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#37
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Re: Gang of Four Maps & Scenarios - Moonscape Castle!
Well met!
The idea for this scenario stemmed from the center-modified Swamp Thing I built for Islandscape XIII, and the tournament's Cluster Draft format. I hope I will be forgiven for what I am doing to Browncoat's creation . . . Teams of intrepid explorers clash over treasure in Swamp Outpost The Map. Swamp Thing, mutilated to create a Fort in the center. There are 4 Treasure Glyphs within the Fort. [Took a few minutes to throw together a sample Map. Any similarity to Swamp Thing is purely coincidental.] [Note: No flyers except Othkurik and Racheim. No shooters except the flyers, Elaria the Pale, and Shiori.] The Explorers. 4 Players, 2 Teams. The Teams snake draft 6 Clusters from the [tentative] Clusters set out below, and then each Team assigns 3 Clusters to each of its Players. 100 Varkaanan Quickblades 100 Wyvern 200, 5 spaces 100 Kozuke Samurai 100 Ogre Pulverizer 200, 4 spaces 110 Tetraites 90 Chen Tang 200, 2 spaces 110 Uzog 90 Feral Troll 200, 3 spaces 120 Mogrimm 80 Prince al'Kahora 200, 2 spaces 120 Kaemon 80 Kumiko 200, 2 spaces 130 Locksley 70 Arthur of Sherwood 200, 3 spaces 130 Kozil 70 Martial La Hire 200, 2 spaces 140 Othkurik 60 Yi Feng 200, 3 spaces 140 Racheim 60 Shiori 200, 3 spaces 140 Frost Giant of Mohr 60 Elaria the Pale 200, 2 spaces 140 Werewolf Lord 60 Darrak Ambershard 200, 3 spaces Victory Conditions. The Team with the most figures left on the Map at the end of 10 Rounds wins. Treasure Glyphs. Treasure Glyphs are Brandar's Chests (trapped normally). Each carried Treasure Glyph counts as a figure left on the Map for the purpose of satisfying the Victory Conditions. Last edited by kolakoski; July 24th, 2019 at 11:11 AM. |
#38
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Re: Gang of Four Maps & Scenarios - Moonscape Castle!
Well met!
Revised The Swamp Outpost. Teams of intrepid explorers clash over Treasure in The Relics of Power The Map. Relic. The Explorers. 4 Players, 2 Teams. The Teams snake draft 6 Clusters from the Clusters set out below, and then each Team assigns 3 Clusters to each of its Players. 100 Varkaanan Quickblades 100 Wyvern 200, 5 spaces 100 Elite Onyx Vipers 100 Ogre Pulverizer 200, 4 spaces 110 Tetraites 90 Chen Tang 200, 2 spaces 110 Uzog 90 Feral Troll 200, 3 spaces 120 Bahadur 80 Prince al'Kahora 200, 2 spaces 120 Kaemon 80 Kumiko 200, 2 spaces 130 Locksley 70 Arthur of Sherwood 200, 3 spaces 130 Kozil 140 Racheim 70 Martial La Hire 200, 2 spaces 60 Shiori 200, 3 spaces 140 Morgoloth 60 Elaria the Pale 200, 2 spaces 140 Master of the Hunt 60 Darrak Ambershard 200, 2 spaces 140 Master of the Hunt 50 Brave Arrow 10 Isamu 200, 3 spaces Treasure Glyphs. The 4 Treasure Glyphs listed below are trapped as follows: On a roll of 1-5, the trap is triggered. All figures adjacent to trees or bushes are attacked by a three dice attack. Roll each attack separately.
Victory Conditions. The Team with the most figures left on the Map at the end of 10 Rounds wins. |
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