
Old May 14th, 2023, 08:08 PM
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Re: The Book of Winston - Public Playtesting

Potentially what that could look like:

Quote:
OVERWATCH: PRIMAL PUNCH
Figures without the Super Strength special power roll 1 fewer defense die against Winston's normal attack. After an opponent's non-Huge figure rolls defense dice against Winston's normal attack, you may place the defending figure on an empty space up to 3 spaces from its current position. Figures moved by this special power do not take any leaving engagement attacks but can receive any falling damage that may apply.
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  #58  
Old May 14th, 2023, 08:28 PM
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Re: The Book of Winston - Public Playtesting

Are their any Huge figures that don't have SS? Wondering if we couldn't same some text by rolling the two effects into one.

OVERWATCH: PRIMAL PUNCH
Figures without the Super Strength special power roll 1 fewer defense die against Winston's normal attack, and after that attack you may place the figure on an empty space up to 3 spaces from its current position. Figures moved by this special power do not take any leaving engagement attacks but can receive any falling damage that may apply.
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  #59  
Old May 14th, 2023, 08:53 PM
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Re: The Book of Winston - Public Playtesting

1.0 had four Huge figures without Super Strength: Cursed Earth T-Rex, Green Construct (Tactical Bomber), Beast Boy (T-Rex), and Ringo.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #60  
Old May 14th, 2023, 09:05 PM
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Re: The Book of Winston - Public Playtesting

I wonder if this ability can use knock back in 2.0, could word it closer to that?
I think a super punch could move a Dino.
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