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Official Units Discussion of official HeroScape units |
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#121
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Re: 10th Regiment of Foot Revealed
You managed it
On my command, fix bayonets. |
#122
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Re: 10th Regiment of Foot Revealed
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If you still don't understand what I mean, I'll write it differently. You'll have more tactical options when taking turns with these guys (which means that you are generally at the offensive) including a higher flexibility to move with the 10th than with the 4th. I mean you can choose to engage for whatever strategy you're trying to pull and still don't loose the Wait then fire bonus (indirectly) and get the same defense the 4th would engaged or not in a valiant army (or more in a non-valiant army). The offseting factor is the lower defense against range (assuming the 4th is in a valiant army); otherwise, the 10th would cost much more over the 4th than the 5 points they do. I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. Last edited by Hero Hot Hatch; June 2nd, 2008 at 02:15 PM. |
#123
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Re: 10th Regiment of Foot Revealed
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But yeah, you're right, Marcus would really make this army shine. Still no love for Valguard. Modified build: 2x 10th Foot 150 3x SB 150 Marcus 100 Parmenio 90 Isamu 10 |
#124
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Re: 10th Regiment of Foot Revealed
I'm awesome that way.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#125
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Re: 10th Regiment of Foot Revealed
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* - unless army is all valiant. |
#126
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Re: 10th Regiment of Foot Revealed
Why would the 4th ever be 2/2 in melee? If they're in melee, they're stupid to move, so WTF would be applicable. The only time it'd come up is if they wanted to move around in melee for better positioning (height advantage, etc) or if they were making the initial charge into melee. In most melee situations, though, the 4th would still have that 3rd attack die.
They'd also be in all valiant armies in most situations since there's more than enough competitive valiant units out there to complement them. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#127
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Re: 10th Regiment of Foot Revealed
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#128
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Re: 10th Regiment of Foot Revealed
Ignore post.
On my command, fix bayonets. Last edited by Euryon; June 2nd, 2008 at 02:26 PM. Reason: Countered by an earlier post I hadn't seen in time. |
#129
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Re: 10th Regiment of Foot Revealed
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Quote:
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#130
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Re: 10th Regiment of Foot Revealed
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edit: I've not found, in my whole life, a better game. |
#131
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Re: 10th Regiment of Foot Revealed
You know what happens when we assume, Rev...
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#132
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Re: 10th Regiment of Foot Revealed
I think your experience and mine differ, then. I can't imagine anyone building a tourney army around the 4th Mass and not having it be all-Valiant. That just seems like a waste of one of their biggest assets, IMO. Sure, you miss out on the opportunity to use some insanely good (annoying) figures like Q9, Raelin, and the Rats, but you can fit more 4th Mass into your army instead and give them a lot more staying power with that extra defensive die.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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