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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
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For his healing factor, I don't think it's high level enough to necessitate a power. I'd highly consider rolling it into his life, and just boosting that to like 6. Pretty much any non-human superhero in comics has some level of healing factor. His doesn't seem that fast moving from what I've read, though. Any thoughts on making him a Warrior instead of a Hunter for JL synergies? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
NAME = CAPTAIN CARROT SECRET IDENTITY = RODNEY RABBIT SPECIES = CARTOON/RABBIT UNIQUENESS = UNIQUE HERO CLASS = CHAMPION/PROTECTOR PERSONALITY = BOLD SIZE/HEIGHT = MEDIUM 4 LIFE = 5 MOVE = 7 RANGE = 1 ATTACK = 6 DEFENSE = 6 POINTS = ??? RABBIT HOP Instead of moving and attacking normally, Captain Carrot may use his Rabbit Hop. Rabbit Hop has a move of 2. When counting spaces for Captain Carrot's Rabbit Hop movement, ignore elevations. Captain Carrot may hop over water without stopping, hop over figures without becoming engaged, and hop over obstacles such as ruins. Captain Carrot may not hop more than 16 levels up or down in a single hop. If Captain Carrot is engaged when he starts to hop, he will not take any leaving engagement attacks. After attacking, if Captain Carrot rolled at least one blank, he may hop and attack again. Captain Carrot cannot hop and attack more than 3 times in a single turn. CARTOON PHYSICS When rolling defense dice against an attack, if Captain Carrot would receive any number of wounds from this attack, before placing those wounds on this card, you may remove one Wound Marker from this card for each blank rolled. SUPER STRENGTH life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
Wild.
For Cartoon Physics I would add 'against an opponent's attack'. That way you are not attacking your own Carrot with Civs(Citizens/Civilians) for free healing. Reminds me a bit of my Hoppy write-up. Quote:
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
I like the idea behind Rabbit Hop, but I'd advise splitting it up like this:
RABBIT HOP Instead of his normal move, Captain Carrot may use his Rabbit Hop. Rabbit Hop has a move of 2. When counting spaces for Captain Carrot's Rabbit Hop movement, ignore elevations. Captain Carrot may hop over water without stopping, hop over figures without becoming engaged, and hop over obstacles such as ruins. Captain Carrot may not hop more than 16 levels up or down in a single hop. If Captain Carrot is engaged when he starts to hop, he will not take any leaving engagement attacks. HIT AND HOP After moving Captain Carrot with his Rabbit Hop special power and attacking with Captain Carrot's normal attack, if at least one blank was rolled, Captain Carrot may use his Rabbit Hop special power and then attack again. Captain Carrot cannot hop and attack more than three times in a single turn. 3 normal attacks of 6 is also nothing to sneeze at. Not sure what you're going for, points-wise, but I'd consider either lowering his normal attack or making the mulit-attack a special attack. Cartoon Physics is very strong, but the Life of 5 should help keep it in check. I'd be curious to see how that does in testing. Mechanically speaking, Cartoon Physics is functionally a retroactive Man of Steel/Kryptonian Defense. Like all the blanks you just rolled actually counted as blocks in your last defense roll. Nifty. |
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Re: Public Design Post
At first glance, I was struggling to see how Cartoon Physics was mechanically any different than Man of Steel, but I think I get it now. Basically you can potentially roll more blanks that incoming wounds to heal preexisting wounds.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
Quote:
Quote:
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
Updated per the suggestions received earlier.
NAME = CAPTAIN CARROT SECRET IDENTITY = RODNEY RABBIT SPECIES = CARTOON/RABBIT UNIQUENESS = UNIQUE HERO CLASS = CHAMPION/PROTECTOR PERSONALITY = BOLD SIZE/HEIGHT = MEDIUM 4 LIFE = 5 MOVE = 7 RANGE = 1 ATTACK = 6 DEFENSE = 6 POINTS = ??? RABBIT HOP Instead of his normal move, Captain Carrot may use his Rabbit Hop. Rabbit Hop has a move of 2. When counting spaces for Captain Carrot's Rabbit Hop movement, ignore elevations. Captain Carrot may hop over water without stopping, hop over figures without becoming engaged, and hop over obstacles such as ruins. Captain Carrot may not hop more than 16 levels up or down in a single hop. If Captain Carrot is engaged when he starts to hop, he will not take any leaving engagement attacks. HIT AND HOP After moving Captain Carrot with his Rabbit Hop special power and attacking with Captain Carrot's normal attack, if at least one blank was rolled, Captain Carrot may use his Rabbit Hop special power and then attack again. Captain Carrot cannot hop and attack more than three times in a single turn. CARTOON PHYSICS When rolling defense dice against an opponent's attack, if Captain Carrot would receive any number of wounds from this attack, before placing those wounds on this card, you may remove one Wound Marker from this card for each blank rolled. SUPER STRENGTH life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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