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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1
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Grenade Bandoleer (Equipment Glyph) - Design Phase
The Book of Grenade Bandoleer (Equipment Glyph) C3G MARVEL Public Design Potential Glyph Images:
Spoiler Alert!
Frag Grenade 12 After moving and instead of attacking, choose a figure within 5 clear sight spaces. Roll 2 attack dice. The chosen figure and all figures adjacent to the chosen figure receive one wound for each skull rolled. Figures with the Super Strength special power cannot receive more than one wound from The Glyph of Frag Grenades. _________________________________________________________________ Character Bio - (Insert character Bio) _________________________________________________________________ -Rulings and Clarifications-
_________________________________________________________________ -Strategy, Tactics and Tips-
-Heroscapers Community Contributions-
Last edited by tcglkn; February 14th, 2011 at 07:22 AM. |
#3
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase
I'll have to double check the AE's card here for precedent, but looks pretty solid.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#4
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase
Can you get rid of the red please:
Frag Grenade Special Attack Range 5 + Special. Lob 15. Attack 3. Start the game with 3 Black Grenade Markers on this card. Instead of attacking normally, the figure equipped with this Glyph may remove a Grenade Marker to throw a grenade. Choose a figure to attack, you may add 3 to the range of this attack if the equipped figure has the Superstrength special power. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by the Frag Grenade Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately.[/left] [/center] _________________________________________________________________ Character Bio - (Insert character Bio) -Rulings and Clarifications-
-Strategy, Tactics and Tips-
-Heroscapers Community Contributions-
I think we need to discuss if it is OK to put a "Special Attack" on a glyph. |
#6
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase
Just in case it was overlooked because of the rest of the post.
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#7
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase
It would make sense if Super Strength figures could also be able to add to the Lob number.
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#9
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase
I thought that. I'll add that in. How much should I add to Lob.
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#10
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase
+3/+3
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#11
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase
Got it. The only thing I think having a Special Attack on a Glyph would affect is Double Attack. But I can see them throwing 2 Grenades in a turn as well so I think it would be fine. There are only 3 Grenades for the entire game.
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#12
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Re: Grenade Bandoleer (Equipment Glyph) - Design Phase
Only if the person who throws it is drunk.
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