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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
Okay, I didn't think of Sage and Brainiac 5. Having it when she's targeted would probably be best (like Ronin suggested.) Right now I'm debating between Stealth Dodge, Double Attack, and maybe something like Mercenary Attack Command (Cable moves the Mercenaries around. Maybe instead of taking a turn with Domino, you may attack with two Mercenaries. I'm just throwing out ideas.)
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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Re: Public Design Post
Oye, that looks like a wall of text.
Fwiw, I'd love her with Stealth Dodge, Double Attack, and one more simple power (like three lines max). ~ Bats, in the mood for elegance. C3G can be played with official Heroscape, but it's not recommended.
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Re: Public Design Post
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I've been meaning to read Cable & Deadpool, and I understand she's in that a fair bit. Maybe I'll give that a perusal and weigh in again. For now though, I might put it at something like this (paring down the Probability Manipulation a bit and splitting the attack functions into another power): Probability Manipulation 2 If an opponent rolls the 20-sided die for Domino or a figure attacked by Domino's normal attack, you may subtract 2 from or add 2 to the roll. Covering Fire When Domino attacks a non-adjacent figure that is engaged with another Mercenary you control, you may either add 2 automatic skulls to whatever is rolled or attack that figure one additional time. Stealth Dodge |
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Re: Public Design Post
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Ronin, she has served as leader when Cable is not around. After thinking about it some more I decided to focus more on her probability (rather than Attack command) by doing powers that manipulate luck and attacks (Stealth Dodge, Double Attack, Probability Manipulation). "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist Last edited by Heroscaper Guy; January 25th, 2014 at 07:00 PM. Reason: Added note to Ronin |
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Re: Public Design Post
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Re: Public Design Post
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Re: Public Design Post
Yeah, I have learned I tend to be happier with more complicated powers/units than most people. I do think it would be cool if her probability manipulating powers took center stage more, clearly showing that that is the theme, and I do think rerolls would be a good way to work it, though. How about this:
Probability Manipulation After rolling attack or defence dice for Domino against an opponent's figure within 5 clear sight spaces of Domino, you may re-roll any or all combat dice. If an opponent rolls the 20-sided die for Domino or a figure attacked by Domino's Probability Manipulation, you may subtract 2 from or add 2 to the roll. It sacrifices the theme of her being able to get enemy weapons and things to malfunction, but it trims down the complexity a lot. What do you think? |
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Re: Public Design Post
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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Re: Public Design Post
I forgot about the restriction to 1 re-roll. Also, restricting it's usefulness is probably a good idea - how about this?
Probability Manipulation After rolling attack or defence dice for Domino against an opponent's figure within 5 clear sight spaces of Domino, you may re-roll up to 2 combat dice once. If an opponent rolls the 20-sided die for Domino or a figure attacked by Domino's Probability Manipulation, you may subtract 2 from or add 2 to the roll. I prefer the restriction of re-rolling no more than 2 to leaving it to blanks because that means it will be used more often without being too powerful. |
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Re: Public Design Post
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A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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