|
Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
|
Thread Tools | Search this Thread | Display Modes |
#5953
|
|||
|
|||
Re: NM24 - Process
Quote:
|
#5954
|
||||
|
||||
Re: NM24 - Process
Quote:
|
#5955
|
||||
|
||||
Re: NM24 - Process
Quote:
He is very tough against adjacent attacks (no more than 1 wound), but loses a shield on non-adjacent attacks. You may be correct however that it might be an attempt to add too much them, thereby becoming clunky. The big question is then, do you just increase the base defense? Keep the strength against adjacent attacks (thought about adding a d20 roll here but already had one with the other power)? Or, maybe add to the base but keep the weakness against non-adjacent attacks. I am not married to the concept and am open to changing things around, but I thought it would be interesting to have a character that has trouble against someone like Hawkeye, but is very tough against melee figures like Hulk or Thing. Tactically, you want to get him right into battle to negate the opposition. He is very much a support character, but opposite of typical support characters who you typically try to keep out of the action. As for his ranged attack, I don't ever recall him having one other than his "pleasure center" thingie. |
#5956
|
||||
|
||||
Re: NM24 - Process
Missed one...as to Thanos or other Eternals being immune to his OM removal powers. There are actually a number of groups that thematically should be immune. Basically, anyone that does not have a pleasure center in their brain should be immune. The obvious examples would be soulbourgs, androids, robots, etc.
I just didn't want to bog down the card with too much verbage, which is why I didn't go down that road. One consideration would be losing the Eternal physiology ability totally and just boosting his base defense to 6 or 7 (or maybe just simplifying it to be only a boost against melee), thereby leaving some room to add some sort of mechanical expection to his "Lover" ability (though those can be tricky too). |
#5957
|
||||
|
||||
Re: NM24 - Process
It has never been proven that Soulborgs don't have a pleasure center. How else could you explain that evil grin Q9 gets on his face right before he fires his queglix.
Anyhoo, I think upping Starfox's base defense might be the right answer here. He is an eternal, and therefore physically different, but thematically I'm not sure it's important enough to warrant a special power. I wouldn't worry about making certain characters immune to Lover not a Fighter. There are pleny of Heroscape characters who should probably be immune to certain types of attacks, but for the sake of gameplay aren't. I would shy away from giving him a mind exchange power ala Doom's. This would allow him to make other people attack. This is not necessarily out of the realm of possibilities for Starfox, its just not how he usually does things. Since he can manipulate other's emotions and cause them to form an infatuation, what if he had a power that selected a certain Hero and made that Hero unable to attack Starfox for an extended period of time. I don't know, Lover not a Fighter already kind of does that, albeit for a shorter period of time. I find it interesting that Starfox generated some strong negative vibes. Anytime you have a character linked to anything as disgusting as sexual assault(though I don't believe the writers intended to portray him as a serial rapist) it makes that character hard to like, or even to think about. But it also does something I think Marvel has done pretty well with a lot of their characters. It makes him human(even though he's technically an eternal). Not to say that it makes someone more human to sexually assault someone, just that Starfox has real and serious flaws, issues that make him deeper than a chiseled chin and tights. CORVUS Last edited by artemiscorso; May 18th, 2010 at 03:12 PM. |
#5958
|
||||
|
||||
Re: NM24 - Process
Well there's two ways you can go with his EP power. You can raise his base defense and leave the -1 against range, or you could lower is defense and keep the one shield blocks all but one wound. I probably would go with option one over two in any case since I can't think of a time I would drop defense for the sake of a power. So I'm thinking raise his defense by one or two. I really don't think that it would effect his cost at all for the raise.
|
#5959
|
||||
|
||||
Re: NM24 - Process
Quote:
Your general point is right on the money of course, and one of the reasons that Marvel was so far ahead of DC (at least at one time). The X-Men were a big breakthrough in this regard. Since we have the discussion on Yellow Jacket below, it is also interesting to see how certain things stick. Pym has been in probably 400 issues, and that one action (hitting Jan) in basically one issue has defined him with many fans. That is fine and adds some humanity to him, but I think it is fascinating to see what sticks. Many characters have been written many different ways, sometimes very poorly, but few remember the exceptions. Anyway, I will update Starfox's card when I get home. |
#5960
|
||||
|
||||
Re: NM24 - Process
OK, here is a revised card. I tweaked quite a few things.
Spoiler Alert!
Last edited by badgermaniac; May 19th, 2010 at 12:39 AM. |
#5961
|
||||
|
||||
Re: NM24 - Process
Wow Badger I think I need a fig of him now I really like all the changes you did to him, but I really like his eternal regeneration power. Also the revamp on LNoF takes care of my thoughts of a little to much. Nicely done Now I know why I check your cards for ideas when makeing mine
|
#5962
|
||||
|
||||
Re: NM24 - Process
Thanks. I like him much better too. It is amazing what happens when others give you some things to think about (especially on a card that I probably wouldn't have ever given a serious critical eye to).
|
#5963
|
||||
|
||||
Re: NM24 - Process
Eternal Regeneration is impressive - I like the concept, though I'm a bit concerned over the implementation. Statistically, ER means that he can never be killed by anything with less than five attack dice and that attacking him with less than four heals rather than harms him. Basically, he's immune to squads and most low to mid level heroes. Was that the intent? If so, I think he should probably cost a lot more. Dropping his defense to 4 would make him vulnerable to anything that throws 3 or more attack dice while still leaving him healing on average from attacks by one or two dice.
~Aldin, who thinks ER would be an interesting way to implement Wolverine He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#5964
|
||||
|
||||
Re: NM24 - Process
I see your point, and yes, some of that was intent (being more or less immortal, much like his brother Thanos).
You can certainly attack him with a low-level attack, but yes, it can be risky. If you are "weak", you need to get some lucky rolls against him to prevent healing. This is obviously true of anyone with high defense values (minus the healing part of course). I would be certainly willing to drop his base defense to 5 (at least) if it makes him play smoother. The 220 cost was left over from the initial version and has not been adjusted yet. I figured I would finish the concept first and then recost. |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
NM24 - Discussion thread | UranusPChicago | Comic Hero Custom Creations | 24 | June 18th, 2008 06:32 PM |