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Official Units Discussion of official HeroScape units |
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#49
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Re: The Book of Wo-Sa-Ga
Wo-Sa-Ga works well if there is a map that is split by water. Also, if there are some ranged units on high ground covering her, like Zetacron, There is a good chance to wipe a unit out.
If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
#50
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Re: The Book of Wo-Sa-Ga
I have a question about the Coil Crush. It states that if Wo-Sa-Ga inflicts a wound I can roll the D20.
Now I was fighting Microcorp Agents the other day and their special power states that when they receive 1 wound or more, they can ignore that wound if they roll 15 or better. So how do they combine? Can I still roll to destroy the figure even though they could ignore the wounds? I think yes (although we ruled otherwise), since the Stealth Armor says that the Microcorp Agent does receive wounds. |
#51
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Re: The Book of Wo-Sa-Ga
kriegskeks,
When a wound has been ignored, it has not been inflicted - only rolled. So no, there wouldn't be a D20 roll against any squad. Crixus is an interesting special example - his one shield defense would also negate WoSaGa's special power by potentially limiting any number of wounds to a single inflicted wound. ~Aldin, crushingly He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#52
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Re: The Book of Wo-Sa-Ga
Quote:
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#53
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Re: The Book of Wo-Sa-Ga
I just had an incredible experience with Wo-Sa-Ga. In one game, she took out Q9 and Raelin by herself, in one hit each. A little better-than-average rolling on my part, and a poorly timed whiff for Q9 ended up with two coil constricted heroes for my enemy.
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#54
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Re: The Book of Wo-Sa-Ga
I love those moments with Wo-Sa-Ga. If the other army is hero-heavy, Wo-Sa-Ga comes in handy. I could estimate that more than 50% of the time, she gets her points worth against hero-heavy armies. I've played her tens of times over the past 12 months. If fact, I did not play marro armies too much until Wo-Sa-Ga came along. They gave the creeps. She shows how much more the gladiators are worth when inspired, specially Retiarius. Wo-Sa-Ga and Retiarius have the same stats. when inspired and similar killing abilities.
I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
#55
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Re: The Book of Wo-Sa-Ga
Quote:
In the case of WSG, she has synergy with Su-Bak-Na because of SBN's ability Hive Supremacy, which appears on SBN's card and says: "Any time you roll the d20 for a Marro or Wulsinu army card, you may add 1 to your die roll." As her Book states, under "Synergy Benefits Received," "As a Marro, WSG may benefit from SBN's Hive Supremacy d20 bonus," meaning that if both are in your army, WSG adds one to every d20 roll until SBN is killed. I suggest checking out other Books for examples of different types of synergy. |
#56
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Re: The Book of Wo-Sa-Ga
Wo-Sa-Ga is awsome, and Im not just saying that.
God loves you and He wants you to be saved today! If at first you don't succeed, don't go sky diving |
#59
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Re: The Book of Wo-Sa-Ga
Ok, I've heard about some personal experiences with Wo-Sa-Ga being effective but my instincts tell me that she's nothing special, and is a figure that should NEVER be drafted for competitive play.
I don't crunch numbers but I know there are some of you who love to. This is a call to any and all number crunchers. If Wo-Sa-Ga's nich is taking out medium and large heroes, then the real question is "Is she better at it than other figures that cost the same or less?" Who has the better chances of killing Carr within 2 turns, Wo-Sa-Ga or 2 x Stingers (assuming 3 stingers fire on Carr both turns)? How about Q9? Who is statistically favored to win the encounter (assuming Q9 gets first strike due to range and Wo-Sa-Ga has 2 x nagrubs)? If other units that cost as much or less are better at taking out medium figures, and if a large character like Q9 is still more likely to come out on top even with 2 x nagrubs, then what we have is a nice looking sculpt that should never be used for competitive play. With nagrubs x 2 you're looking at 195 pts. that don't give you anything that you can't already get for less cost. Maybe I'm wrong. I guess we need to see the numbers. |
#60
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Re: The Book of Wo-Sa-Ga
I think in a nagrubs build she is effective because she can heal and have 4 attacks a turn(with the grubs), not to mention she has slither. In higher point armies where you can field nagrubs and Tor-kul-na she makes a great late game hero to come in after Tor-kul-na goes down. To me her big selling thing against other heroes her cost would be her ability to be healed with the nagrubs and the bonding.
Dustin |
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