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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: Kolakoski’s Pre-SoV Custom Corner - Lawman
Well met! The Combat Company’s Wild Bill figure is MARSHALL J.T. “COLDCOCK” MCALL Einar Human Lawman Merciful Medium 5 Life 5 Move 5 Range 6 Attack 3 Defense 3 Wait Then Fire Coldcock Special Attack Range 1, Attack 5 Target an opponent’s figure. If it is engaged to another Friendly figure, it subtracts 1 attack die. Move Then Strike If Coldcock rolls defense dice against a normal attack from an adjacent figure, roll a 20-sided die. On a roll of 13 or higher, Coldcock ignores all damage, and may move up to 3 spaces and attack with his normal or special attack. If Coldcock leaves engagement, he will take no leaving engagement attacks. I have no figure for him nor point value. Last edited by kolakoski; September 5th, 2019 at 06:33 PM. |
#38
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Re: Kolakoski’s Pre-SoV Custom Corner
He seems pretty aggressive for Merciful.
I would skills the full attack on the last power and go with something like Evasive Strike from C3G Batman. He looks really good. I could see his normal and special attack dropping a point if he comes in hot. |
#39
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Re: Kolakoski’s Pre-SoV Custom Corner - Lawman
Well met! I want him to retain the option of moving out of engagement. I originally had any unit within 6 spaces, but thought it might be too strong. Without the possibility of Coldcock, it could work. Evade and Fire If Coldcock is attacked by an opponent’s figure within 6 clear sight spaces and a skull Is rolled, roll a 20-sided die. On a roll of 15 or higher, Coldcock receives no damage and may move up to 3 spaces, and the attacking figure receives a wound. Coldcock will take no damage if leaving engagement during Evade and Fire. As to his Personality, how about Tricky? Last edited by kolakoski; September 5th, 2019 at 08:46 PM. |
#41
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Re: Kolakoski’s Pre-SoV Custom Corner
Well met! Remove “Marshall” from his name and make him Utgar? Change his Class from Lawman to Rogue? Points? |
#43
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Re: Kolakoski’s Pre-SoV Custom Corner
Well met! Of all the things to say . . . Could he be a Lawman and Utgar? Also, Wait Then Fire is superfluous. Last edited by kolakoski; September 5th, 2019 at 10:17 PM. |
#44
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Re: Kolakoski’s Pre-SoV Custom Corner
Well met! Just gave a similar power to my new custom, Ueshi. It’s range is 3 spaces, the same as Ueshi’s Range, and it also covers an adjacent Friendly figure. |
#45
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Re: Kolakoski’s Pre-SoV Custom Corner - Lawman
Well met! So we now have: The Combat Company’s Wild Bill figure is MARSHALL J.T. “COLDCOCK” MCALL Utgar Human Lawman Tricky Medium 5 Life 5 Move 5 Range 6 Attack 3 Defense 3 Points 110 Coldcock Special Attack Range 1, Attack 4 Target an opponent’s figure. If it is engaged to a Friendly figure other than Coldcock, it subtracts 1 defense die. Evade and Fire If Coldcock rolls defense dice against an attack from a figure within 6 clear sight spaces, roll a 20-sided die. On a roll of 15 or higher, Coldcock ignores all damage, and may move up to 3 spaces and the attacking figure receives a wound. If Coldcock leaves engagement, he will take no leaving engagement attacks. Last edited by kolakoski; September 6th, 2019 at 06:26 AM. |
#46
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Re: Kolakoski’s Pre-SoV Custom Corner
Coldcock Special Attack: Do you mean the target subtracts one Defense die?
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#47
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Re: Kolakoski’s Pre-SoV Custom Corner
Quite easily, IMO. Corrupt policemen and sheriffs aren't and weren't exactly uncommon.
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#48
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Re: Kolakoski’s Pre-SoV Custom Corner - Lawman
Well met! So we now have: The Combat Company’s Wild Bill figure is MARSHALL J.T. “COLDCOCK” MCALL Utgar Human Lawman Tricky Medium 5 Life 5 Move 5 Range 6 Attack 3 Defense 3 Points 120 Coldcock Special Attack Range 1, Attack 4 Target an opponent’s figure. If it is engaged to a Friendly figure other than Coldcock, it subtracts 1 defense die. Evade and Fire If Coldcock rolls defense dice against an attack from a figure within 6 clear sight spaces, roll a 20-sided die. On a roll of 15 or higher, Coldcock ignores all damage, and may move up to 3 spaces and the attacking figure receives a wound. If Coldcock leaves engagement, he will take no leaving engagement attacks. Last edited by kolakoski; September 6th, 2019 at 10:19 AM. |
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