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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #181  
Old December 13th, 2018, 12:40 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 customs : Legendary Albino Feral 12/12/18

Name = Legendary Albino Feral Troll*
General = Utgar
Planet = Toril
Species = Troll
Uniquity = Unnatural
Type = Hero
Class = Legend
Personality = Vicious
Size = Large
Height = 8

Master Stats
Life = 8
Move = 5
Range = 1
Attack = 3
Defense = 1

Points = 360
(Single Spaced)

Blood Frenzy
When attacking with this Legendary Albino Feral Troll, it receives 1 additional attack die for each Wound Marker on the defending figure's Army Card, for a maximum of 3 additional attack dice for Blood Frenzy.

Regenerate
After taking a turn with this Legendary Albino Feral Troll, remove 1 Wound Marker from this Legendary Albino Feral Troll's army card.

Troll Hide*
When rolling defense dice against a Special Attack, this Legendary Albino Feral Troll always adds 2 automatic shields to whatever is rolled.

Legendary Creature 3*
When rolling defense dice against a normal attack from small or medium Squad figures, Legendary Albino Feral Troll receives 3 additional defense dice.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
_________________________________________________________________
-Rulings and Clarifications-

Q. How the heck do "Unnatural Heroes" work? Is there a limit on how many I may draft into my army? Do I need a card for each one in my army? How do I tell each Feral Troll apart from the others?

A. "Unnatural" is like "Unique", but you can only get one of the legendary variant.

Q. What does the star in the name mean anyways? Can I use the starred powers when I get the card? When can start to use them?

A. When the figure's card mutate then you can use them. The army card can only mutate after it takes enough wounds. Remove all previous wound marker's from the card when it mutates.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
  • N/A
C3V and SoV Custom Synergies
Spoiler Alert!


Last edited by Heroscaper 101; Yesterday at 10:35 PM.
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  #182  
Old December 13th, 2018, 12:49 AM
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Re: Heroscaper 101 customs : Legendary Albino Feral 12/12/18

Quote:
Originally Posted by Heroscaper 101 View Post
Q. What does the star in the name mean anyways? Can I use the starred powers when I get the card? When can start to use them?

A. When the figure's card mutate then you can use them. The army card can only mutate after it takes enough wounds. Remove all previous wound marker's from the card when it mutates.
How many wounds can a figure take before they mutate? I see two possible interpretations here: either you mutate after receiving enough wounds for Blood Rage to take effect, or you mutate after being normally destroyed.

Also, can mutated figures still use the abilities without a star beside their name?

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  #183  
Old December 13th, 2018, 01:07 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 customs : Legendary Albino Feral 12/12/18

Quote:
Originally Posted by Astroking112 View Post
Quote:
Originally Posted by Heroscaper 101 View Post
Q. What does the star in the name mean anyways? Can I use the starred powers when I get the card? When can start to use them?

A. When the figure's card mutate then you can use them. The army card can only mutate after it takes enough wounds. Remove all previous wound marker's from the card when it mutates.
How many wounds can a figure take before they mutate? I see two possible interpretations here: either you mutate after receiving enough wounds for Blood Rage to take effect, or you mutate after being normally destroyed.

Also, can mutated figures still use the abilities without a star beside their name?
Yes, the legendary albino feral troll mutates after receiving 6 or more wounds before mutating. It will take more than 16 wounds or more before it mutates. The mutation happens when it receives 6 or more wounds in one attack or the army card is destroyed.
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  #184  
Old December 13th, 2018, 10:46 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 customs : Albino Feral Troll 12/13/18

Name = Albino Feral Troll
General = Valkrill
Planet = Toril
Species = Troll
Uniquity = Uncommon
Type = Hero
Class = Beast
Personality = Fearsome
Size = Large
Height = 8

Master Stats
Life = 8
Move = 5
Range = 1
Attack = 3
Defense = 1

Points = 180
(Single Spaced)

Blood Frenzy
When attacking with this Albino Feral Troll, it receives 1 additional attack die for each Wound Marker on the defending figure's Army Card, for a maximum of 3 additional attack dice for Blood Frenzy.

Regenerate
After taking a turn with this Albino Feral Troll, remove 1 Wound Marker from this Legendary Albino Feral Troll's army card.

Troll Hide
When rolling defense dice against a Normal Attack, this Albino Feral Troll always adds 2 automatic shields to whatever is rolled.

