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  #13  
Old November 17th, 2022, 05:48 PM
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Re: High Quality Map Rendering

Your work here is so gorgeous, Vydar.

Do I infer that you have an .stl file or the like for those walls?

How are you generating the layouts for these maps?

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  #14  
Old November 17th, 2022, 06:25 PM
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Vydar_XLIII Vydar_XLIII is offline
 
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Re: High Quality Map Rendering

Thanks, caps!

That is a correct inference.





I plan to make them public once I'm done with the finer details.

I'm using Autodesk Revit. Its an architecture program.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

High Quality Map Rendering
Vydar's Custom Units
Vydar's Maps
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  #15  
Old November 17th, 2022, 06:39 PM
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Vydar_XLIII Vydar_XLIII is offline
 
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Re: High Quality Map Rendering

Maybe I won't be releasing .stl files. We will see.

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  #16  
Old November 26th, 2022, 02:00 AM
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Re: High Quality Map Rendering

Quote:
Originally Posted by Vydar_XLIII View Post
Thanks, caps!

That is a correct inference.

@Vydar_XLIII , I thought you had some of the actual Laur walls sent to you at first, but no, these are 3D prints, right? I see the walls don't have the overhand hooks on them, just...solid tabs. How do your ruin ends stay put, then--are they tight enough to press fit and stay there, or are they chunky enough to stay upright on their own?


Anyway. I see you've modeled (and have a reserved post for) the Fortress walls, road tiles, wall walks, battlements. I'd like to see them when they're done. What's next on your checklist, swamp tiles?
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  #17  
Old November 27th, 2022, 11:49 AM
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Vydar_XLIII Vydar_XLIII is offline
 
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Re: High Quality Map Rendering

I didn't realize they had hooks on them until after I started printing this set. I was only looking at the renders of them where they were stacked together. I'll add correcting those to my to-do list.

They are both snug and chunky enough to stand by themselves, mostly. Sometimes I'll have to rotate a column to find a side that is a bit more snug.

Most of the FotA set is done. See the Remains of Clionesia renders in the first post. I haven't gotten to making dimensioned drawings for them yet to show in that post.

I currently have RotV ruins and TJ half done. So those are up next.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

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Vydar's Custom Units
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VC Units Base Size Spreadsheet
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