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  #1  
Old February 11th, 2011, 09:53 AM
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Grenade Bandoleer (Equipment Glyph) - Design Phase

The Book of Grenade Bandoleer (Equipment Glyph)

C3G MARVEL Public Design

Potential Glyph Images:

Spoiler Alert!



Frag Grenade 12
After moving and instead of attacking, choose a figure within 5 clear sight spaces. Roll 2 attack dice. The chosen figure and all figures adjacent to the chosen figure receive one wound for each skull rolled. Figures with the Super Strength special power cannot receive more than one wound from The Glyph of Frag Grenades.

_________________________________________________________________

Character Bio - (Insert character Bio)
_________________________________________________________________




-Rulings and Clarifications-
  • Q: So how exactly does throwing a grenade work?
  • A: The procedure for throwing a grenade can be found here.
_________________________________________________________________




-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

  • (Insert initial playtest here)
  • (Insert second playtest here)
  • (Insert third playtest here)

Last edited by tcglkn; February 14th, 2011 at 07:22 AM.
  #2  
Old February 11th, 2011, 09:58 AM
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

Saved for Legacy Text

Last edited by tcglkn; February 11th, 2011 at 10:55 AM.
  #3  
Old February 11th, 2011, 10:02 AM
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

I'll have to double check the AE's card here for precedent, but looks pretty solid.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

  #4  
Old February 11th, 2011, 10:02 AM
Griffin Griffin is offline
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

Can you get rid of the red please:


Frag Grenade Special Attack
Range 5 + Special. Lob 15. Attack 3.
Start the game with 3 Black Grenade Markers on this card. Instead of attacking normally, the figure equipped with this Glyph may remove a Grenade Marker to throw a grenade. Choose a figure to attack, you may add 3 to the range of this attack if the equipped figure has the Superstrength special power. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by the Frag Grenade Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately.[/left]


[/center]

_________________________________________________________________


Character Bio - (Insert character Bio)


-Rulings and Clarifications-
  • N/A
_________________________________________________________________


-Strategy, Tactics and Tips-
  • N/A

-Heroscapers Community Contributions-
  • (Insert initial playtest here)
  • (Insert second playtest here)
  • (Insert third playtest here)
[/quote]




I think we need to discuss if it is OK to put a "Special Attack" on a glyph.
  #5  
Old February 11th, 2011, 10:33 AM
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

Sorry, just threw this up really fast before I left.
  #6  
Old February 11th, 2011, 10:39 AM
Griffin Griffin is offline
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

Quote:
Originally Posted by Griffin View Post
I think we need to discuss if it is OK to put a "Special Attack" on a glyph.
Just in case it was overlooked because of the rest of the post.
  #7  
Old February 11th, 2011, 10:47 AM
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

It would make sense if Super Strength figures could also be able to add to the Lob number.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
  #8  
Old February 11th, 2011, 10:54 AM
Griffin Griffin is offline
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

Should the grenade be able to be thrown through Castle Walls?
  #9  
Old February 11th, 2011, 10:55 AM
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

Quote:
Originally Posted by SirGalahad View Post
It would make sense if Super Strength figures could also be able to add to the Lob number.
I thought that. I'll add that in. How much should I add to Lob.
  #10  
Old February 11th, 2011, 11:09 AM
Griffin Griffin is offline
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

Quote:
Originally Posted by tcglkn View Post
Quote:
Originally Posted by SirGalahad View Post
It would make sense if Super Strength figures could also be able to add to the Lob number.
I thought that. I'll add that in. How much should I add to Lob.
+3/+3
  #11  
Old February 11th, 2011, 11:14 AM
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

Got it. The only thing I think having a Special Attack on a Glyph would affect is Double Attack. But I can see them throwing 2 Grenades in a turn as well so I think it would be fine. There are only 3 Grenades for the entire game.
  #12  
Old February 11th, 2011, 11:19 AM
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase

Quote:
Originally Posted by Griffin View Post
Should the grenade be able to be thrown through Castle Walls?
Only if the person who throws it is drunk.
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