Character Bio: While this Albino Feral Troll was hidden from the chaos of the spellplague of Toril. When it was all over, the Albino Feral Troll left his dark cave for a land of light. The darkness changed the troll's skin into a more hideous. This Albino Feral Troll had tough skin, but he was weak to the elements. Just before exploring the new lands of Toril, a beam of light transported this Albino Feral Troll to the planet Valhalla. Valkrill ordered the troll to fight on his behalf and the Albino Feral Troll did that.

Hero Spotlight: With three new powers that would benefit Albino Feral Troll. His Blood Frenzy ability can enhance his attack +3. The Regenerate power gives this troll a self heal. Albino Feral Troll has a strong hide towards all Normal Attacks, but all Special Attacks negate this power.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
_________________________________________________________________
-Rulings and Clarifications-
  • - N/A
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • ARROW GRUTS : Beast Bonding
    As a Beast, Albino Feral Troll may benefit from Arrow Gruts’ BEAST BONDING activation bonus.
Synergy Benefits Offered
  • N/A
C3V and SoV Custom Synergies
Spoiler Alert!


This army card is a repaint for the uncommon hero "Feral Troll". Whomever repaints the Feral Troll, make him look like a monster or something.

Last edited by Heroscaper 101; Yesterday at 12:28 AM.
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  #185  
Old December 13th, 2018, 10:55 PM
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Re: Heroscaper 101 customs : Albino Feral Troll 12/13/18

Quote:
Originally Posted by Heroscaper 101 View Post
Whomever repaints the Feral Troll, make him look like a monster or something.
Well, you've dashed my plans to repaint him as a well-respected businessman with a loving family.

Adding 2 automatic shields to his defense against normal attacks means that a lot of figures won't really be able to hurt him. I think you've undervalued that, but even if you did accurately cost it, I'm not sure it sounds interesting or fun to play.

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  #186  
Old December 13th, 2018, 11:09 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 customs : Albino Feral Troll 12/13/18

Quote:
Originally Posted by Ronin View Post
Quote:
Originally Posted by Heroscaper 101 View Post
Whomever repaints the Feral Troll, make him look like a monster or something.
Well, you've dashed my plans to repaint him as a well-respected businessman with a loving family.

Adding 2 automatic shields to his defense against normal attacks means that a lot of figures won't really be able to hurt him. I think you've undervalued that, but even if you did accurately cost it, I'm not sure it sounds interesting or fun to play.
You might want to look at his legendary variant, which is worth 3 Feral Trolls, 90 + 90 + 90 = 270 points. You can only have 1 legendary variant of the Feral Troll, but you can't get any other trolls when you have this legendary out.
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  #187  
Old December 13th, 2018, 11:24 PM
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Re: Heroscaper 101 customs : Albino Feral Troll 12/13/18

Quote:
Originally Posted by Heroscaper 101 View Post
Quote:
Originally Posted by Ronin View Post
Quote:
Originally Posted by Heroscaper 101 View Post
Whomever repaints the Feral Troll, make him look like a monster or something.
Well, you've dashed my plans to repaint him as a well-respected businessman with a loving family.

Adding 2 automatic shields to his defense against normal attacks means that a lot of figures won't really be able to hurt him. I think you've undervalued that, but even if you did accurately cost it, I'm not sure it sounds interesting or fun to play.
You might want to look at his legendary variant, which is worth 3 Feral Trolls, 90 + 90 + 90 = 270 points. You can only have 1 legendary variant of the Feral Troll, but you can't get any other trolls when you have this legendary out.
I think you might have missed @Ronin 's point. He wasn't saying that he wasn't worth his points. He was saying that even if he is worth his points it wouldn't be enjoyable to play against him.

Colby Dauch, whom you might recognize as "truth" around these parts, when giving advice about creating custom units said that even if a beast of a unit is priced correctly it just may not be much fun playing against it because of how powerful it is (since he helped design the official units I think he knows his stuff) and a balanced less powerful unit is a better quality and entertaining unit. (HS Codex #2)

If I understood Ronin correctly, that was more his point than whether it was costed accurately.

