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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


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  #1  
Old March 22nd, 2008, 09:18 PM
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Stinger Drain Question -- WARNING -- Extreme noob content

When a Marro Stinger gets +1 attack when using Stinger Drain, do they keep that bonus all game? I wouldn't think so, but on the card it says "add 1 to the attack value of this card." My brother and I were having a disagreement yesterday, during a game, and agreed on only one turn. Was that right? Thanks.
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  #2  
Old March 22nd, 2008, 09:28 PM
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I can see the confusion, but there are a lot of other figures that can add attack die under certain conditions and sadly it is only for one turn. The only reason it would be for a round or the entire game is if it said- for the round or entire game like the negotiations glyph.
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Old March 22nd, 2008, 09:30 PM
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Re: Stinger Drain Question -- WARNING -- Extreme noob conten

Quote:
Originally Posted by Mr Migraine
When a Marro Stinger gets +1 attack when using Stinger Drain, do they keep that bonus all game? I wouldn't think so, but on the card it says "add 1 to the attack value of this card." My brother and I were having a disagreement yesterday, during a game, and agreed on only one turn. Was that right? Thanks.
it is for only that turn...

yer next turn with them ye may or may not roll for it again..
the card states: after moving and before attacking

so after yer movement phase ye may or may not roll for it


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  #4  
Old March 22nd, 2008, 09:44 PM
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Yes, that is unfortunately, true. Before we knew that it didn't stack, my friend and I were playing a game, and my stingers had 13+ attack and the highest point of the battlefield.
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Old March 22nd, 2008, 09:49 PM
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Quote:
Originally Posted by Heroscape Elffy
Yes, that is unfortunately, true. Before we knew that it didn't stack, my friend and I were playing a game, and my stingers had 13+ attack and the highest point of the battlefield.
geez
it would be nice if it stacked...
talk about running a 400ish point army..
it wouldna matter if ye killed one or 5 pumping them up...

ye'd mow everything down after a few rounds.

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  #6  
Old March 24th, 2008, 12:41 PM
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If it was meant to stack, the card would specify a way to keep track of it. Wait&Fire, Stinger Drain, etc.... these specials only apply on a per turn basis. The attack value resets with each new turn.

If an increased attack value was supposed to stack from one turn to the next, then the unit would come with special markers to keep track of it, like the Tagawa Samurai. Unless of course the tracking mechanicsm resides within the mecahnics of the game; such as Krug's Wounded Smash, his wounds are the tracker for the additional attack die.

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  #7  
Old March 25th, 2008, 11:24 PM
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Quote:
Originally Posted by R˙chean
If it was meant to stack, the card would specify a way to keep track of it. Wait&Fire, Stinger Drain, etc.... these specials only apply on a per turn basis. The attack value resets with each new turn.

If an increased attack value was supposed to stack from one turn to the next, then the unit would come with special markers to keep track of it, like the Tagawa Samurai. Unless of course the tracking mechanicsm resides within the mecahnics of the game; such as Krug's Wounded Smash, his wounds are the tracker for the additional attack die.
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  #8  
Old March 26th, 2008, 07:01 AM
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Quote:
Originally Posted by R˙chean
If it was meant to stack, the card would specify a way to keep track of it. Wait&Fire, Stinger Drain, etc.... these specials only apply on a per turn basis. The attack value resets with each new turn.

If an increased attack value was supposed to stack from one turn to the next, then the unit would come with special markers to keep track of it, like the Tagawa Samurai. Unless of course the tracking mechanicsm resides within the mecahnics of the game; such as Krug's Wounded Smash, his wounds are the tracker for the additional attack die.
Do any other units have special markers such at Tagawa Samurai? Learn something new every day.
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  #9  
Old March 26th, 2008, 07:19 AM
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Quote:
Originally Posted by ewabbie
Do any other units have special markers such at Tagawa Samurai? Learn something new every day.
For all your marker needs:
http://heroscapers.com/community/showthread.php?t=11895
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  #10  
Old March 28th, 2008, 11:25 AM
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Re: Stinger Drain Question -- WARNING -- Extreme noob conten

Quote:
Originally Posted by Mr Migraine
When a Marro Stinger gets +1 attack when using Stinger Drain, do they keep that bonus all game? I wouldn't think so, but on the card it says "add 1 to the attack value of this card." My brother and I were having a disagreement yesterday, during a game, and agreed on only one turn. Was that right? Thanks.
Wow, after going back and looking at the card, I could definately see how that would be confusing. There is nothing on the card stating that it only lasts for one turn or round. I've never played it that way, but could definately see how one could interpret it that way. Although, I bet you could create a unique squad with that ability, make them melee, and make their base attack 0... Hmm... I sense a custom coming on.
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  #11  
Old March 28th, 2008, 12:54 PM
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Re: Stinger Drain Question -- WARNING -- Extreme noob conten

Quote:
Originally Posted by SVD997
Quote:
Originally Posted by Mr Migraine
When a Marro Stinger gets +1 attack when using Stinger Drain, do they keep that bonus all game? I wouldn't think so, but on the card it says "add 1 to the attack value of this card." My brother and I were having a disagreement yesterday, during a game, and agreed on only one turn. Was that right? Thanks.
Wow, after going back and looking at the card, I could definately see how that would be confusing. There is nothing on the card stating that it only lasts for one turn or round. I've never played it that way, but could definately see how one could interpret it that way. Although, I bet you could create a unique squad with that ability, make them melee, and make their base attack 0... Hmm... I sense a custom coming on.
Maybe like a varying point value, as in spend this many points, get 4 attack markers... spend this many, get 6 attack markers... etc. Not sure how practical it is, but just thinking out loud. (sort of)
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  #12  
Old March 28th, 2008, 01:00 PM
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Re: Stinger Drain Question -- WARNING -- Extreme noob conten

Quote:
Originally Posted by Soul Shackle
Quote:
Originally Posted by SVD997
Quote:
Originally Posted by Mr Migraine
When a Marro Stinger gets +1 attack when using Stinger Drain, do they keep that bonus all game? I wouldn't think so, but on the card it says "add 1 to the attack value of this card." My brother and I were having a disagreement yesterday, during a game, and agreed on only one turn. Was that right? Thanks.
Wow, after going back and looking at the card, I could definately see how that would be confusing. There is nothing on the card stating that it only lasts for one turn or round. I've never played it that way, but could definately see how one could interpret it that way. Although, I bet you could create a unique squad with that ability, make them melee, and make their base attack 0... Hmm... I sense a custom coming on.
Maybe like a varying point value, as in spend this many points, get 4 attack markers... spend this many, get 6 attack markers... etc. Not sure how practical it is, but just thinking out loud. (sort of)
I actually had a custom like this, but never made a card for it. It was something like "for every additional 25 points you spend on <unit>, <unit> rolls 1 additional attack and defense die." It had a base cost besides and 0A/0D, so you had to spend quite a bit to make it worthwhile. I'll try to find it later.


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