With two automatic shields figures with 2 attack will never be able to inflict a wound unless they have some boost and figures with 3 attack will be hard pressed to do much damage as well. Try to keep in mind that super tough doesn't always translate to super fun.
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  #188  
Old Yesterday, 01:27 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 customs. [Updated]

Name = Legendary Feral Troll*
General = Valkrill
Planet = Toril
Species = Troll
Uniquity = Unnatural
Type = Hero
Class = Legend
Personality = Vicious
Size = Large
Height = 8

Master Stats
Life = 8
Move = 4
Range = 1
Attack = 1
Defense = 3

Points = 270
(Single Spaced)

Blood Rage
When revealing a numbered order marker on Legendary Feral Troll's Army Card, you may also reveal an "X" order marker that is on Legendary Feral Troll's Army Card to activate Blood Rage for the duration of the round. While Blood Rage is active, add 1 to Legendary Feral Troll's Attack and Defense values for each wound marker on his Army Card.

Feral Rage
When Legendary Feral Troll attacks, it may attack up to 2 additional times. Legendary Feral Troll cannot attack the same figure more than once per turn.

Blood Craze*
If Legendary Feral Troll is attacking a small or medium figure, add 2 dice to Legendary Feral Troll's attack.

Regenerate*
After taking a turn with this Legendary Feral Troll, remove 1 Wound Marker from this Legendary Feral Troll's army card.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
_________________________________________________________________
-Rulings and Clarifications-

Q. How the heck do "Unnatural Heroes" work? Is there a limit on how many I may draft into my army? Do I need a card for each one in my army? How do I tell each Feral Troll apart from the others?

A. "Unnatural" is like "Unique", but you can only get one of the legendary variant.

Q. What does the star in the name mean anyways? Can I use the starred powers when I get the card? When can start to use them?

A. When the figure's card mutate then you can use them. The army card can only mutate after it takes enough wounds. Remove all previous wound marker's from the card when it mutates.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
  • N/A
C3V and SoV Custom Synergies
Spoiler Alert!


Last edited by Heroscaper 101; Yesterday at 10:36 PM.
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  #189  
Old Yesterday, 09:22 PM
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MrNobody MrNobody is offline
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Re: Heroscaper 101 customs. [Updated]

Hey H101, if you really want to do this whole legendary thing, here’s some suggestions;
1) Type out the rules as clearly as you can. I don’t think everybody gets what you’re trying to say or do with them.
2) Maybe start with *legendary* versions of Official or C3V/SoV cards. I think there would be some more interest if it was your take on an evolved/mutated verion of a character people already know. Still post them in this thread because it’s your custom project.
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  #190  
Old Today, 04:20 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 customs. [Updated]

Name = Kantono Daishi*
General = Jandar
Planet = Earth
Species = Human
Uniquity = Unnatural
Type = Hero
Class = Legend
Personality = Fearless
Size = Medium
Height = 5

Master Stats
Life = 4
Move = 7
Range = 1
Attack = 2
Defense = 6

Points = 240
(Single Spaced)

Dishonorable Leadership
When revealing an Order Marker on Kantono Daishi*, after taking Kantono Daishi's* turn, if Kantono Daishi* is unengaged, you may take a turn with one of the following that you control:
• 1 Ninja Squad
or
• up to 3 Ninja Heroes
Any figure in the above list that is taking a turn with Dishonorable Leadership must be within clear sight of Kantono Daishi* before moving.

Phantom Walk

Kantono Daishi* can move through all figures and is never attacked when leaving an engagement.

Deadly Strike*
When attacking with Kantono Daishi* each skull rolled counts as one additional hit.

Sneak Attack 2*
If Kantono Daishi* is attacking an opponent's figure adjacent to at least one other figure you control, add 2 dice to Kantono Daishi's* attack.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
_________________________________________________________________
-Rulings and Clarifications-

Q. How the heck do "Unnatural Heroes" work? Is there a limit on how many I may draft into my army? Do I need a card for each one in my army? How do I tell each card apart from the others?

A. "Unnatural" is like "Unique", but you can only get one of the legendary variant.

Q. What does the star in the name mean anyways? Can I use the starred powers when I get the card? When can start to use them?

A. When the figure's card mutate then you can use them. The army card can only mutate after it takes enough wounds for the mutation marker to be removed. Remove all previous wound marker's from the card when it mutates.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
  • N/A
C3V and SoV Custom Synergies
Spoiler Alert!

The figure used for this unit is The Sensei from Auggies Heroclix Set. The name and model number is The Sensei Brave and the Bold #026.

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